- Microsoft is preparing a free, ad-supported tier of Xbox Cloud Gaming, separate from Game Pass.
- Leaks suggest sessions of up to 1 hour of gameplay after watching about 2 minutes of advertising.
- The plan would allow streaming of first-party games and part of the Game Pass catalog on multiple devices.
- The model seeks to expand the audience for cloud gaming in Europe and the rest of the world without requiring a console or subscription.

A new movement of Microsoft in cloud gaming is beginning to take shape: a level of Xbox Cloud Gaming is free with ads which would eliminate, at least in part, the paid subscription barrier. Recent leaks and messages some users have seen when loading saved games suggest that The project is much further along than it seemed.
This potential change would mean breaking with the current norm, where access to Xbox game streaming It almost always happens Xbox Game Pass UltimateThe idea is simple but powerful: to allow players Play in the cloud without paying a monthly fee, in exchange for accepting advertisements and some time limitations in each session.
What has been leaked about free Xbox Cloud Gaming

The clearest clue comes from Tom Warren, journalist for The Verge, who shared a promotional screenshot of the service on social media, which read: «1 hour of ad-supported playtime per sessionThis message may have appeared to some users when trying to Start games on Xbox Cloud Gaming, without Microsoft having officially announced it.
According to these leaks, the new free level would offer sessions of up to 60 minutes cloud gaming, supported by ads. What's still not entirely clear is whether, after that hour, another session can be started immediately or if there will be some kind of daily or monthly limit stricter to prevent abuses.
Other reports suggest that Microsoft would be testing this internal model starting in October 2025This aligns with the fact that some "ad support" messages have occasionally appeared to certain players on both console and PC.
The relevant point is that all these clues point in the same direction: a free, ad-supported tier of Xbox Cloud Gaming, separate from Game Pass, which would be offered as a gateway to streaming games for a wider audience, including those who already own digitally purchased games but do not pay a subscription.
How would the model with ads work?

Sources close to the company describe a fairly concrete scheme: before being able to start playing, the user would have to see about two minutes of advertisingAfter that block of ads, a cloud gaming session would be enabled with restricted time, usually 1 hour.
Some reports mention that they might be offered up to five hours of free gameplay per month Under this format, divided into one-hour sessions, although this detail is not yet confirmed and could change depending on the region or the tests that Microsoft does in markets such as Spain or the rest of Europe.
Monetization would be based primarily on pre-game announcements (pre-roll)Similar to what happens on video-on-demand platforms. It's possible that there will also be occasional advertising breaks between gamesBut for now, the priority would be to avoid interruptions in the middle of a session so as not to abruptly break the gaming experience.
A key point is that this free level It would not be necessarily linked to Xbox Game PassIn other words, the user wouldn't need an active subscription to connect to the cloud servers on this ad-supported plan. In return, they would have to accept both the session time limit and the display of ads before playing.
This approach fits with Microsoft's broader strategy of Open Azure and its cloud gaming infrastructure to new business models, using advertising as a way to maintain constant use of the service even among players who do not pay a monthly subscription.
Which catalog and which users would have access

