AMD yana kunna FSR Redstone da FSR 4 Upscaling: wannan yana canza wasan akan PC

Sabuntawa na karshe: 11/12/2025

  • FSR Redstone ya haɗu da fasahar tushen AI guda huɗu: ML Upscaling, Frame Generation, Ray Regeneration, da Radiance Caching.
  • Gabaɗayan yanayin yanayin Redstone da FSR 4 ML keɓantacce ne ga Radeon RX 9000 GPUs tare da gine-ginen RDNA 4.
  • AMD yayi alƙawarin har zuwa sau 4,7 ƙarin FPS a cikin 4K idan aka kwatanta da ma'anar asali ta hanyar haɗa haɓakawa da tsarar ƙira.
  • Sabunta direban Adrenalin 25.12.1 yana kunna FSR Redstone a cikin wasanni sama da 200 waɗanda ke tallafawa wasu fasalulluka.
AMD FSR REDSTONE

A zuwa na AMD FSR Redstone da sabon iteration na Farashin FSR4 Yana nuna wani babban canji ga wasannin PC.musamman ga waɗanda ke amfani da katunan zane-zane na Radeon RX 9000 dangane da gine-ginen RDNA 4. Kamfanin Yana haɗa haɓakawa, ƙirƙira firam, da ingantattun hasken hasken da ke da ƙarfin koyo a cikin fakiti ɗaya., tare da ido zuwa gasa kai-da-kai tare da DLSS na NVIDIA.

Wannan sabon yanayin yanayin ba kawai game da sanya ƙarin FPS akan tebur ba: dabarun AMD ya ƙunshi a jijiya ma'ana mai iya sake gina hotuna, haske, da tunani daga ƙananan shawarwari, ba tare da wurin ya ɓalle cikin kayan tarihi ko ƙarar hayaniya ba. Koyaya, duk wannan ƙwarewar fasaha ta zo tare da kama mai mahimmanci: kawai RDNA 4 GPUs Za su iya amfani da cikakken sigar FSR Redstone.

Daga FSR 1 zuwa FSR 4: daga haɓakawa mai sauƙi zuwa ma'anar AI

Farashin FSR 4

Don fahimtar tsallen da Redstone ke wakilta, yana da kyau a tuna cewa sigar farko, Farashin FSR 1.0, an iyakance ga a classic sarari rescalingba tare da ƙwaƙwalwar faifan da suka gabata ba ko amfani da vectors motsi. Ya kasance mai sauƙi don haɗawa da jituwa tare da kayan aiki da yawa, amma an ƙirƙira shi asarar daki-daki, gefuna marasa daidaituwa kuma za a iya inganta kaifi.

Juyin halitta ya zo da Farashin FSR 2.0wanda ya koma hanya boko Ya fara amfani da ma'ajiyar zurfin bayanai, tarihin firam, da kuma vectors na motsa wasanni. Wannan canjin ya ba da damar sake ginawa mai ƙarfi kuma ya kawo ingancin kusa da abin da ƙarin mafita masu tasowa suka bayar, kodayake ya kasance tsarin algorithmic kawai ba tare da takamaiman ƙwayoyin AI ba.

Daga baya Farashin FSR 3 hadedde Tsarin TsaraWannan ya buɗe ƙofar don samar da ƙarin tsaka-tsakin firam don ƙara santsi. Har ila yau, sake ginawa ya dogara ne akan FSR 2.2, amma an ƙara ƙarin Layer cewa, a yawancin lokuta, ya ninka ƙimar FPS a farashin mafi girman hadaddun haɗin kai da wasu kayan tarihi a cikin abubuwan da ke cikin sauri.

con Farashin FSR 3.1 AMD a sarari ya rabu da haɓakawa daga tsararrun firam, yana buɗe hanya don canzawa zuwa ƙirar yanzu. Wannan gyare-gyaren ya kasance maɓalli don yin tsalle zuwa Farashin FSR 4 da dangin Redstone, inda a ƙarshe hasken ya faɗi cibiyoyin sadarwa na jijiyoyi da aka horar a cikin nasu Instinct accelerators na kamfanin.

