Yadda OptiScaler ke aiki da abin da ake amfani dashi

Sabuntawa na karshe: 11/09/2025

  • OptiScaler yana maye gurbin haɓakawa na asali tare da DLSS, FSR 2/3/4 ko XeSS kuma yana ƙara OptiFG don FG akan DX12.
  • Babban tallafin API (DX11/DX12/Vulkan), tare da FSR4 iyakance zuwa RDNA4 da XeSS da aka sabunta zuwa 2.1.
  • Saitunan ci gaba (RCAS/MAS, LOD, anisotropy, spoofing, ASI plugins, Anti-Lag 2, Reflex).
  • 0.7.8 yana inganta kwanciyar hankali: gyare-gyare marasa nau'i, FSR4 model, w/Dx12, overlay, da DLL autoloading.
Ma'aunin gani na gani

Idan kuna wasa akan PC kuma kuna son yin tinker tare da ingancin hoto da aiki, OptiScaler shine ɗayan waɗannan mods waɗanda ke canza wasan ku. . Yana ba ku damar maye gurbin ginanniyar haɓakar haɓakar wasan tare da wani daban, ƙara ƙirar ƙira, da buɗe kewayon saitunan ci-gaba da ƙarancin samuwa ga matsakaicin mai amfani.

Kyakkyawan shine yana aiki akan lakabi waɗanda suka riga sun haɗa fasaha kamar DLSS 2+, FSR 2+/3+ ko XeSS, kuma daga can. yana ba ku damar zaɓar ƙarshen baya da aka sake gyara kuma ku daidaita shi yadda kuke so . Bugu da ƙari, tare da OptiFG da tallafi na zamani kamar dlssg-to-fsr3, akwai yuwuwar kunna Frame Generation inda ba ya wanzu ta tsohuwa, ko inganta shi inda ya kasa.

Menene OptiScaler kuma menene yake warwarewa?

OptiScaler Yana da wani middleware da ke zaune tsakanin wasan da upscaler. A aikace, yana katse kiran taken (da sabunta abubuwan shigar da wasan ke goyan bayan ) kuma yana tura su zuwa injin haɓakawa da kuka zaɓa. Ko kuma kawai sanya: a cikin menu na wasan za ku zaɓi "Input" (misali, DLSS), kuma a cikin OptiScaler overlay za ku zaɓi "Output" (misali, FSR 3/4) don haka Fasahar da kuka fi so ta sanya hannu akan samarwa ta ƙarshe. .

A halin yanzu, OptiScaler core yana ba da damar haɗa XeSS, FSR 2.x, FSR 3.x, FSR 4 (iyakance zuwa RDNA4) da DLSS a cikin taken da tuni suka goyi bayan haɓakawa. Ba ya tsayawa a nan: yana ƙara tweaks kamar RCAS da MAS, ƙaddamar da fitarwa, saitattun DLSS, rabo ko DRS ya soke, da ƙari mai yawa. tuning dabaru da yin bambanci.

Zaɓuɓɓukan OptiScaler

 

Yadda yake aiki a ciki

 

Tsarin ra'ayi yana da sauƙi: Abubuwan shigarwa → OptiScaler → Fitarwa Wasan yana fara bututunsa na sake gyarawa tare da tsoho API, OptiScaler ƙugiya a ciki, kuma yana tura hoton sake ginawa zuwa madadin zaɓinku. Ta wannan hanyar, zaku iya, alal misali, tilasta FSR 3.1 akan wasan da kawai ke fallasa DLSS 2 , ko kawo XeSS zuwa taken shirin FSR.

Don injuna kamar Injin Unreal akwai nuances: UE XeSS plugin baya fallasa zurfin, kuma lokacin maye gurbin XeSS na asali. za ka iya karya sauran na ciki rescalers . A waɗancan lokuta, OptiScaler har yanzu yana ba ku damar yin amfani da RCAS kaifafa kan XeSS don rage blur. Tare da FSR, farawa tare da reshe na 3.1, API ya fi daidaitacce kuma goyon baya ya kamata ya cika; tare da tsofaffin nau'ikan FSR 2.x/3.x, zai dogara da yadda kowane studio yake aiwatar da aikin sa kuma a cikin EU, wani lokacin kuna buƙatar daidaita ini.

APIs masu goyan baya da masu sake gyarawa

OptiScaler yana aiki tare da DirectX 11, DirectX 12 da Vulkan, kodayake Kowane API yana ƙayyadaddun abubuwan da ake samu Layin OptiFG don Tsarin Firam, a gefe guda, ana tallafawa akan DX12 kawai.

