- The Game Awards crown Clair Obscur: Expedition 33 as the big winner with a deluge of awards
- Hollow Knight: Silksong, Hades II, and Battlefield 6 stand out in their respective genres and technical aspects.
- No Man's Sky, Baldur's Gate 3 and South of Midnight take home the top awards for ongoing gameplay, community and social impact
- The event reinforces the weight of Europe and the public vote in a contest followed worldwide.
The latest edition of The Game Awards It once again brought together a large part of the industry at a gala followed worldwide, including with great interest in Spain and the rest of Europe. For several hours, the stage of the Peacock Theater in Los Angeles became a showcase of The most important releases of the year, emerging studios, and productions that will shape the near future of video games.
Throughout the ceremony, each category was revealed one by one, with a combination of awards, announcements, and musical performances that has become a hallmark of the event. Among them, One name in particular garnered almost all the attention: Clair Obscur: Expedition 33, which achieved a historic performance in the awards, while other productions such as Hollow Knight: Silksong, Hades II or Battlefield 6 They also received key awards.
Clair Obscur: Expedition 33, the great ruler of the night

The French JRPG Clair Obscur: Expedition 33 has become the main protagonist of these awards, accumulating a record number of awards which positions it as one of the year's biggest phenomena. In addition to winning top accolades, the game excels in several creative and technical areas, solidifying the influence of European studios on the international scene.
The title developed by Sandfall Interactive has won the award for Game of the Year (GOTY), prevailing over such high-profile projects as Death Stranding 2: On the Beach, Hades II, Hollow Knight: Silksong, Donkey Kong Bananza o Kingdom Come: Deliverance IIThe verdict confirms the excellent critical reception and impact of the game, both for its narrative approach and its artistic direction.
In addition to winning GOTY, the RPG has swept key categories such as Best Directionwhere the jury valued the overall vision of the project and its design, and Best Narrativerewarding a story that captivates with its tone and structure. In a particularly competitive year, it has once again triumphed over heavyweights such as Ghost of Yotei or own death stranding 2.
The visual aspect hasn't been overlooked either. Clair Obscur has been recognized with the award for Best Art Direction, a category where it shared a nomination with works of great aesthetic personality such as Hades II o Hollow Knight: SilksongThe jury highlighted the combination of level design, animations, and overall atmosphere of the game.
Music has been another pillar of his success: the composer Lorien Testard the award goes to Best Soundtrack and Music, in a list of nominees that also included Christopher Larkin (Hollow Knight: Silksong), Darren Korb (Hades II), Toma Otowa (Ghost of Yōtei) and the duo Woodkid & Ludvig Forssell (Death Stranding 2: On the Beach)The award reinforces the idea that sound has been one of the great selling points of the French RPG.
In the field of interpretation, the British Jennifer English has been awarded in the category of Best performance for her work as Maelle in Clair Obscur: Expedition 33. She was competing with other high-profile performers such as Ben Starr and Charlie Cox (also linked to the French RPG), Erika Ishii (Ghost of Yōtei), Konatsu Kato (Silent Hill f) or Troy Baker in the role of Indiana Jones.
Clair Obscur's dominance extends equally to independent categories. It has won awards for Best Independent Game y Best Indie Debut, prevailing over projects like Blue Prince, Absolum, Ball x Pit, Despelote, Dispatch o MegabonkThis double recognition of the debut studio reinforces the idea that, today, a relatively small project in terms of resources can compete head-to-head with major blockbusters if it manages to stand out in design and creative proposal.
To complete its haul, the title has also been crowned as Best RPGahead of such striking names as Avowed, Kingdom Come: Deliverance II, Monster Hunter Wilds o The Outer Worlds 2The jury praised the progression and customization system, as well as the way it integrates narrative with classic role-playing gameplay.
Action, adventure and VR: Hades II, Hollow Knight and The Midnight Walk shine in their genres