FSR 4 Upscaling da Redstone: AMD sabon yanayin muhalli

fsr 4 wasanni masu jituwa

Sabuwar tsara ta zo da canjin suna: ba a sake gabatar da tsarin a matsayin FidelityFX Super Resolution ba amma yanzu ana kiransa da suna FidelityFX Super Resolution. AMD FSR Upscaling Lokacin da muke magana game da sake haɓakawa, kuma ya faɗi ƙarƙashin laima Farashin FSRwanda ya ƙunshi manyan tubalan tushen AI guda huɗu:

  • FSR ML Upscaling (FSR 4): high quality-neural rescaling.
  • Ƙarfin Tsarin FSR (ML): ƙarni na firam tare da cibiyar sadarwa na jijiyoyi.
  • FSR Ray Regeneration: mai ba da hankali don gano hasken haske da gano hanya.
  • FSR Radiance Caching: cache radiance na jijiyoyi don haskaka duniya.

FSR 4 yana aiki da bambanci da sigogin da suka gabata: samfurin AI yana karɓa ƙaramin ƙuduri hoto tare da bayanai kamar zurfin wurin da motsin motsi, sa'an nan ya sake gina firam na ƙarshe a cikin babban ƙuduri, har ma a 4K, tare da kwanciyar hankali na ɗan lokaci. ƙarancin fatalwa da kayan tarihi motsi.

A cewar AMD, wannan hanyar tana ba da damar Riba FPS har sau biyar a wasu wasanni idan aka kwatanta da zane na asali, yana kiyaye inganci kusa da cikakken hoton. Kamfanin yana magana game da matsakaicin kusa da Sau 3,3 ƙarin aiki hada upscaling da frame tsara a cikin bukatar lakabi.

Keɓaɓɓen abun ciki - Danna nan  Dabaru Don Ingantawa A Fifa 22

Redstone: ginshiƙai huɗu na AI da aka yi amfani da su don wasa

Farashin Redstone 4

FSR Redstone ba matattara ce mai sauƙi ba, amma a tsarin fasaha na zamani wanda Studios za su iya amfani da su tare ko dabam. Manufar ita ce a yi aiki a wurare daban-daban a cikin sarkar ma'ana ta zamani don rage farashin lissafin ba tare da tabarbare hoton ƙarshe ba.

Ƙara girman FSR ML: Ƙarin kaifi tare da ƙarancin pixels

FSR ML Upscaling, wanda aka gano a yawancin nunin faifai kamar "tsohon FSR 4"Wannan ita ce zuciyar tsarin. Yana sanya wasan a ƙaramin ƙuduri kuma yana haɓaka shi zuwa ƙudurin da aka yi niyya (misali, 4K) ta amfani da cibiyar sadarwar jijiyoyi da aka horar tare da bayanan sararin samaniya da na ɗan lokaci, rubutu, zurfin, da motsin motsi.

Ana ba da uku halaye masu inganci an tsara shi don daidaitawa daban-daban tsakanin aiki da tsabta: quality (kimanin 67% na pixels), daidaita (59%) da kuma yi (50%). Idan aka kwatanta da FSR 3.1, wannan sabon ƙirar yana adana cikakkun bayanai da kyau sosai, kamar igiyoyi, grilles ko ƙananan abubuwa a nesa, kuma a fili yana rage manyan matsalolin "haske" ko rashin kwanciyar hankali yayin motsi kamara.

AMD yayi iƙirarin cewa an inganta algorithm don aunawa zuwa 4K a farashi mai rahusakuma an tsara haɗin kai don masu haɓakawa su iya maye gurbin aiwatar da FSR 3.1 na baya a cikin wasanni masu jituwa. Bugu da ƙari kuma, direban Adrenalin yana ba da damar, a wasu lokuta, tilasta amfani da FSR 4 a cikin taken da aka lissafa kawai sake fasalin nazari na baya.

FSR Frame Generation: Aiki mai laushi tare da AI

Ƙirƙirar firam ɗin Redstone ya wuce mataki fiye da FSR 3. Maimakon dogaro da algorithms na gargajiya kawai, yanzu yana amfani da shi. horar da AI model don tsinkayar bayyanar tsaka-tsakin firam dangane da firam na baya da na yanzu.

Tsarin yana amfani da shi Gudun gani, zurfin, da motsi masu motsi Hotunan da ba su da ƙarfi ana tsara su kuma ana daidaita su ta hanyar hanyar sadarwa ta jijiyoyi don tantance yadda abubuwa ke motsawa akan allo. Yin amfani da wannan bayanin, AI yana haifar da ƙarin firam wanda aka saka tsakanin firam ɗin "ainihin" guda biyu, yana rage tsangwama da haɓaka santsi, musamman akan masu saka idanu masu saurin wartsakewa.

