- 100-player matches in 25 squads and a map designed for the mode
- Lethal ring that eliminates contact and reduces space with warnings
- Fixed classes with trait progression, five-tier loot, and Strike Packages
- Total destruction, vehicles, and dynamic events; testing at Battlefield Labs
Battlefield 6 finally gives name and form to its battle royale mode. Electronic Arts and DICE have lifted the curtain on a proposal focused on squads and mass destruction, with closed tests starting this week through Battlefield Labs.
The formula focuses on large-scale matches and maps created for the occasion, with vehicles, gadgets, and objectives within each encounter. The base game has scheduled for release on October 10 on PS5, Xbox Series, and PC, while the mode completes its preparation for the public.
Testing and structure of the new mode
The games will bring together 100 participants distributed in 25 squadrons of fourThe stage has been specifically designed for the battle royale, with Multiple points of interest and alternative routes that encourage tactical decisions from the first minute.
The study promises destruction present in every cornerFrom blasting holes in walls to causing entire buildings to collapse, you can turn a firefight in your favor. Verticality and cover management will play a key role.
Its managers insist that the experience will be aligned with Battlefield DNA —vehicles, roles and Team play—and which represents a clear leap forward from Firestorm, with a clearer focus on squad coordination.
An unforgiving ring and scenarios that yield

The map will be closed especially punitive: The ring instantly eliminates anyone who touches it, with urgent warnings as it approaches and reduces the playing space.
This approach will require move and contest positions advantageous, intensifying the encounters as the perimeter narrows and forcing close and medium distance confrontations.
Combining deadly circle and real-time destruction multiplies tactical options: blow up a building to open a corridor, knock down enemy cover, or improvise new firing lines to break a blockade.
Classes, progression, loot and vehicles
Each player chooses his class at the beginning and cannot change it during the game. Everyone starts with two devices of their specialty and gain experience by eliminations, squad support and missions that arise on the map itself.
In addition to class progress, the The stage distributes loot with five levels of weapons, accessories, throwables and defensive equipment, along with upgrade kits and the Strike Packages with support attacks to change the course of an assault.
There will Intel Cases and secondary objectives that grant bonuses to the entire squad, such as weapons caches, vehicle keys, or redeployment units with which to return to combat if the situation allows.
The vehicle fleet will have weight: from common armored transports unlockables throughout the game, ideal for taking or holding key areas. The Support class retains revive options, and the team experiments with limited respawn systems to adjust the pace of each meeting.
Also contemplated are dynamic events within the game —such as storms or changes in visibility—that will require adapting on the fly and rethinking routes and coverage in a matter of seconds.
With tests ready and a specification sheet that mixes immovable classes, missions, key elements and a relentless cycle, Battlefield 6's battle royale aims to establish the series' identity in the genre without giving up squad play and vehicles.
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