Sony's AI ghost player: this is how PlayStation envisions its "Ghost Player" to help you when you're stuck

Last update: 08/01/2026

  • Sony patents describe a "Ghost Player" or phantom AI system that learns from the player and can guide or play for them.
  • The technology is based on AI-powered NPCs trained with thousands of hours of real-world gameplay and community data.
  • The system includes several modes of assistance, from visual guidance to complete control in combat, puzzles, or exploration.
  • It opens a debate between accessibility and loss of challenge, as well as doubts about privacy and data use.
Sony PlayStation Ghost Player

Imagine that, after ten failed attempts against a final boss, A digital "ghost" jumps onto the screen to finish the job for you It no longer sounds like science fiction. A series of Sony patents have revealed an ambitious artificial intelligence system for PlayStation that could change how we deal with the most frustrating moments in a video game.

This concept, known in the documentation as "Ghost Player", "Ghost Assistance" or Sony AI GhostIt describes a virtual assistant capable of learning how you play, analyzing in real time what is happening in the game and offering everything from simple instructions to taking complete control when you get stuck on a boss, a puzzle or a particularly demanding section.

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What is Sony's "Ghost Player" and how does it fit into the AI ​​strategy?

Ghost Player PlayStation

The various patents registered since 2024, published through organizations such as the World Intellectual Property Organization (WIPO)They draw a system of AI-generated ghost players acting as advanced NPCsThese are not static tutorials or simple on-screen messages, but entities within the game itself that can dynamically intervene in the gameplay.

The underlying idea fits with the direction the company has been charting for the future of PlayStation: a next generation of consoles, with PS5 and especially the rumored PS6, heavily reliant on artificial intelligenceFrom controllers with integrated AI and screens to real-time assistance systems, Sony is exploring how to use these algorithms to personalize each player's experience and lower the barriers to entry for demanding titles.

In essence, the "ghost" would be a virtual companion who enters the scene when it detects that you've been blocked for too longIts function ranges from offering subtle hints to taking charge of a specific sequence itself, so that you don't abandon the game out of pure frustration.

How ghost AI works: data, learning, and usage modes

Sony Ghost AI

According to the technical documents, the heart of this proposal is an assistance engine trained with thousands of hours of gameplaySony plans to feed the AI ​​with community-generated gameplay: broadcasts, YouTube videos, social media clips, streaming, and games recorded on PlayStation's own servers.

From that enormous volume of data, the system would generate "Ghosts" that reproduce patterns of expert playersThese models not only know the optimal routes, but also different playing styles: more aggressive, more defensive, focused on exploring every corner or on going straight for the objective.

The assistant would not be limited to examining individual videos, but would I would monitor your behavior in real timeHow you move, what attacks you usually use, how long it takes you to react, where you die most often, etc. With that information, I would decide what kind of help best suits you at each specific moment in the game.

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Furthermore, the patents mention that these NPCs with AI could continue learning on the flyadapting not only to the game in question but also to your evolution as a player. The more hours you spend with the console, the more refined the ghost's suggestions and decisions will become.

Assistive modes: visual guide, partial control, and auto-play

Ghost AI PlayStation

One of the most striking elements is that Sony does not envision a single type of intervention, but multiple modes of assistance which the user could activate or deactivate at will. These include:

First, there would be the Guide ModeHere, the ghost acts as a kind of personal trainer: a transparent figure or a "ghostly" trail appears that performs the correct action in front of you, while you maintain control of the main character.

In this configuration, you might see, for example, How an AI-controlled Nathan Drake solves a puzzle in UnchartedOr how a specter of your avatar dodges a boss's attacks in an Elden Ring-type game. You decide whether to mimic its movements or simply observe and try again on your own.

The other major bloc is the so-called Full Mode. In this case, The Ghost Player takes complete control during a specific section of the gameIt can handle a complicated platforming sequence, a boss that has been giving you trouble for hours, or a stealth section where you are always detected.

Alongside these two main axes, some versions of the patent broaden the range with specific modes such as story mode, combat mode, or exploration modeThe goal would be for you to choose not only how much control you give to the AI, but also in what kinds of situations you want help: only in difficult fights, only in puzzles, or more generally throughout the entire game.

A ghost with its own voice: conversational help and advanced signals

Beyond showing you the way or playing for you, Sony's documentation suggests that This phantom AI could communicate with you using natural language.In other words, you would not only see what it does, but you could also ask it why it makes certain movements or what alternative it recommends.

The company describes a system in which The instructions can be narrated, visual, or a mixture of both.For example, the "ghost" could display on screen the sequence of buttons it is using, highlight areas of the scene that you should pay attention to, or even take advantage of features like eye tracking to intuit whether you have seen a key clue.

On consoles like the PS5, this idea is perceived as a possible evolution of the current ones. Game Help cardswhich today are limited to static videos or contextual advice. Here, however, We're talking about an active partner who responds to your specific situation, almost like a digital coach. who sits next to you on the sofa.