AMD ya gabatar da madadin aiwatar da aikace-aikacen DX12 SwapChainAn ƙirƙira wannan don tabbatar da cewa firam ɗin da aka ƙirƙira da kuma yin su ta hanyar wasan ana rarraba su daidai da lokaci. Niyya ita ce kaucewa da hayaniya da jijjiga ta hanyar haɗa nau'ikan hotuna guda biyu, matsala gama gari a cikin hanyoyin samar da firam na farko.

Farfaɗowar FSR Ray: Karancin amo a cikin gano hasken

FSR Ray Regeneration yana aiki azaman a AI mai karyatawa don al'amuran da ke tare da gano hasken ray ko gano hanyaYana nazarin hoton hayaniya (ciki har da zurfin, annuri, da haske) kuma, ta amfani da hanyar sadarwa na jijiyoyi, Yana sake gina pixels waɗanda aka bari basu cika ba ko gurɓata da hatsi.

Sakamakon shine Tsanani mai ban mamaki a cikin haske da inuwaWannan yana ba da damar rage adadin haskoki da aka jefa a kowane firam kuma, don haka, ƙididdigar farashin gano hasken. AMD ta riga ta ƙaddamar da wannan fasaha a ciki Call na wajibi: Black ayyuka 7, inda za'a iya ganin ingantaccen cigaba a cikin kwanciyar hankali na tunani akan saman ƙarfe ko cikin ruwa.

FSR Radiance Caching: Hasken duniya ya dogara da AI

Radiance Caching shine mafi daɗewa a cikin tsarin halittu. Tsarin ne na cache radiance neural wanda ke koyon, a ainihin lokacin, yadda hasken ke haskakawa daga wurin. Daga mahaɗin na biyu na ray, hanyar sadarwa tana iya infer kai tsaye lighting kuma adana shi don sake amfani da shi a cikin firam na gaba.

Wannan tsarin yana rage buƙatar ci gaba da sake ƙirga hasken duniya, billa billa da yawa, da zub da jini mai launi, yana rage farashin hadaddun wuraren da aka gano hasken ray. AMD ta sanar da hakan wasannin farko tare da Radiance Caching Za su zo a 2026, tare da Warhammer 40.000: Duhu a matsayin ɗaya daga cikin waɗanda aka tabbatar sun fara halarta.

Keɓaɓɓen abun ciki - Danna nan  Yadda ake Randomize Pokemon Sun

Bukatun Hardware: me yasa kawai Radeon RX 9000 jerin katunan ke karɓar cikakken kunshin

Inda AMD ya kasance mafi ƙuntatawa yana cikin dacewa. Sigar AI ta FSR Upscaling, Tsarin Tsarin, Farfaɗowar Ray, da Radiance Caching Yana aiki kawai akan katunan Radeon RX 9000Wato a cikin RDNA 4 architecture. Makullin yana cikin Tubalan hanzarin AI mai ikon yin aiki na asali tare da ayyukan FP8.

Al'ummomin da suka gabata (RDNA 1, 2, 3, da 3.5) na iya ɗaukar FP16 da INT8, amma AMD ta yi imanin cewa, don irin wannan nauyin aiki, FP16 ba shi da inganci sosai y INT8 baya bayar da ingancin da ake bukata don yin gasa da DLSS. A haƙiƙa, sigar FSR 4 da aka leka a cikin INT8 wani haɓakawa ne akan FSR 3.1, amma ya koma bayan aiwatar da FP8 a duka ingancin hoto da tasirin aiki.

A aikace, wannan yana nufin cewa masu amfani da Radeon rx 7000 Katunan da suka gabata za su ci gaba da samun FSR na nazari (ciki har da FSR 3.1) amma ba za su sami damar shiga hukumance ga cikakken yanayin yanayin Redstone ba. Jerin RX 9000, a gefe guda, zai ga yadda darajarta tana ƙaruwa ta zama kawai katunan iya gudanar da dukan Redstone tari.

