Mario Kart World is updated to version 1.4.0 with custom items and track improvements

Last update: 03/12/2025

  • Mario Kart World update 1.4.0 introduces Custom Items and a new music volume control.
  • Multiple routes connecting to Koopa Beach have been redesigned, and the way races are completed has been adjusted.
  • Online mode and lobbies receive more options: new modes, better access between friends, and adjustments in Survival.
  • The patch fixes a long list of collision, camera, and circuitry bugs to stabilize the experience on Nintendo Switch 2.

Mario Kart World 1.4.0

Mario Kart World, the flagship racing game for Nintendo Switch 2, has received a major new update that brings the title to the version 1.4.0The patch is now available in Spain and the rest of Europe, downloads in just a few minutes, and focuses on polishing many details of both traditional races and online modes.

This new patch focuses on strengthening existing content rather than adding tracks or characters, but it still represents a significant change in how matches are played. Among the main new features are the following: Custom objects Within the item rules, several adjustments to the routes leading to Koopa Beach, improvements to the use of music, and a long list of bug fixes distributed across virtually all modes.

New feature for Custom Objects and Music Settings

Custom items in Mario Kart World

One of the most striking changes in version 1.4.0 is the arrival of the option to Custom items in Mario Kart WorldThis feature allows you to configure which items can appear during races, so you can limit, for example, the presence of certain more aggressive items or enhance those that better balance the races.

This customization tool can be used in Race VS, Balloon Battle, Coin Catch and also in games organized through online or wireless roomsIn other words, it's useful both for local games with friends and for competitive online sessions, allowing more room for to organize tournaments with very specific rules.

The update also introduces an improvement that many users have been requesting for a long time: the game now displays in the pause menu the name of the musical theme The song playing and the title of the game it comes from are displayed. This way, those who particularly enjoy soundtracks can identify the songs without having to consult external lists. title of the musical theme

In addition, a new setting has been incorporated Music volume in the controls and options menuThis makes it easier to balance the game sound with voice chat, television, or simply adjust the soundtrack intensity to suit each player's taste, which is especially useful for long sessions.

Changes to circuits and routes leading to Koopa Beach

Mario Kart World Update 1.4.0

Another major set of new features involves the redesign of several routes that connect different scenarios with Koopa Beach (Koopa Troopa Beach)Nintendo has modified the layout of numerous intermediate routes between circuits, an element that had generated considerable debate within the community since the game's launch.

Among the affected routes are the races that run from Koopa Troopa Beach towards DK Spaceport, Crown City and Peach Stadiumas well as those that go in the opposite direction or start from other circuits like Whistlestop Summit or Desert Hills before reaching the beach. In all these cases, the course design has been adjusted to optimize gameplay and race pace.

The most important change is that, in all the races that go to Koopa BeachThe structure has been modified so that the finish line is crossed after completing two laps once Koopa Beach is reached. This adjustment unifies the behavior of these routes and aims to make transitions between circuits clearer and less confusing for players.

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Beyond the beach-connected circuits, the patch also includes minor gameplay tweaks to other track elements. For example, you now get a extra boost when sliding down the back of the Manta Rampwhich encourages making better use of these elements of the scenario to chain together accelerations.

Similarly, the interaction with certain enemies and objects has been revised: the game has been configured so that the character does not collide with them. Dragoneel (Hydragon) when he is transformed into Bullet Bill, and the possibility of using a second one has been limited Boo while the first one remains active on screen, even if the player had two in reserve.

Improvements to online modes, lobbies, and gameplay options

Update 1.4.0 also brings several improvements to Mario Kart World online modeFrom now on, players who gather in an online lobby have direct access to different modes: they can enter standard races, Survival mode, and battles, with a maximum of up to four participants in these formats. online mode

Another new feature designed for those who play with friends remotely is the possibility of join a Survival session where a contact is already participating, by accessing the Friends menu in two-player online mode. This greatly simplifies finding matches without having to constantly coordinate outside of the game.

In single-player mode, the variant VS Race It also receives quality of life improvements. Options have been added to the pause menu for Restart the race or skip directly to the Next raceThis avoids having to return to previous menus every time you want to repeat a route or quickly advance to the next test.

For its part, the mode Trial It adds the option to access the Photo Mode when racing against a ghostNow, from the same pause menu, it is possible to stop the action and take screenshots with a more elaborate focus, choosing shots of the vehicle or the character during solo replays.

Adjustments to items, coins, and objects on the track

Mario Kart World items

In addition to structural changes to routes and modes, version 1.4.0 includes numerous adjustments to the behavior of objects and itemsOne of them affects Turbo Food (Turbo Food), as the time it takes to reappear after a player collects it has been reduced, increasing the frequency with which these power-ups are available on the track.

Something similar happens with the coins placed in the waterWhen someone collects one of these coins, the game now makes them reappear faster. This improves the pace of water races, where alternate routes and shortcuts over water become more important thanks to the increased coin availability.

Regarding the use of aggressive transformations, the patch introduces changes aimed at reducing frustrating or unclear situations. For example, in addition to preventing the use of a second Boo While the first one remains active, various interactions have also been touched upon. bill bullet with the environment and with other elements to prevent the player from getting stuck or going off the track in a strange way.