DirectX 12

  • XeSS (tsoho a cikin DX12)
  • FSR 2.1.2 da 2.2.1
  • FSR 3.x (ya haɗa da dacewa da 2.3.x)
  • FSR 4.0.x ta hanyar FSR 3.x akan DX12 (RDNA4 kawai)
  • DLSS (NGX)
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DirectX 11

  • Farashin FSR 2.2.1 (tsoho, na asali DX11)
  • Farashin FSR 3.1.2 (tashar jiragen ruwa mara izini don DX11 na asali)
  • DLSS (DX11 na asali)
  • XeSS 2.x (DX11 na asali, Intel ARC kawai)
  • XeSS/FSR 2.1.2/2.2.1/FSR 3.x tare da gada zuwa DX12 ta hanyar D3D11on12
  • FSR 4.0.x ta FSR 3.x akan DX12 (RDNA4 kawai)

aman wuta

  • FSR 2.1.2 (tsoho) y 2.2.1
  • Farashin FSR 3.1 (kuma FSR 2.3.2)
  • DLSS
  • XeSS 2.x

Ma'aunin gani na gani

Ƙarfafa Ƙarfafawa tare da OptiFG da mods masu jituwa

Tun da sigar 0.7, OptiScaler ya haɗa da OptiFG, hanyar gwaji don yin allurar Ƙarfafa Ƙarfafa (Salon FSR3 FG) a cikin taken DX12 waɗanda ba su da shi ta tsohuwa ko inda FG ta asali ke da matsala. Yana da amfani musamman azaman makoma ta ƙarshe, kuma yana iya buƙatar tweaks kamar HUDfix, wanda, yayin da ya sami kwanciyar hankali, Har yanzu ana ɗaukarsa gwaji.

Bugu da ƙari, an ƙara goyan baya ga mod ɗin. Nukem (dlssg-zuwa-fsr3), wanda ke juyar da DLSS FG zuwa FSR a cikin wasanni tare da DLSS-FG na asali. Wannan mod da sauransu kamar Fakenvapi ba a hada, kuma a wasu lokuta kunna Reflex, Anti-Lag 2 (akan RDNA1+), LatencyFlex ko XeLL (na Intel). Haɗin Fakenvapi yana ba da damar, a tsakanin sauran abubuwa, Kashe FlipMetering zuwa lokaci mai santsi lokacin da Nukem ke aiki a cikin lakabi tare da DLSS4.

Mataki-mataki-mataki

Hanya mai sauri ita ce zazzage abubuwan da suka dace na Dare ko na ƙarshe daga ma'ajin haɓakar haɗin gwiwa. A can za ku sami abubuwan da aka sabunta, tare da kusan duk abin da kuke buƙata. Don RDNA4 da FSR4 akwai ƙarin buƙatu: fayil amdxcffx64.dll da Windows ke sakawa lokacin da ya gano Radeon RX 9000. Kuna da shi a ciki Windows\System32\ (yi amfani da injin bincike akan wannan hanya idan kun ɓace).

Sanya fayilolin OptiScaler da DLL da aka ambata a cikin babban fayil ɗin wasan tare da mai aiwatarwa. Misali, a cikin Cyberpunk 2077 da aka shigar akan Steam, wannan zai zama: Fayilolin Shirin (X86)SteamSteamapps CommonCyberpunk 2077 bin x64. Idan kun yi wasa akan GOG ko Epic, hanyar tana canzawa, ba shakka, amma ra'ayin koyaushe iri ɗaya ne: kusa da wasan .exe.

Tare da duk abin da ke wurin, gudanar da rubutun daidaitawa (fayil ɗin .bat kamar "OptiScaler Setup"). Za ku ga tsokaci da yawa a cikin na'ura wasan bidiyo; Kuna iya tafiya tare da zaɓi na tsoho ta latsa 1, kuma idan GPU ɗin ku shine AMD, sake zabar 1 idan kun tabaIdan kuna son kunna amfani da abubuwan shigar da NVIDIA DLSS, zaku iya saita shi zuwa 1. Ba dole ba ne a gwada FSR4, amma yana ba ku damar yin ƙarin haɗuwa.

Mai sakawa zai tabbatar da kammalawa kuma ya sa ka danna maɓalli don rufewa. Daga can, kaddamar da wasan, kunna rescaler a cikin zaɓuɓɓukan (DLSS/XeSS/FSR), kuma, sau ɗaya a cikin 3D, Buɗe OptiScaler mai rufi tare da gajeriyar hanyar sa don zaɓar ƙarshen baya na ƙarshe, daidaita saitattun saiti, ko amfani da tacewa.

A cikin Linux an ƙara shigarwa da rubutun cirewa wanda ke hanzarta aiwatarwa a ƙarƙashin Proton/Wine, kuma akan Windows aikin yanzu tana aiwatar da takamaiman faci ta atomatik don inganta kwarewa tun daga farko.

