- Fully wireless VR headset with Snapdragon 8 Gen 3 and SteamOS 3
- LCD screens 2160×2160 per eye, pancake lenses and 72-120 Hz (144 Hz experimental)
- Fove-based streaming with dual radio and dedicated 6 GHz adapter; no cables or video ports
- Launching in early 2026 in Spain and Europe; price yet to be confirmed
Valve is preparing its next big move in the virtual reality arena with a headset that prioritizes simplicity and performance from the very first minute. Steam Frame VR works with Steam OS 3, I bet you pursuit inside out and boasts dedicated wireless connectivity to minimize latency. Its launch is planned for early 2026 and, for now, There are no official details about the price..
What does Steam Frame VR offer?

Valve's idea is clear: Play wirelessly native VR titles or any Steam game using streamingThe viewer can act as a “cinema screen” in a virtual environment for non-VR titles. without the need for a physical monitor, with a straightforward and simplified user experience.
For follow-up, use four outdoor cameras y two interiors dedicated to eye tracking, which feed the foveal transmission. There are no DisplayPort or HDMI ports.Everything depends on the wireless connection and the included adapter.
Technical specifications confirmed

At the heart of the viewfinder is Snapdragon 8 Gen3 (ARM64) accompanied by 16 GB of RAM, with UFS storage 256GB or 1TB y microSD slot to expand capacity. This set aims to speed up local execution and reduce PC dependencies.
- LCD screens: 2160×2160 per eye
- Frequency: 72 120-Hz (experimental mode of 144 Hz)
- Optics: pancake lenses and an approximate FOV of 110°
- IPD: manual adjustment between 60 and 70 mm
- Follow-up: inside out (4 outdoor cameras) + 2 interiors for eyes
- IR IlluminatorsReliable tracking in dark environments
- Weight: around 440 g (module + belt)
- Battery: 21,6 Wh located at the rear to balance the weight
- Modular design with expansion port for future accessories
All specifications for this item are confirmed by Valve in their official Steam Frame announcement published on Steam. Furthermore, Valve will implement the seal Steam Frame Verified to identify PC games that run optimally on the viewer, both in VR and in "flat screen" mode. Verification will be key to guide users on performance on ARM with SteamOS.
Connectivity and foveated streaming

The viewer integrates two wireless receivers: one for the home network and another dedicated to the connection with the included USB adapter, which It operates at 6 GHz to prioritize low-latency video and audio.The device is compatible with Next-generation Wi-Fi and is designed to avoid congestion and interruptions during transmission.
La pitted transmission Take advantage of eye tracking to deliver higher quality wherever you lookThis reduces bandwidth usage and increases perceived sharpness. Valve's goal is for both VR and non-VR games to feel seamless when streamed, without interfering with other home internet connections.
In addition, the viewer includes a wireless adapter in the box to connect directly to the PCThis configuration avoids intermediate steps and simplifies the "turn it on and play" process that the company is pursuing with its new hardware.
Controls and ergonomics
The weight distribution and the rear battery placement on the strap improve comfort during long sessions, while the pancake glasses They help reduce frontal thickness. The headband and facepieces are modular.opening the door to third-party accessories.
Catalog, compatibility and "cinema screen" type use
Steam Frame VR is designed for playing Native VR and also to mainstream PC titles by streamingWith SteamOS 3, features such as stored in the cloud and quick suspension/resume are part of the package.
For non-VR PC games, the headset allows a virtual desktop mode with large screens in an immersive environment, useful for playing from bed or the sofa. Valve thus intends to replace the monitor in many everyday scenarios.
Availability in Spain and Europe

Valve anticipates its arrival for principles of 2026 through the Steam store, with distribution in the European Union. There are no price confirmed nor details of reservations, so we will continue to monitor the company's official channels.
In the European market, Steam Frame VR will be sold with Steam OS 3 and multilingual support for the Steam ecosystem. Regarding local regulations, the hardware It must comply with the usual CE marking requirements for this type of device..
What is missing to know
Are Unknowns such as the final price, the actual battery life under different usage profiles, or the accessory release schedule for the expansion port. Valve will also provide details which games will be native in ARM and which ones will depend on the streaming from PC.
With a focus on comfort, connectivity, and compatibility verification, Steam Frame VR aims to make VR and traditional gaming easily accessible from a single headset. If it lives up to its promises, It could become an interesting piece of the PC ecosystem in 2026.
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