Direbobi Adrenalin 25.12.1: sabuntawa wanda ke buɗe FSR Redstone

FSR Redstone a cikin wasanni da katunan zane na AMD Radeon

Duk waɗannan sababbin abubuwan suna zuwa ga 'yan wasa ta hanyar sababbi direban Radeon Software Adrenalin 25.12.1, yanzu akwai don Windows. Wannan sigar ta asali tana ba da damar tallafi don FSR Upscaling, FSR Frame Generation da FSR Ray Regeneration a cikin wasanni masu jituwa kuma yana shimfida tushen Radiance Caching lokacin da ya fara zuwa cikin taken kasuwanci.

Bayan shigar da direba, katunan Radeon rx 9000 Za su iya amfani da kayan aikin Redstone matuƙar wasan ya haɗa su. A wasu taken inda aka jera FSR 3.1 kawai, yana yiwuwa Sauya DLLs na nazari tare da waɗanda daga FSR 4 ML Daga cikin Adrenalin panel, kunna zaɓin "FSR 4" a cikin menu na zane na wasan lokacin da direban ya gano shi.

Fakitin direba iri ɗaya yana ƙara goyan baya ga Radeon AI PRO R9600D da R9700S, wanda aka tsara zuwa filin ƙwararru, kuma ya haɗa da jerin gyare-gyaren kwanciyar hankali: daga matsaloli tare da Radeon Anti-Lag 2 a cikin Counter-Strike 2 ta amfani da wasu katunan jerin RX 9000, zuwa gazawar lokaci tare da babban bandwidth HDMI 2.1 masu saka idanu ko rufewar da ba a zata ba a ciki Raiders A.R.C.

AMD kuma yayi bayani da yawa sanannun al'amura waɗanda har yanzu suna kan teburi, kamar takamaiman rufewa a cikin Cyberpunk 2077 tare da bin hanyar ko abubuwan da suka faru a ciki Battlefield 6 y Roblox a wasu gyare-gyare. Kamfanin ya ba da shawarar shigar da facin Windows na baya-bayan nan kuma yana ba da shawarar sabunta direbobi don rage waɗannan batutuwa.

Ayyukan wasan kwaikwayo: daga maƙasudin ciki zuwa gwaje-gwaje masu amfani

AMD FSR Redstone fasaha a cikin wasan PC

A cikin takardunta na hukuma, AMD ta mayar da hankali kan wasu wasanni na baya-bayan nan don nuna tasirin FSR Redstone. Call na wajibi: Black ayyuka 7, tare da saitunan "Extreme" da kuma babban radiyo a 4K, a Radeon RX 9070 XT Yana tafiya daga FPS na asali 23 zuwa 109 FPS hada FSR Upscaling, Frame Generation da Ray Regeneration, wanda ke wakiltar karuwa a 4,7 sau akan aikin tushe.

Ana maimaita irin wannan sakamakon a ciki Cyberpunk 2077 tare da RT Ultra, inda alkaluma na ciki ke nuna karuwa daga 26 zuwa 123 FPS, kuma a cikin lakabi kamar Jahannama ce Mu o F1 25waɗanda ke ganin matsakaicin ƙimar firam sau uku. AMD da kanta ta taƙaita wannan bayanan a matsayin matsakaicin ƙaruwar aiki na 3,3 sau tare da yanayin 4K na asali ba tare da AI ba.

Keɓaɓɓen abun ciki - Danna nan  Yadda ake amfani da fitattun abubuwan wasanni akan Nintendo Switch

Bayan alkaluman hukuma, gwaje-gwaje a cikin wasanni kamar Mafia: The Old Country Suna nuna tsalle idan aka kwatanta da FSR 3.1. Tare da saita ingin zuwa matsakaicin inganci da FSR na nazari a cikin yanayin inganci, ƙimar FPS na iya tashi daga kusan 40-45 zuwa sama da 110-120, amma a farashin bayyanannun kayan tarihi da gurɓatattun gefunaA cikin yanayin aiki mai tsauri, hoton ya lalace har ya zama abin da ba a so a kalla.

Bayan haɓakawa zuwa FSR 4 Redstone ta hanyar direbobi da kunna yanayin inganci, wannan yanayin yana kewaye da shi 200 FPS kiyaye mafi girman tsaftar gani da kwanciyar hankali, da haɗe da ayyuka irin su karkatar da GPU ɗin ku Zai iya taimakawa wajen sarrafa yanayin zafi da amfani da wutar lantarki a lokacin dogon zaman. Ƙarar da aka samu a aikace ta ninka FPS sau biyu idan aka kwatanta da haɓakawa na baya, ba tare da irin wannan matakin kurakurai ba, kodayake saitin farko har yanzu yana da ɗan rikitarwa fiye da yadda 'yan wasa da yawa suke so.