Some patents even mention the use of official cameras and additional sensors to better understand your posture, your distance from the screen or your level of attention, thus adjusting the intensity and type of guidance so that it is not invasive or too obvious.

Inspiration from classic "ghosts" and practical examples

Ghost in Gran Turismo

In action-adventure games, the patent envisions very specific situations. If you're stuck on a puzzle in a franchise like Uncharted or in a labyrinthine corridor of a survival horror game, The ghost NPC could literally walk the right path, activating the environmental mechanisms in the appropriate order so that you can see the pattern.

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In harder-edged titles, such as those inspired by Dark Souls or in Elden Ring-type sagas, the ghost would function as a highly specialized invocation: You could call it a boss and see how it positions itself, when it rolls, what attack windows it takes advantage of. Or, in Full Mode, allow him to finish the fight so you can continue progressing.

The documentation itself suggests that the system wouldn't be limited to one genre. It might help you with a huge monster in a Monster HunterThey can guide you through a puzzle in a horror series like Silent Hill or provide tactical support in an open-world game during more intricate exploration sections. In fact, ghosts are well-known in racing games like Gran Turismo.

In all cases, the key is that Learn as much from other people's games as from your own., so the ghost's behavior would become refined until it resembled a kind of alternate version of yourself... but with much more skill.

Accessibility, frustration reduction, and new ways to play

From a positive point of view, a large part of the sector sees this idea an important step towards accessibilityFor novice players, people with less free time, or those with motor difficulties, having a system that doesn't force you to abandon a game due to a difficulty spike can be crucial.

Instead of resorting to an external guide on YouTube or forums, the console's own system It would offer you integrated help without taking you out of the game.This is especially relevant in a Europe where debates about inclusive design of entertainment software and equal access to video games are increasingly prevalent.

This approach makes the AI ​​Ghost into a sort of permanent personal trainerIf you've been dying in the same place for too long, if the controller detects that you keep repeating the same mistake, or if you simply want to focus on the story without getting stuck in a specific battle, the help features will adapt to your pace and preferences.

In terms of experience, the proposal It breaks with the classic idea of ​​learning only through trial and error.For many users, this layer of support can open doors to genres they previously dismissed as too difficult or inaccessible, thus expanding the potential audience for more complex games.

This could also reinforce the trophy and achievement hunters communityThose seeking to complete lists 100% would have an additional resource to overcome optional sections or extreme challenges that they would otherwise abandon.

The controversial side: challenge, trophies, and a sense of achievement

Sony's AI-powered Ghost Assistant

The other side of the coin is the debate that opens up about the very essence of challenge in video gamesA significant part of the community believes that defeating a particularly tough boss or solving a devilish puzzle is precisely what gives value to the experience.

If an AI assistant can complete the complicated parts for you, the satisfaction of "beating" a difficult game could be dilutedIssues such as the validity of certain trophies also come into play: does an achievement carry the same weight if an AI has solved the final battle or the most complex dungeon for you?

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Patents attempt to anticipate these criticisms by insisting that the system would be optional and configurableThe player could limit themselves to receiving light hints, use the ghost only at specific moments, or simply disable it to preserve an experience that is as challenging and "pure" as possible.

Even so, many wonder if, once a hidden "skip button" option exists, It will not also change the way certain games are designedIf the studio knows that an AI can rescue the user, it may be tempted to increase the difficulty in some passages or to rely more on these help systems.

The debate, in any case, is not only technical, but also cultural: Where is the balance between making games more accessible and maintaining a sense of personal accomplishment? that has always helped to overcome a good challenge.

Privacy, player data, and current patent status

Another sensitive point is that of the data collection and processingFor this type of system to work as Sony describes it, it needs to collect large amounts of information about how you play, for how long, how often you repeat sections, and potentially images of your surroundings if additional cameras or sensors are used.

In a particularly strict European context with the data protection (with regulations such as the GDPR)Any actual implementation of this type of phantom AI would need to be very clear about what is being recorded, for what purposes, and for how long it is retained, as well as offer simple mechanisms to limit or disable that collection.

For now, all there is is patent documents and references in international reportsThere is no official confirmation that this technology will arrive as is on PS5, PS5 Pro or a future PS6, nor have any dates, compatible games or a definitive commercial name been announced beyond these internal terms.

Technology companies often register ideas that They never become a productor that evolve so much that the final result has little to do with the original role. Sony may be using these patents as a legal testing ground for different approaches to AI assistance in gaming.

Even with all these unknowns, the mere fact that such a detailed description exists of AI-controlled ghost players capable of taking over when you get stuck It reflects where the industry is looking: more personalized experiences, with flexible layers of help and an increasingly blurred line between playing yourself and letting the machine lend a hand.

With all these pieces on the table, the specter of Sony raises a possible new way of understanding video games: a mix between a dynamic guide, a virtual companion, and an emergency button for when patience runs outIt remains to be seen whether the company will turn this vision into a real feature of the next PlayStation consoles, how it will adapt it to strict European privacy frameworks, and, above all, to what extent European and Spanish gamers will be willing to let an AI share the controller in their most demanding games.