Although the media spotlight has been on Clair Obscur, the ceremony also made room for other major releases to take home their statuettes. In the realm of pure action, Hades II has won the award Best Action Game, a category dominated by intense combat in which he shared a nomination with Battlefield 6, Doom: The Dark Ages, Ninja Gaiden 4 y Shinobi: Art of Vengeance.
At the crossroads of platforming, exploration, and combat, the award to Best Action / Adventure Game has relapsed into Hollow Knight: SilksongTeam Cherry's highly anticipated metroidvania has triumphed over such prominent titles as Death Stranding 2: On the Beach, Ghost of Yōtei, Indiana Jones and the Great Circle y Split Fiction, confirming that it remains one of the most followed titles by the community.
The leap to total immersion has had its own space with the award to Best VR/AR Game, which this year has gone to The Midnight WalkThe game has prevailed in a category that also included... Alien: Rogue Incursion, Arken Age, Ghost Town y Marvel's Deadpool VRdemonstrating the current success of virtual reality in terms of the variety of offerings.
Beyond these names, the list of award winners also includes the victory of Fatal Fury: City of the Wolves , the Best Fighting Game, beating 2XKO, Capcom Fighting Collection 2, Mortal Kombat: Legacy Kollection y Virtua Fighter 5 REVO World StageIn the family sphere, Donkey Kong Bananza has been chosen Best Family Game ahead of similar titles such as Mario Kart World, Sonic Racing: Crossworlds, LEGO Party! o LEGO Voyagers.
In the driving and sport category, the award to Best Sports Game/Racing It has been for Mario Kart World, which prevails on a list that also included EA Sports FC 26, F1 25, Rematch y Sonic Racing: CrossworldsNintendo's classic arcade approach finds its place once again in a competition full of more realistic and simulation-based offerings.
Social impact, accessibility and ongoing play: the other focus of the awards
One of the recent hallmarks of The Game Awards is its focus on games that go beyond immediate entertainment. In the category Games for ImpactThe prize, intended for works with a social message or that invite reflection, has been awarded to south of midnightwhich has prevailed over projects like Consume Me, Despelote, Lost Records: Bloom & Rage y WanderstopThis category is usually one of the most popular among those seeking unique experiences within the annual catalog.
In the field of accessibility, the recognition has gone to Doom: The Dark Ages, winner of the award to Innovation in AccessibilityThe jury valued the solutions implemented to make the title more enjoyable for a wide range of players, competing with nominees such as Assassin's Creed: Shadows, Atomfall, EA Sports FC 26 y south of midnightThe category has become established as a benchmark of good practices for large and small studios.
The constantly updated game model has maintained its specific weight. No Man's SkyYears after its original release, it has won the award for Best Ongoing Game, prevailing over Final Fantasy XIV, Fortnite, Helldivers 2 y Marvel RivalsThe Hello Games title has also been featured in the section on Better Community Supportwhich has finally fallen to Baldur's Gate 3, a recognition of the continued development of Larian Studios' RPG.
Alongside these awards, the gala has once again included the category Player's Voice, decided entirely by public vote. This year, the community has chosen Wuthering Waves as his favorite game, ahead of titles like Clair Obscur: Expedition 33, Genshin Impact, Hollow Knight: Silksong o DispatchIt is one of the few categories in which the criteria rest exclusively in the hands of the players.
Strategy, multiplayer, and service: from Final Fantasy Tactics to Arc Raiders

Within the genres most focused on management and planning, the award to Best Simulation/Strategy It has been for Final Fantasy Tactics: The Ivalice ChroniclesThe Square Enix game has prevailed over The Alters, Jurassic World Evolution 3, Sid Meier's Civilization VII, Tempest Rising y Two Point Museumconfirming the continued appeal of tactical proposals in the European market.
Multiplayer has also had a prominent place in the awards. In the category of Best Multiplayer Game, the winner has been ARC Raiderswhich has won the award over options such as Battlefield 6, Elden Ring Nightreign, Peak y Split FictionThe jury valued both the cooperative and competitive design as well as the quality of the online experience.
Regarding long-term service and support, many of the titles mentioned in the nominee lists—such as Fortnite, Final Fantasy XIV, Helldivers 2 o Marvel Rivals— they share a presence in different categories, reflecting the current importance of live models in the industry. Even so, No Man's Sky takes home the statuettedemonstrating that a project can reinvent itself and gain prestige over time.
In the more classic categories, proposals very focused on the general public have also shone. Donkey Kong Bananza It has established itself as the preferred option for playing as a family, while Mario Kart World It retains its throne in racing and sports. These are two of the titles that can most easily connect with broad audiences in Spain and the rest of Europe, thanks to their accessibility and strong presence on Nintendo consoles.
Adaptations, esports, and the most anticipated game
The link between video games and other media takes center stage once again with the category of Best Adaptationwhich recognizes works that adapt sagas into series, films, or animation. This year's award went to The Last of Us: Season 2, which has prevailed A Minecraft Movie, Devil May Cry, Splinter Cell: Deathwatch y Until DawnThe HBO and PlayStation Productions series thus confirms that television adaptations of video games are no longer an occasional rarity.
On the competitive side, the chapter on Esports has maintained a significant presence at the gala. The award to Best Esports Game has gone to Counter-Strike 2, which has prevailed Dota 2, League of Legends, Mobile Legends: Bang Bang y ValorantValve's shooter thus continues its dominance in the professional scene.
Among the players, individual recognition to Best Esports Athlete It has been for Chovy (Jeong Ji-hoon), a prominent figure in League of Legends, while the award to Best Esports Team has taken it Team Vitality for its performance in Counter-Strike 2These are names that are very popular in Europe, where the major leagues and tournaments attract audiences in the millions.
The category of Content Creator of the Year has recognized MoistCr1TiKaL, which prevails over profiles like Caedrel, Kai Cenat, Sakura Miko y The Burnt PeanutThe presence of this award reflects the growing role of creators in game promotion, live coverage, and reactions to events like The Game Awards.
Looking to the future, one of the most talked-about moments of the night was the award ceremony for Most Anticipated Game, which this year has gone to Grand Theft Auto VIRockstar's new title has surpassed other highly anticipated projects such as 007: First Light, Marvel's Wolverine, Resident Evil Requiem y The Witcher IVInternational anticipation for this release is enormous, including in the European market, where the saga has always enjoyed very high sales figures.
Beyond the awards ceremony, the gala also served to showcase previews and new trailers of games planned for the coming years, with special attention to the major titles of 2026. Amid announcements, musical performances, and the usual presence of studios from around the world, The Game Awards reinforces its role as a global showcase, with strong participation from European media and a growing importance of the public vote.This year's edition makes it clear that the balance between blockbusters, independent projects, and games with a social mission is now a constant in a competition that many consider the "Oscars" of video games.
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