Dacewar wasan: sama da lakabi 200 tare da wasu ayyukan Redstone

AMD ta ce, kafin ƙarshen shekara, fiye da wasanni 200 Za su haɗa aƙalla ɗaya daga cikin fasahar FSR Redstone. Yana da kyau a lura cewa galibin waɗannan laƙabi za su kasance, bisa ƙa'ida, za su fito Farashin FSR a matsayin babban sashi, yayin da Tsarin Tsarin zai sami tushe na kadan kan wasanni 30 masu jituwa a cikin kalaman sa na farko.

FSR Ray Regeneration ya fara tafiya kadai tare da Call na wajibi: Black ayyuka 7Koyaya, kamfanin ya ba da tabbacin cewa zai tsawaita zuwa ƙarin sakewa a cikin watanni masu zuwa. Game da FSR Radiance CachingWasan sa na farko a wasannin kasuwanci ba zai faru ba har sai 2026, tare da haɗin kai da aka tsara a cikin taken kamar su. Warhammer 40.000: Duhu.

Daga cikin wasannin da aka riga aka jera a matsayin tallafi ML Frame Generation suna bayyana kamar Cyberpunk 2077, F1 25, Baƙar labari: Wukong, Allah na War Ragnarok, Hogwarts Legacy, Ƙarshe, Wuthering Waves o GTA V ya inganta, ban da shirye-shirye da dama da aka mayar da hankali kan Turai da ɗakunan studio tare da kasancewa mai ƙarfi a wannan kasuwa.

Fare mai mahimmanci don PC da na'urori masu kwakwalwa na zamani

yanayin hags - caca

FSR Redstone ba kawai yana da tasiri akan PC na Turai ba; shi ma wani bangare ne na AMD ta haɗin gwiwa tare da Xbox Game StudiosMa'aikatan sashen sun nuna gamsuwarsu da aikin haɗin gwiwa a cikin FSR Ray Regeneration, Yana nuna cewa fasahar koyan inji suna ba da damar "mafi girman hotuna masu aminci yayin da ake ci gaba da aiki" a cikin ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da ikon amfani da na'ura kamar su. Call na wajibi.

Komai yana nuna cewa irin wannan maganin haɓakawa da ƙirar ƙira tare da AI zai zama mabuɗin a cikin consoles na gaba kamar Xbox Magnus Kuma a cikin na'urori masu ɗaukar nauyin nau'in PC, wani yanki inda Turai ke ganin ƙarin zaɓuɓɓuka, daga samfuran tushen Ryzen zuwa kayan aikin da masana'antun Asiya suka sanya hannu tare da ƙaƙƙarfan kasancewar a cikin Tsohon Nahiyar.

Ya zuwa yau, kaddamar da FSR Redstone SDK da plugins don injuna kamar Ba na gaskiya ba Engine 5 Suna sauƙaƙa wa ɗakunan studio na Turai don haɗa waɗannan fasahohin na asali cikin ayyukansu, waɗanda ke da dacewa musamman ga masu haɓaka masu girman kai waɗanda ke neman ba da zane-zane na ci gaba ba tare da haɓaka buƙatun kayan masarufi ba.

Tare da FSR Redstone da FSR 4 Upscaling, AMD yana daidaitawa yanayin yanayin tushen AI wanda ke haɓaka roƙon Radeon rx 9000 kuma ya bude kofa zuwa ƙwarewa mai sauƙi da cikakken bayani akan PCWannan gaskiya ne duka a Spain da sauran Turai. Har yanzu akwai sauran aikin da za a yi dangane da tallafi da sauƙin amfani, amma ƙwaƙƙwaran fasaha idan aka kwatanta da al'ummomin da suka gabata a bayyane yake, kuma taswirar hanya ta nuna cewa tasirin zai ƙaru ne kawai yayin da ƙarin wasanni ke haɗa dukkan ɓangarori na wuyar warwarewa.

Ryzen 7 9850X3D
Labari mai dangantaka:
AMD Ryzen 7 9850X3D: sabon mai takara don kursiyin caca