DirectX 13 vs DirectX 12: Differences, Performance, and the Real Future

Last update: 04/11/2025

  • DirectX 12, especially in its Ultimate version, brings DXR, VRS, mesh shaders and better multi-core utilization.
  • There is no official announcement of DirectX 13; the adoption of a new API would be slow and DX12 is still maturing.
  • DX12 generally offers better stability and performance potential, although there are specific games that perform better in DX11.
  • Buying a GPU today with DX12 in mind is safe; waiting for DX13 with no confirmed date is not worth it.
DirectX 13 vs DirectX 12

Although today the main protagonist in the gaming world is DirectX 12Many people are wondering what will happen with a hypothetical DirectX 13: whether it will arrive soon and if it's worth waiting to buy a GPU. In this article, we'll clarify and compare. DirectX 13 vs DirectX 12 based on what is known.

There's one fact that shouldn't be overlooked: DirectX 12 has been around since 2015, and its big leap came with the Ultimate version, which added key technologies like ray tracing, variable rate shading, and more. Meanwhile, Microsoft has not officially announced the release of DirectX 13. In fact, some experts even doubt that it will appear in the short term.

What is DirectX and how to check your version

DirectX is a set of Microsoft APIs designed to allow games and multimedia applications to communicate efficiently with PC hardware. In other words, it acts as a bridge between the game, the GPU and CPU driversensuring that everyone speaks the same language and is properly coordinated.

When we talk about DirectX, we're not referring to a single API, but to an ecosystem that encompasses several components. Some of the best-known are: Direct3D (3D graphics for games and scientific apps), Direct2D (accelerated 2D graphics), DirectWrite (high-quality text rendering), DirectX Math (linear algebra for vectors and matrices) or DirectML (machine learning integration). All together they form a package that has been evolving since the days of Windows 95.

Behind the scenes, communication follows a clear flow: the application relies on Direct3D and DXGI (DirectX Graphics Infrastructure), user-mode and kernel-mode drivers, and finally, the hardware is accessed. In this way, the game delegates critical synchronization and hardware access tasks to the API to ensure consistent performance. In day-to-day use, This is what allows almost everything It works without you having to fight with the system.

There are other APIs capable of running games on PC, such as OpenGL o VulkanThese are highly respected alternatives used in various projects. Even so, DirectX remains the dominant option on Windows due to its system integration, driver support, and the improvements Microsoft has implemented over the years.

DirectX 13 vs DirectX 12

DirectX 12 Ultimate: Features that make the difference

The jump to DirectX 12 Ultimate It added a set of technologies that have defined the graphics landscape of recent years. The most famous is DirectX Ray Tracing (DXR), which enables real-time ray tracing on compatible NVIDIA and AMD cards. DXR version 1.1 improves how calls are handled and accelerates several internal processes, solidifying this technique in current game engines and games.

In addition to DXR, DirectX 12 Ultimate integrates elements such as VRS (Variable Rate Shading), which allows varying the shading rate according to the visual importance of each area; sampler feedback, useful for managing textures more intelligently; and the mesh shaderswhich open up new possibilities in how geometries are generated and processed on GPUs.

Exclusive content - Click Here  How to remove Copilot recommendations from the Start and Context menu

Some analyses also mention Content Adaptive Shading (CAS) as a related technique for adjusting the shading load to the visual perception of the scene. All this technical arsenal converges on one idea: to do more with the same resources, raising the graphical ceiling or improving fluidity depending on the developer's priorities.

The arrival of these capabilities reflects why DX12 is more than just a "new version": it expands the range of available techniques and emphasizes fine-tuning resource management. For the player, the tangible effect is more complex scenes or better performance, always subject to the implementation being up to standard.

Gaming performance: stability, FPS, and exceptions

In practice, most players tend to see improvements with DX12 compared to DX11 in modern titles, especially in frametime stability and reduced micro-stuttering. This is because DX12 manages threads and the work queue better., avoiding abrupt performance curves that affect the feeling of fluidity.