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With these adjustments, Nintendo is trying to ensure that items maintain their usual impact on races, but minimize unexpected behaviors that could ruin a game at the last moment, something that is especially noticeable in a title as competitive as Mario Kart World.

Long list of errors corrected in circuits and collisions

The section of bugs fixed It is probably the most extensive patch of the entire 1.4.0 update. The patch fixes problems with collisions, stage jams, graphical elements, and very specific issues that affected different tracks and modes.

Among the general corrections is the solution to a bug whereby the Turbo duration after a charged jump It wasn't the correct one, which slightly altered the drifting and jumping strategy. A case where the character could pass through a wall when a vehicle traveling on the road fell on top of the player has also been fixed.

Situations in which the player was incorrectly crushed by a Thwomp After landing, a bug that prevented Bill Bala from appearing despite being activated has been fixed. Photo Mode has also been improved: blurry characters should no longer appear when selecting "Character" focus from the pause menu.

The update addresses a considerable number of specific issues on different tracks: instances where the player would drive through excavators in Toad FactoryIt would get stuck on spotlights during the route between Toad Factory and Bowser's Castle, and it would get caught on rocks in Desert Hills (Sun-Sun Desert) When using Bullet Bill or a blue shell, it would either get stuck next to trees or signs on routes like DK Pass (DK Summit) or in the connection between Crown City and Desert Hills.

Curious situations have also been corrected, such as the possibility of passing through a stone ring in Great ? Block Ruins (Temple of the ? Block) by using Bullet Bill or a Mega Mushroom while falling before the final turn, or getting stuck in the terrain near Big Donut. In Shy Guy Bazaar A secret room accessed through a pipe has been reworked, where the player could pass through a wall by reversing after driving through it.

Online stability, Survival, and wireless gameplay

The online component also receives a good amount of Solutions to errors related to player connection and behaviorOne of the most noticeable glitches affected the screen, which could distort when entering a pipe at the exact moment the player joined an online Free Roam session.

Another problem that has been fixed is the one that prevented several players Entering a UFO correctly in Free Mode when everyone tried at the same time. Similarly, bugs have been fixed where friend information wasn't updating when checking the list in the Friends menu, or communication failures occurred when viewing the group ID in the room information.

In the mode SurvivalThe update resolves issues where a player's ranking would drop if they left the match mid-race, as well as a visual effect where, from the spectator's view, it appeared the racer was repeatedly going off the track. It also fixes a problem where, upon returning to Online or Wireless Play after a Survival match, the selected character or vehicle would change for no apparent reason.

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Regarding rallies and special events within Survival mode, several situations where the player could going off the track or getting stuck while using Bullet Bill or when gliding between tracks like Dandelion Depths, Cheep Cheep Falls, Airship Fortress, or Dry Bones Burnout. They've even fixed a bug where a green shell would get stuck on the ground during a Heart Rally between Airship Fortress and Bone Cavern.

For European players, all these arrangements represent a fewer disconnections rare, less strange movements when observing other runners and greater consistency when entering and leaving groups through the Friends system.

Bill Bala, Smart Steering Wheel and other gameplay tweaks

Bill Mario Kart World

Many of the bugs fixed revolve around bill bullet, one of the most powerful items in the game. Before this update, situations could occur where the player would go off the track when transforming into Bullet Bill at very specific points, such as when falling from the track in Sky-High Sundae (Iced Skies), on the final curve of Boo Cinema (Boo Cinema) or when using a shortcut in races like those that connect Dandelion Depths with Cheep Cheep Falls.

Similar problems also remained on routes such as Wario Stadiumwhere the player could leave the track by using Bullet Bill on the shortcut or by sliding on rails after wall-running on a motorcycle, and on routes that connect Wario Stadium with Airship Fortress, in which the pilot would get stuck on the ground or be unable to glide properly when taking a flight ramp while already gliding.

In other circuits, such as those that run through Crown CityWe've fixed situations where the character would go off course when transforming into Bullet Bill on top of a building in races starting from DK Spaceport, Koopa Troopa Beach, or Far Oasis. All these fixes aim to ensure the object's behavior is consistent regardless of where on the track it's activated.

El Smart steering wheelDesigned to make driving more accessible, it also receives a significant adjustment: on the track Dry Bones BurnoutIt was happening that the player would still fall into the lava even with this assistance activated. With patch 1.4.0, the assist system should prevent these errors and better fulfill its support function for those who prefer a more relaxed experience.

Taken together, all these changes don't add new content as such, but they do They refine in a remarkable way the way the races feel, especially in the sections involving transformations, rails, aerial sections and more experimental shortcuts.

Following the release of version 1.4.0, Mario Kart World for Nintendo Switch 2 is establishing itself as an increasingly polished installment, with Greater control over objects, key adjustments to circuits, and a more stable online experiencePlayers in Spain and Europe can now download the patch and see firsthand how controversial routes like those leading to Koopa Beach have been tweaked, while also benefiting from dozens of small fixes that, added together, result in a more solid game with fewer unwanted surprises during the race.

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