Saitunan ci gaba da gyare-gyare

Bayan canza rescaler, OptiScaler yana kawo ɗimbin maɓalli waɗanda suka sa ya zama babban kayan aiki don caca. Kuna iya taɓawa RCAS da kaifin MAS, sikelin fitarwa, saitattun DLSS, da kuma tilasta ma'auni na ciki da wuce gona da iri don kiyaye tsayayyen ƙudurin ɗan lokaci.

Sun iso cikin lullubi haɓaka ƙira da sabbin zaɓuɓɓuka kamar jitter counter, gyare-gyaren gajeriyar hanyar madannai, da karanta ƙimar hexadecimal a cikin INI (mai amfani sosai ga maɓalli ko ID na na'ura). Kafaffen maɓallan da aka "manne" lokacin buɗe menu kuma Maimaitawa maras so tare da gamepad akan DX11.

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Don sashin latency, idan kun haɗa Fakenvapi, zaku iya haɗa Reflex da kunna Anti-Lag 2 (RDNA1+), LatencyFlex ko XeLL na Intel. A matsayin sabon fasali, akwai Anti-Lag 2 na gwaji a cikin Vulkan da zaɓi don kashe FlipMetering (maɓalli don daidaita lokutan firam lokacin amfani da Nukem mod a cikin wasanni tare da DLSS 4).

An kuma ƙarfafa sarrafa ingancin hoto: Fitar da Anisotropic da Mipmap LOD son zuciya daidaitacce, mai iyakance FPS da aka sabunta da Overlay Performance tare da yanayin JustFPS don ganin firam ɗin kawai a sakan daya idan ba kwa son ƙarin bayani akan allon.

fsr4

FSR4: sababbin fasali, samfuri, da ingancin hoto

Tare da zuwan RDNA4, AMD ya yi tsalle zuwa FSR 4, rescaling tare da ingantacciyar ƙira mai goyan bayan 3.1. Obifi yanzu yana ba da damar shiga cikin wasannin da aka tallafawa, kuma a zahiri, an buga nau'ikan nau'ikan abubuwa iri-iri don haka daina faɗuwar lakabin da suka saba yin karo. Bugu da ƙari, an ƙara tallafin shigarwar XeSS don FSR4 don Injin mara gaskiya, yana cike gibin da ake buƙata sosai.

Mahimmin batu shine samfurin samfurin a cikin FSR4A ciki, AMD yana bayyana taswira: Model 0 don Native AA, 1 don inganci, 2 don Daidaitacce, 3 don Aiki; 5 zai kasance don Ultra Performance. OptiScaler yana ba ku damar zaɓar samfurin kuma, a hankali, Ƙarfafa Model 1 a cikin Ingancin Inganci/Ultra Ingancin saitattu saboda a wasu wasannin an karkatar da shi ba daidai ba (misali zuwa 0) kuma an bayyana shimmering/shimmering. AMD yana sane da wannan batu kuma yana shirin gyara shi a sigogin gaba.

Karatun da ya dace shine Model 0 yawanci yana ba da ƙarin ƙarfi mai ƙarfi (yana da ƙarancin tarin tarihi), yayin da Model 2 Yana da ɗan laushi amma barga lokacin da take tura Model 0 zuwa saitattun da basu dace ba. Wannan sarrafa samfurin yana haifar da bambanci a cikin kwanciyar hankali na ɗan lokaci da cikakkun bayanai, musamman a cikin fage high mita kamar ciyayi ko grids.

Abubuwan shigar injin da la'akari da dacewa

A cikin Injin Unreal, kayan aikin XeSS na injin baya fallasa zurfin, don haka idan kun maye gurbin XeSS in-game. Kuna iya musaki sauran hanyoyin sake daidaita take. Har yanzu, RCAS akan XeSS yana taimakawa kawo haske. Tare da FSR, tun da 3.1 API daidai ne kuma dacewa ya kamata ya kasance mai faɗi; a cikin sigar baya, musaya sun kasance na al'ada kuma zai dogara ne da yadda ɗakin studio ya tsara shi. A cikin EU, ana iya gani kana bukatar .ini gyarawa ta yadda buffers su dace daidai.

Don shigarwar DX12 da fitarwa, an inganta kwanciyar hankali da aiki akan hanyar "w/Dx12 upscalers". Ana samun takamaiman spoofing a cikin Intel ARC. Atomic64 don EU. Kuma an sabunta injin XeSS zuwa ga 2.1 version, haɓaka inganci da daidaituwa.