That said, there are cases where the DX11 version of a game delivers higher FPS than its DX12 version, usually due to a lack of optimization or how specific hardware behaves with a particular title. It's simple: if the studio doesn't properly optimize its DX12 routing, the supposed advantage can disappear. In these situations, testing both APIs and choosing the one that performs best is advisable. best real-world result for your team It's a sensible option.

Some games, like Fortnite, allow you to switch between DX11 and DX12 in their settings. This is a perfect way to compare your own PC's performance, monitor FPS, and detect any stuttering. Even so, overall, it makes sense to opt for DX12. DX12 as the default choice, since it is the route with the most future potential and the one that enables Ray Tracing and other modern techniques.

Another recommendation that always works: keep your system up to date. Updating drivers, applying game patches, and using recent versions of Windows reduces incompatibilities. Remember that DirectX 12 requires Windows 10 or higherSo if you're coming from previous systems, the jump will give you room for improvement and long-term compatibility.

There have also been times when AMD GPUs seemed to perform better with DX12 than NVIDIA GPUs in certain games, attributed to their "raw power" and how the workload was distributed. These scenarios change with driver updates, but they serve to illustrate that DX12 brings out the real muscle of the hardware when the engine knows how to exploit it.

DirectX 13

DirectX 13: current state and what to really expect

The big question: what about DirectX 13? To date, There is no official announcement From Microsoft, DirectX 12 was released in 2015 and has since accumulated revisions, most notably the Ultimate layer with its features that have made it so versatile. To this day, DX12 is the longest-lived version in DirectX history, with no confirmed successor in sight.

Some analysts have pointed out that a “DX13” would be desirable, one that recovers some of what DX11 did well in its drivers (simplifying critical points), but without sacrificing the low-level control and freedom of DX12. The idea would be to find a balance between simplicity and powerreducing complexity where it does not add value and maintaining the ability to get the most out of the hardware.

Exclusive content - Click Here  Disney+ opens the door to AI-powered video creation within the platform

Another interesting approach would be to integrate, in a standardized way, functions that currently reside in specific APIs of certain brands, such as... NVIDIA Shader Execution and the like. Making those capabilities part of the ecosystem's "minimum common" would simplify life for developers and improve the portability of advanced features across manufacturers.

There have even been jokes that, due to superstition, the name "13" might be omitted and they might go straight to "14". Beyond the joke, the underlying message is that, if a new version arrives, its adoption won't be immediate. Such significant changes require... long transition periodsAnd it will take months (or years) for games to truly take advantage of the new features.

There were those who, looking at the calendar, speculated that a new version might arrive knocking on the door “in 2022” due to pure historical progression (DX10→2009→2015→…). Reality is stubborn: as of today, There are no clear signs of a launch.That's why many doubt it's worth delaying purchases or plans while waiting for a DX13 that hasn't even been announced.

Should I buy a GPU now or wait to see if DX13 comes out?

This is a very common question. If you're looking for a graphics card and you're worried about DirectX 13 being released overnight, it's best to separate the expectation from the reality: There is no formal confirmation Microsoft hasn't released a date that would allow us to anticipate anything. Meanwhile, current games are being developed with DX12 (and its Ultimate variant) in mind, within a mature ecosystem. If you're considering buying a GPU or a gaming laptop, check out... What to look for if you want to buy an ultra-high-end laptop to guide you in your decision.

As a rule of thumb, if your need to upgrade is genuine (you're barely performing or want to take advantage of technologies like Ray Tracing), the sensible thing to do is buy based on the current model: a DX12 Ultimate compatible GPU It gives you access to the cutting-edge features and performance that studios are currently working on. Waiting for a hypothetical DX13 without any concrete news could mean wasted time.

