- Confirmed: There will be no ray tracing in Battlefield 6, nor any short-term plans.
- The studio is focusing on performance and optimization for more hardware.
- PC support for DLSS 4, FSR 4 and XeSS 2, without being essential.
- More moderate requirements and a target of high FPS rates on all platforms.
At a time when many major releases are putting the focus on advanced lighting effects, Battlefield 6 has opted for a different path: the absence of ray tracing to focus on fluidityThe move comes after they met more moderate PC requirements than usual, something that points to a clear technical accessibility strategy.
The decision is neither casual nor temporary: the team responsible has confirmed that There will be no ray tracing at the premiere and it is not on the short-term roadmap either., both on PC and consoles. In return, the title will include Support for upscaling technologies such as DLSS 4, FSR 4, and XeSS 2, although the developers insist that They will not be essential to enjoy good performance.
The official position of the technical team

Christian Buhl, CTO at Ripple Effect, put it bluntly: Ray tracing will not be included at launch and there are no short-term plans for it.The goal, he explains, is dedicate all resources to squeezing the engine already optimize for default settings and the bulk of users.
The change of direction comes after a period in which previous releases, such as Battlefield V, experimented with ray tracing on a large scale. This led to a lesson: the impact on the GPU can be noticeable and, in a competitive shooter, Penalizing frame stability is not worth it for a large part of the community..
From the early stages of development the decision was made to prioritize technical consistency. According to the study, accessibility and stability must be ahead of particularly expensive visual effects, especially in a game where response and reaction time make the difference.
Performance first: scaling and fluidity

On PC, the game will arrive with support for DLSS 4, FSR 4 and XeSS 2, including frame generation features where appropriate. These tools can help improve frame rate and sharpness, but the studio emphasizes that The basis of performance comes from internal optimization, not depending on rescaling.
On next-gen consoles A smooth experience is sought from 60 FPS onwards., while higher rates can be achieved on PC depending on the hardware. All of this stems from a clear philosophy: prioritize system response and frame time stability against effects that compromise gameplay.
Without ray tracing, the team uses alternative lighting and reflection techniques that are less demanding, which allow convincing results without increasing the computational costThe message is direct: solid visual quality without sacrificing performance, a combination that many players have been asking for for some time.
What it means for PC and console gamers

For PC users, this line reduces barriers to entry: more moderate requirements and better use of hardware should translate into a stable experience even on mid-range devices. Initial impressions from open testing already pointed to good technical solidity without relying on extreme effects. In short, That's what these test phases are for..
In addition, the game will offer hundreds of configuration options to fine-tune the experience to the user's liking, but ray tracing isn't one of them. This absence doesn't prevent you from adjusting resolution, shadow quality, filtering, and other key parameters to balance quality and performance.
As for availability, Battlefield 6 will land in PC, PS5 and Xbox Series X|SThe common approach across all platforms is the same: keep framerate as a priority and ensure a robust technical foundation from day one, with upscaling as support and no ray tracing on the near roadmap.
One thing is clear: the team has chosen to focus on stability and wide access, leaving aside ray tracing to avoid bottlenecks and expand the number of players who can enjoy the shooter with ease. With support for DLSS, FSR and XeSS as support and an optimization that aims to be the protagonist, the premiere comes with a pragmatic approach that puts gameplay experience before the technical showcase.
I am a technology enthusiast who has turned his "geek" interests into a profession. I have spent more than 10 years of my life using cutting-edge technology and tinkering with all kinds of programs out of pure curiosity. Now I have specialized in computer technology and video games. This is because for more than 5 years I have been writing for various websites on technology and video games, creating articles that seek to give you the information you need in a language that is understandable to everyone.
If you have any questions, my knowledge ranges from everything related to the Windows operating system as well as Android for mobile phones. And my commitment is to you, I am always willing to spend a few minutes and help you resolve any questions you may have in this internet world.