From a discreet demo to 100.000 copies: this is how the Megabonk phenomenon has exploded.

Last update: 02/10/2025

  • Over 100.000 copies sold in three days and very high ratings on Steam.
  • 3D auto-shooter with verticality, jumps and slides in survivor style.
  • Extensive content: 20 characters, dozens of weapons and hundreds of challenges.
  • Low price, verified for Steam Deck and free upgrades announced.
megabonk

The indie phenomenon of the moment has its own name: MegabonkA discreet launch, work of a single creator, which has gone from being a rarity to making headlines in a matter of days thanks to lightning sales, streaming coverage, and a torrent of positive reviews. Despite arriving in the midst of a wave of new releases, its His direct approach and casual humor have found a clear niche among PC gamers., with figures that have exceeded expectations.

Far from great technical displays, its charm lies in a highly polished playable loop: Move at full speed through 3D scenarios while the character attacks automatically, stacking upgrades and turning the screen into a feast of projectiles and enemies falling by the hundreds. That touch of nineties aesthetic, with a PS1 feel and deliberately rough animations, reinforces the hooligan tone of the whole without detracting from clarity or rhythm. Basically, it's A very, very good 3D Vampire Survivors.

An unexpected success that the community has validated

Megabonk popularity statistics

The draft vedinad It already made its mark with its Steam Next Fest demo, but the real impact came after its premiere: in just three days it was officially announced that it had surpassed the 100.000 copies sold. Added to this is a very favorable reception on the Valve platform, with a rating that remains over 90% positive reviews and thousands of reviews highlighting its pace, humor, and addictive nature.

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In parallel, networks and live broadcasts have pushed the wave: on Twitch it even gathered more than 38.000 spectators simultaneous at peak times, while word of mouth has placed it among the most visible on Steam. It is not an isolated case within the indie boom, but a clear example of how a affordable price and a well-focused idea can make their way through giants.

What it proposes: speed, verticality and controlled chaos

Megabonk record

Megabonk combines survivor-like progression with mobility in three dimensions: jumps, glides, slides, changes in height, and even maneuvers on boards or weapons that behave like improvised mounts. The result is a more active interpretation of the genre, where it is not enough to stay in one place; it is necessary to move, dodge, and take advantage of the terrain to survive. increasingly dense waves.

The improvements appear randomly and with different rarity levels, which alters the build-up of each run. This system, inheriting formulas reminiscent of Vampire Survivors but brought to 3D and with its own unique rhythm, makes each run distinct and maintains the tension with each level-up or chest opened.

Content for a while: heroes, weapons, items and challenges

objects in megabonk

In terms of content, it does not fall short: there are 20 characters with exclusive weapon and passive, more than 30 weapons, about 80 Objects with synergies, 240 missions, more of 100 challenges and up to five skins per hero to unlock. It's a generous base that encourages trying out very different combinations and progression paths.

The games take place in two maps, each with three phases, each with its own enemies and setting. It may seem simple on paper, but the randomness of the upgrades and the increasing density of the hordes make the experience feel varied and replayable from the first session.

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Price, support and platforms

On Steam, Megabonk has a RRP of 9,75 Euros, with a 15% introductory discount valid until October 2. It includes texts in Spanish from Spain and Latin America, as well as other languages, and is verified for steam deckThe developer himself has commented that he went to great lengths to make it work well on Valve's handheld, a detail that many users have appreciated.

Although it came out directly in version 1.0, the plan is to continue adding free content: new maps, items, weapons, characters, challenges, and achievements. It's a continuation of the roadmap that seeks to consolidate the current popularity with more reasons to return again and again.

It hasn't arrived on mobile yet, so beware of unofficial versions.

Megabonk video game

Moment There is no official version for Android not a legitimate APK. Any file circulating with that name should be considered suspicious., since the author has not announced a mobile port or a specific date for it. It is advisable to follow official channels (X/Discord) if you are interested in staying up to date.

Even so, there are reasons to think that the jump to mobile is plausible: the community is insistently asking for it, the PC requirements are very modest and the situation of consoles like Switch 2, in addition to successful precedents in the genre, make the port technically reasonable. There is no confirmation, but The technical fit seems reasonable if at some point it is decided to address the port.

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Those who do not want to wait can resort to intermediate options such as Steam Link to stream from PC to mobile, or to emulators/environments like Winlator. However, performance limits are reported (around 30 FPS and some glitches), and it is essential own the game in its PC version to play through these channels.

A cheeky tone that doesn't hide a good design base

megabonk bosses

The game naturally embraces the internet humor: jokes, death screens with taunts and a deliberately kitsch aesthetic that uses memes and absurd characters (from the skeleton on a scooter to the executive with a dice for a head). It may not be to everyone's taste, but it fits the identity of a title that prefers to laugh at itself rather than pose seriously.

On social media, its creator —vedinad— has maintained very close communication: Frequent messages, jokes and transparency when it comes to highlighting mistakes or celebrating milestones (like 100.000 copies). That direct relationship with the community has added fuel to the word of mouth and has humanized a project that, in the end, It is the vision of a single person.

With strong sales, a reasonable price, promised support, and gameplay that doesn't mess around, Megabonk has earned its place on its own merits: A auto-shooter fast, accessible and highly replayable which proves that even in crowded seasons, there's still room for a clear-minded indie to conquer Steam.

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