Remember also that both Windows 10/11 and Xbox Series X|S rely on this technological foundation. The fact that Microsoft consoles are aligned with the DX12 ecosystem reinforces the idea of ​​continuity and deep support from the graphics engines. If a new API arrives, it will have a gradual transitionAnd it won't make your GPU obsolete overnight.

In the unlikely event that “DirectX 13” is announced in the short term, it would be months before we see commercial titles that meaningfully integrate it. Between SDKs, drivers, engine patches, and testing, the process is slow. In fact, DX12 has continued to mature for years without needing to change the numbering, especially through Ultimate.

Historical context and why there is so much talk about DX13

DirectX 11 arrived in 2009, replacing DX10 with significant improvements at the time (when it was common to have 2 CPU cores). It landed in 2015. DirectX 12 with a paradigm shift towards low-level control and serious multithreading, which was better suited to an era of 4, 6, or 8 cores.

Since then, we've seen incremental evolutions and, above all, the Ultimate package, responsible for the rise of technologies like modern ray tracing, VRS, and mesh shaders. There was one last major revision around 2019, and since then the API has remained the backbone of PC development. This continuity explains Why is DX12 so long-lived? without losing relevance.

Exclusive content - Click Here  Meta Vibes: The New AI Video Feed on Meta AI

So where does the buzz about DX13 come from? From extrapolating from past periods and thinking that a jump was imminent. But cycles change, and priorities change too: right now, the industry is reaping the benefits of DX12 and its ecosystem, and there are no firm signs of a replacement. That's why so many analysts are recommending against it. postpone decisions based on conjecture.

The experts' view: balance and simplification

Among those who dream of an “ideal DX13,” a pattern emerges: to recapture certain driver-level conveniences from DX11 to reduce development friction, while maintaining the power and flexibility of DX12. It would be an API that strikes a balance between freedom and simplicitymaking life easier for small teams and reducing implementation errors that currently penalize performance.

It is also requested that features currently dependent on proprietary or vendor-specific methods be integrated, with the goal of making major trends accessible as a standard. Centralizing features such as shader execution under a common umbrella would improve ecosystem consistency, reducing the fragmentation between GPUs.

However, a redesign of this magnitude would take time. The jump from 11 to 12 inches was already a shift in mindset, and balancing comfort and control without sacrificing performance is no easy feat. As things stand, the conclusion is clear: DirectX 12 continues to be the focusAnd everything points to this continuing as long as the adoption of its functions continues to grow in engines and games.

In the absence of official announcements, any date for DX13 (or whatever name it ends up having) is purely speculative. Some predicted release windows like 2022 or, later, 2023/2024 "or later," but the facts speak for themselves: There is no public confirmation that supports specific deadlines.

Quick FAQ

  • Can I switch between DX11 and DX12? In some games, yes, from the graphics menu. If you notice instability or worse performance in DX12 in a specific title, try DX11 and compare frametime and FPS.
  • Do I need Windows 10/11 for DX12? Yes. DirectX 12 is available on Windows 10 and Windows 11. If you're using older systems, you'll be stuck with DX11 or earlier, with fewer features and potentially lower performance.
  • Is there life beyond DirectX? Of course, OpenGL and, especially, Vulkan are powerful, cross-platform alternatives. Even so, on Windows, most commercial games favor DirectX due to its integration and support.
  • Will my DX12 GPU become obsolete if DX13 comes out? Not all at once. Even if a new version is announced, games take time to adopt it. A GPU that performs well today with DX12 and its modern features will have a lifespan of its own for years.

Anyone considering buying a GPU can rest easy: with the current landscape, DirectX 12 and its Ultimate variant are the focus of studios and game engines, offering cutting-edge technologies and proving their ability to push multi-core CPUs and modern GPUs to their limits. If a new version appears in the future, the DirectX 13 vs. DirectX 12 dilemma will once again be on the table.

Why some games crash without a message when using DirectX 12
Related article:
Why some games crash without warning when using DirectX 12