Anno: Pax Romana, first impressions and news

Last update: 20/10/2025

  • Released November 13 on PC, PS5, and Xbox Series; priced at approximately €60.
  • Campaign with choice of protagonist and start in Latium or Albion.
  • New systems: ground combat, research tree, and god worship.
  • Year 1 Pass with three DLCs and interface and accessibility improvements.
year 117 Pax Romana

After several hours of playing, the New construction and management proposal set in Ancient Rome It leaves interesting sensations and challenges that invite you to delve deeper. In practical terms, The learning curve exists but is not prohibitive. if you take the time to understand the systems.

Ubisoft has set the release for the November 13th en PC, PlayStation 5 and Xbox Series X|S, with a price that round the 60 EurosBeyond the calendar, the project relies on a recognizable formula from the saga, seasoned with new layers of management and decisions that affect the game.

Setting and premise

Roman strategy game

The action takes us to Roman Empire, in the midst of the Pax Romana, with the possibility of choosing between siblings Marcus or Marcia as governorsThe start of the campaign places the story in different provinces and poses assignments that mix urban management with small personal and political plots.

The player decides where to start, between Lazio o Albion, two regions that offer different conditions and pace of progression. The narrative, without being the absolute focus, serves to give context to tasks and for specific events to influence the economy and development.

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The main loop revolves around the creation of production chains, the layout of routes and the placement of buildings with meaning. Housing, taxes, labor and citizen satisfaction are connected to the availability of materials, which forces to put the city in good order and avoid bottlenecks.

A clearer interface and faster build actions are appreciated, although some notifications and menus They can still overwhelm anyone who comes from newThe pace is real-time, with guiding objectives, but leaving you room to experiment and optimize according to your style.

Campaign and decisions

map year 117 Pax Romana

The campaign proposes missions with several paths, dialogues and scenes that, at certain times, lead to choices with consequencesThey don't always alter major storylines, but they do affect resources, temporary bonuses, or risks you'll have to take on in your management.

This narrative approach brings a common thread without becoming a corsetBetween errands, celebrations and local conflicts, you will combine the political agenda with the needs of your population, which generates a flow of small but constant decisions.

Key delivery updates

Among the most relevant additions is the return of ground combat and the possibility of raise defenses like walls, with the consequent impact on your economy. Added to this is a research tree extensive with three branches (economy, civic and military development) that unlock upgrades, buildings and units.

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Also comes into play worship of the gods Romans, with deities that grant production bonuses per island and global advantages if you unify the faith of your territory. As an aesthetic touch, The day and night cycle adds atmosphere without interfering with gameplay..

Year 1 Pass and subsequent content

Year 1 Pass Anno 117 Pax Romana

Ubisoft has detailed a Year 1 Pass with three expansions with different themes and challenges, available in the Gold Edition or separately. The additions include an expanded map, unique buildings, and new, specific mechanics.

  • Provinces of Ash: a large volcanic island, unprecedented resources, and a new deity.
  • The Hippodrome: construction of the Circus Maximus, chariot races and stuntmen.
  • The Awakening of the Delta: province inspired by Egypt, deserts and its own culture.

Maps, difficulty and modes

Latium offers a smoother boot, while Albion poses more complicated terrain and lower availability of resources. In the In sandbox mode you can adjust the aggressiveness of your opponents and parameters. of the world, allowing for more relaxed games or real logistical puzzles.

Compared to previous releases, the proposal maintains the essence, but introduces enough nuances to feel fresh and flexibleFor newcomers, the starter guides you without being overwhelming; for veterans, there's plenty of depth in optimization and specialization.

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Performance and audiovisual section

Visually there is a lot of care in buildings and urban life, with high density of detail when zooming in. Still, some animations and facial expressions could be improved to match the overall picture.

In technical options we find HDR, ray tracing and image scaling (DLSS, XeSS, FSR), as well as multiple adjustments to balance quality and performance. The texts arrive translated into Spanish, with good English voices and a soundtrack that accompanies the film without any stridency.

Date, price and editions

The appointment on the calendar is marked for the November 13th on PC (Steam, Epic Games Store and Ubisoft Connect), PS5 and Xbox Series X|S. He Starting price is around €60, with editions that include the Year 1 Pass for those looking for more content in the medium term.

Those who come for the Roman setting will find a challenging yet accessible builder; those looking for deep systems will have chains, decisions, and optimization tools for a while. Between gameplay updates, post-launch support, and great performance, the project aims to consolidate the formula without losing its identity.

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