The big question is exactly what will be playable at this ad-supported level. Leaks indicate that, in addition to a portion of the catalog of Xbox Game PassThis plan would allow access to the growing model of "Stream Your Own Game" (SYOG)That is, to stream those Xbox games that the user has already purchased in digital format.
Thus, a player who has acquired titles for their Xbox Series X|S, Xbox One or PC could stream them from the cloud without paying for Game Passprovided it adheres to the ads and the time limit. This would therefore be a way to add value to digital purchases without requiring an additional fee.
Aside from user-owned games, there is also talk of the possible inclusion of Xbox Retro Classics, some older catalog titles and certain promotional games associated with campaigns such as Free Play DaysThis would allow Microsoft show part of your library to users who are not yet within the payment ecosystem.
This model is primarily aimed at casual gamers, curious people who want to try the cloud And for users who have already purchased digital titles but aren't considering a monthly subscription, it can be a convenient way for European gamers who play sporadically or connect via mobile or Smart TV to access the console experience without owning the hardware.
In parallel, it fits with the new segmentation of Essential, Premium and Ultimate Game Pass plans, which reserves the full, ad-free experience for those already willing to pay, leaving this free level as an entry step or add-on.
Compatible devices and expansion in Europe
Everything suggests that the ad-supported tier would maintain the cross-platform spirit of the current service. Microsoft's intention is that the user can play from almost any device with a stable connection, without the need for a dedicated console, something especially relevant in markets where PC or mobile are the main way to play.
In practice, compatibility is expected with Android and iOS devices via app or browser, in addition to Windows PC through the web browser and the Xbox app itself. In addition to this, Smart TV, a segment that the company has been nurturing in recent months.
In Europe, Microsoft has been closing deals with manufacturers such as Hisense and TCL to integrate the Xbox app directly into their televisions, something that complements the service's arrival on devices like Amazon Fire TVThis new free, ad-supported tier would fit well on those types of screens, where the user is already accustomed to seeing content with ads.
The following are also considered: portable PC-type consoles, such as ROG Ally X or Lenovo Legion Go, which can run the Xbox app or a modern browser and become small streaming machines without needing to install games locally, including ROG Zephyrus models.
If the rollout is confirmed in Spain and the rest of the European Union, the impact could be significant in homes where There's no console, but there is a good fiber optic connection.The combination of free access, ads, and multi-screen support fits with the idea of bringing "This is Xbox" to almost any device with a screen.
Relationship with Game Pass and player doubts

When the messages started appearingOne hour of ad-supported gameplay per sessionWhen loading games into the cloud, a logical concern soon arose: Will all Xbox Cloud Gaming subscriptions have ads? Several players wondered if this meant that even paid plans would include mandatory ad blocks.
According to specialized media outlets such as Windows Central and other sources close to Microsoft, the answer would be negative. Available information indicates that Advertising would be reserved for the free tier and, where applicable, to those who want to use the cloud for Play games you already own digitally without a Game Pass subscriptionIn other words, the ad-supported model would function as an alternative, not as an imposition on current subscribers.
This approach aligns with the company's intention to clearly differentiate between payment planswhich would continue to offer ad-free streaming without time limits beyond what is reasonable, and this new free tier, with restrictions but no direct cost.
For Microsoft, the move is obvious: use the level with advertising as hook to attract new users to the ecosystemLet them try cloud technology and, if the experience convinces them, push them towards Game Pass Ultimate or other higher plans, where both ads and session limitations disappear.
Among the players, especially in Europe, there are still certain reservations regarding cloud gamingThis is due to both latency issues and connection reliability. A free model could be ideal for allowing many users to try the service without fear of having to pay upfront.
Potential impact and competition in cloud gaming
The decision to launch Xbox Cloud Gaming is free with adsIf confirmed, this would reinforce Microsoft's commitment to the cloud as a strategic pillar against rivals such as Nvidia GeForce Now, which has been gaining ground thanks to its technical improvements and various pricing plans.
In a context where other platforms, such as PS5 or the future Nintendo Switch 2They continue to rely primarily on local hardware; the idea of opening up game streaming with an ad-supported tier could greatly expand the reach of Xbox among young people, mobile users and the public who do not want to invest in a console.
Furthermore, the use of the infrastructure of Azure to offer free sessions It also responds to a business logic: keeping the servers active and with constant traffic, monetizing part of the audience through advertising instead of fees.
If specific catalogs are added to the equation, such as Xbox Retro Classics or one-off campaigns like Free Play DaysThe company could rotate content to maintain interest in the free level, while still reserving the most powerful new features and full access to the ecosystem for paid subscribers.
With this move, Microsoft would also be aligning its gaming strategy with a general trend in digital entertainment, where it is increasingly common to find plans with ads and premium plans without ads.both in streaming video and in music or mobile applications.
If all these leaks become official announcements, the outlook for Xbox Cloud Gaming in Spain and Europe This could change considerably: from being able to try Halo or any other compatible title for free, even if only intermittently and with ads, to turning Smart TVs and modest laptops into the most affordable entry point to the Xbox catalog. For many users, the decision will hinge on whether a couple of minutes of advertising and a one-hour limit per session It compensates for the convenience of an unrestricted subscription.
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