- Signals about Deckard/Steam Frame are multiplying, with trips to Seattle and references to SteamVR.
- Hybrid VR Headset: Standalone with SteamOS for VR and compatible with PC VR via wired or wireless connection.
- Rumored specs: XR2+, 120Hz, pancake lenses, eye tracking and inside out.
- The estimated price is $1.200 and the launch window is set for the end of the year, although no official confirmation has yet been given.
The pieces begin to fit together around the next virtual reality helmet Valve's, known internally as deckard and with the alternative name of Steam FrameIn recent weeks they have accumulated credible evidence suggesting an imminent move by Gabe Newell's company.
No official confirmation yet, industry talk points to a calculated strategy: take advantage of the media noise VR ecosystem with an announcement close to other industry events. It wouldn't be the first time Valve has tried gain attention share with a calendar measured to the millimeter.
Clues pointing to an imminent announcement
Several content creators specializing in VR have suggested that They are located in Seattle, near Valve headquarters, instead of attending parallel meetings with the competition. One of them announced a "special report" scheduled for a Wednesday, which has raised concerns about an official announcement.
They have also been seen cryptic messages on social media by well-known figures in the tech and VR scene, as well as trips to the Bellevue area publicly discussed by YouTubers in the sector. While these could be coincidences, the timing seems significant.
On the technical side, the latest SteamVR builds have incorporated Explicit mentions of interfaces and menus under the name "Frame", a detail that reinforces the hypothesis of a new device. Added to this is a "Steam Frame" trademark application filed with the USPTO which has recently come to light.
As a historical reference, Valve handled the launch of Index with great secrecy. and linked it to a time of high public exposure for the sector, which fuels the idea that they could repeat play with Deckard.
Possible specifications and design

The available data is not official, but several leaks and patents outline a helmet with a focus hybrid and high performanceThis is what is most repeated among the sources with the best track record:
- Dual operation: standalone with SteamOS adapted to VR and PC VR mode, with both wireless and wired connectivity planned.
- High-end mobile platform, with Qualcomm XR2+ chipset (or equivalent) as the main candidate.
- Panels of at least 1440p per eye and frequency of 120 Hz to minimize motion blur.
- Type lenses pancake to reduce volume and improve sharpness towards the edges.
- Eye tracking to enable foveated rendering and resource optimization.
- Tracking inside out through cameras, regardless of the Lighthouse base stations.
- Cameras RGB to color oriented to mixed reality experiences.
Regarding controllers, a focus close to Touch-type controls has been described, with prototypes associated with Valve that They would integrate a quadruple button panel into one of the pads instead of distributing it symmetrically, a nuance of ergonomics that the company has already explored in the past.
Software, interoperability and uses
One of the differentiating points would be a version of SteamOS optimized for virtual reality, capable of managing both native applications in mode standalone and connection to PC gamesThe stated objective would be do not restrict the Steam library and facilitate a smooth transition between formats.
In addition to full VR experiences, a virtual cinema mode to play flat titles on a large simulated screen, a feature intended to appeal to those who alternate traditional gaming, streaming and multimedia consumption on the same device.
The references found to "Frame" in the SteamVR interface They suggest active work on integrating the headset with the Valve ecosystem, both at the menu and user flow level, with special attention to the wireless usability when it is possible.
Price and release window
Among the details that are most repeated is a package in the environment of $1.200 which would include the helmet, controllers and small experiences or demos to test the headset from day one. The price positioning would fit with a product of high end designed for demanding users.
As for the calendar, sources indicate a nearby ad followed by a broader rollout in the fall, with marketing targeting Christmas or early next yearIt should be noted that Valve usually moves cautiously and may adjust deadlines, even rethink launches in late stages if they do not meet their standards.
Strategy and context
Deckard/Steam Frame would fit Valve's vision of a device that serves both immersive game as well as for audiovisual consumption and light productivity. The combination of autonomy and PC VR would seek reduce friction and expand the target audience beyond the most enthusiastic niche.
The precedent of 2019 with Index and the movements detected in the SteamVR code, added to the recent trademark, draw a recognizable pattern. It remains, however, for Valve to publicly confirm the roadmap: until then, all this remains unofficial information, although quite aligned between sources with a good track record.
The panorama that is drawn for Deckard is that of a visor hybrid, powerful and well-integrated in the Valve ecosystem, supported by increasingly strong signals in software, registrations and industry movements; it remains to be seen when the presentation materializes and if the company maintains the strategy of hit of effect that has worked for him so many times.
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