Shirya matsala da abubuwan da aka sani

  • Idan mai rufin OptiScaler bai buɗe ba, duba mahimman abubuwan: kunna DLSS/XeSS/FSR a cikin menu na wasan kuma gwada buɗe shi riga a cikin yanayin 3D (ba daga menu na tsaye ba). A kan tsofaffin shigarwa, tabbatar da ƙaddamar da abin rufe fuska yayin aiki mai aiki.
  • Kuna amfani da RTSS (MSI Afterburner, CapFrameX)? Kunna zaɓin shawarar a RTSS ko sabuntawa zuwa sabuwar sigar. Kuma idan kuna tare da OptiFG, mafi dacewa shine kashe RTSS na dan lokaci don guje wa rikice-rikice masu rufi / allura.
  • Ka tuna cewa HUDfix har yanzu gwaji ne. Ya sami kwanciyar hankali, amma wani lokacin ƙulli na bazata na iya faruwa akan NVIDIA GPUs waɗanda ke da wahalar haifuwa. Hakanan an ƙara gano allurar Reflex don bincikar kwafin hooking.
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Abubuwan da aka gyara kwanan nan ko inganta su: FFX VK da XeSS VK shigarwar (gyara misali hadarurruka a Indiana Jones da Great Circle), Unity DX11 da FSR3 DX11 gyara, Gyara don faɗuwar FF14 tare da wasu plugins, Wine yana fitar da haɓaka facin, jitter scaling don shigarwar XeSS, Babu Man's Sky pre-RDNA4 barga yanzu, OG Death Stranding (ba Darakta's Cut) yana aiki, Doom TDA FFX VK yana gyarawa bayan Sabunta 2 da Magani ga Prey Luma An Sake Matsala lokacin amfani da upscalers w/Dx12.

Hankali tare da WUCHANG: hadarurruka akan farawa an gyara su, amma Kar a sabunta fayilolin Streamline da hannu; saboda wasu dalilai ya karya Opti akan wannan take. Af, a saƙon fantsama mai hankali lokacin loda OptiScaler (zaka iya kashe shi a cikin INI, ta amfani da zaɓi na DisableSplash) don bincika da sauri cewa komai yana gudana; akan Linux, ana kashe shi ta atomatik.

Bayani mai amfani: OptiScaler yana sarrafa DLSS da DLSSG DLLs tare da ingantaccen tabbaci, kuma yanzu yana haɗa allon "Nuna Gano UI" wanda aka mayar da shi zuwa gano wasanni da hanyoyi tare da mafi girma.

Taimako don mods na waje da spoofing

Baya ga NukemFG, OptiScaler ya haɗa da a gwaji Streamline spoofing wanda, ta hanyar tsoho akan AMD/Intel har ma tare da Dxgi = ƙarya, yana buɗe DLSS FG da Reflex lokacin da babu ƙarin cak ɗin wasan. A cikin Injin Unreal, ba ya buɗe DLSS FG a halin yanzu, kodayake Reflex yawanci yana ci gaba da aiki..

Idan kuna son daidaitawa akan na'urar da aka zuga, INI yanzu tana goyan bayan zabin spoofing na al'ada, kuma don sigogin lamba zaka iya amfani da tsarin hexadecimal. Wannan shine manufa idan kuna buƙatar ayyana ID ko gajerun hanyoyin da ba daidai ba ba tare da yin hauka ba.

Bayanan kula akan keɓantawa a tushen al'umma

Lokacin duba zaren da canje-canje akan dandamali na zamantakewa zaku ci karo kuki da sanarwar yarda wanda wani lokaci yana toshe abun ciki idan ba ku yarda ba. Wannan al'ada ce akan shafuka kamar Reddit; idan kun ga wannan sanarwar, shiga ko daidaita abubuwan da kuke so zuwa samun damar cikakken bayanin fasaha.

Dukkanin yanayin yanayin OptiScaler ya samo asali tare da sigar 0.7.8 (laƙabin laƙabi Typeless): daga gyare-gyare a cikin tsari don haka. FSR4 ya tabbata , ta hanyar zaɓin ƙirar ƙira da sabbin zaɓuɓɓukan ɓarna, zuwa abubuwan amfani kamar ɗorawa ASI plugins, fashewar tabbatarwa, sabunta XeSS zuwa 2.1 da gagarumin cigaba a cikin kwanciyar hankali da aiki daga hanyar w/Dx12. Idan kuna buƙatar goyon bayan FG, OptiFG da dlssg-to-fsr3 suna faɗaɗa ikon ku; idan kun fi dacewa da daidaitawa, sarrafawa don kaifi, LOD, anisotropy, jitter, iyakokin FPS, da latency sune maɓalli.

Tare da wasu ƴan taka tsantsan (HUDfix gwaji, RTSS fita tare da FG, kar a taɓa Streamline inda ba nasa bane), yanayin yana ba ku damar matse DLSS, FSR da XeSS ta hanyar menu na wasan, da kansu, Ba yawanci suna bayarwa ba .