- Multiplayer will use open matchmaking by default with minimal consideration of skill.
- Treyarch confirms persistent lobbies at launch and adjustments to aim assist.
- SBMM is no longer strict on public lists; priority returns to connection and speed.
- The decision comes after years of criticism and beta testing with Open Moshpit.

After weeks of testing and heated debate, Treyarch puts a significant spin on matchmaking in Call of Duty: Black Ops 7 multiplayer.The trial by fire in the beta has served to lay the foundations for a change that many have been asking for for some time.
The key is that, by default, Public matches will move away from strict SBMM and toward open matchmaking with minimal consideration of skill., restoring priority for connection and speed when finding a game.
What is SBMM and why is it generating so much debate?

El Skill-Based Matchmaking (SBMM) It is the system that try to group players with a similar level to create close confrontations. Until 2019, in Call of Duty the priority in fast was latency and stabilityWhich provoked more varied lobbies in terms of skill and pace of play.
With the reboot of Modern Warfare came a more aggressive application of SBMM in public: after a few games, The performance placed you in lobbies of a level almost identical to yours. For some that is fairer, but For a large part of the community it reduces freshness and turns every casual game into a permanent final.
Activision has described this skill rating as a fluid metric based on overall performance (kills, deaths, wins, losses, modes, and recent matches), which is constantly updated and also serves to compose teams. The problem, according to many, It's not the what, but the how: its strict use in public lists.
Treyarch's twist: open matchmaking by default

After the beta, the team confirms that Open matchmaking with minimal consideration of skill will be the standard for multiplayerIn practice, we're talking about an online experience very close to the Open Moshpit list from the beta, where connection and speed weigh more to enter to play the exact level of the participants.
This does not mean the absolute disappearance of any skill factor in the entire game, but a drastic reduction in its influence on public listsThe intention, according to Treyarch, is to offer an experience more varied and less oppressive for the average player without giving up competitive options where appropriate.
Impact on community experience and reaction

With the open focus, Lobbies regain heterogeneity: calmer matches and more tense ones, rotation of opponents and less feeling of constant "competitive pressure". In theory, this improves connection quality and reduces waiting times by expanding the pool of available players.
For veterans, the reading is that The margin for "showcase" items returns, without having to "learn to lose" to loosen the pairing. And for those starting out, a certain amount of control is maintained to avoid extreme imbalances. Still, the most widespread position is that the SBMM it is not bad by definition, but its use in public should be less intrusive.
The community had been asking for this move for years, and the beta was the testing ground. The change fits with the preferences of a tired player base. of feeling that every casual duel required competing to the limit.
Other multiplayer tweaks: persistent lobbies, support, and anti-cheat
Treyarch also confirms persistent lobbies Since its launch, a classic request to preserve the social fabric of each room. In addition, the studio is working on aim assist settings (including its rotational component and the balance between controller and keyboard/mouse) with the idea of ensuring a fair environment on all devices.
In terms of safety, the company ensures that Over 97% of cheaters detected in the beta were identified in the first 30 minutes, and that less than 1% of cheat attempts actually started a match. At the match level, They cite figures close to 99% of clean sessions thanks to RICOCHET Anti-Cheat.
On PC, It will be necessary to have TPM 2.0 and Secure Boot activated. to play, a measure focused on hardening the ecosystem against unauthorized software and reinforcing competitive integrity of multiplayer.
Key dates and what remains to be outlined

With the beta now complete, the studio claims that will share more details of the pairing as the release approaches. The new open standard arrives in a demanding competitive environment and after months of community feedback who asked for relief in public.
The game premieres on November 14 and will test whether this redesign of matchmaking succeeds balancing variety, connection quality and a sense of fairness without going to extremes. The final implementation, as always, will depend on the fine-tuning that comes with the first patches.
Black Ops 7 is abandoning strict SBMM in public matches to prioritize more open and connected matchmaking, adding persistent lobbies, and preparing adjustments to aim assist and anti-cheat; decisions that, if executed wisely, can reconcile a good part of the community with multiplayer without giving up a truly competitive space.
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