A zamanin yau, fasaha ta ci gaba da sauri, kuma tare da ita sharuddan kamar Gaskiyar Kama-da-wane (RV) da kuma Gaskiya Mai Ƙaruwa (RA), wanda ke ƙara zama ruwan dare a cikin ƙamus ɗin mu. A kallo na farko, suna iya zama kamar ra'ayi iri ɗaya, amma a zahiri, akwai bambance-bambance na asali tsakanin su biyun. A cikin wannan farar takarda, za mu bincika dalla-dalla abin da ke bambanta Real Reality daga Haƙiƙanin Ƙarfafawa, tare da samar da fahimi kuma daidaitaccen fahimtar fasaha guda biyu waɗanda ke kawo sauyi a fannoni daban-daban na masana'antu.
1. Gabatarwa zuwa Gaskiyar Gaskiya da Ƙarfafa Gaskiyar Gaskiya
Gaskiyar gaskiya da haɓaka gaskiyar fasaha ce guda biyu waɗanda suka canza yadda muke hulɗa da duniyar dijital. Gaskiyar gaskiya tana nutsar da mu cikin yanayin kama-da-wane gaba ɗaya, yayin da haɓakar gaskiyar ke haɗa abubuwa masu kama-da-wane tare da ainihin yanayin mu. Waɗannan fasahohin suna da aikace-aikace a fannoni daban-daban, kamar nishaɗi, magani da ilimi.
A cikin wannan post ɗin, za mu bincika ainihin ainihin gaskiyar kama-da-wane da haɓaka gaskiyar. Za mu fara da bayyana abin da kowannensu yake da kuma yadda suke aiki. Sa'an nan, za mu yi nazarin bambance-bambance tsakanin duka fasaha da kuma fa'idodin da suke bayarwa. Za mu kuma tattauna misalan amfani a wurare daban-daban, kamar wasannin bidiyo da horar da kwararru.
Idan kuna sha'awar shiga cikin duniyar zahirin gaskiya da haɓaka gaskiya, za mu samar muku da jerin albarkatu masu amfani, kamar su koyawa, kayan aiki, da misalan ayyuka. Bugu da ƙari, za mu haskaka wasu mahimman shawarwari don kiyayewa yayin haɓaka aikace-aikace tare da waɗannan fasahohin. Kada ku rasa wannan damar don gano duniya mai ban sha'awa na gaskiyar kama-da-wane da haɓaka gaskiyar.
2. Ma'anar da ra'ayi na Virtual Reality
Gaskiyar Gaskiya (VR) fasaha ce da ke ba masu amfani damar nutsar da kansu da yin hulɗa a cikin yanayin da aka samar da kwamfuta wanda ke kwatanta gaskiya. Ta hanyar na'urori na musamman, kamar masu kallo gaskiya ta kama-da-wane da safofin hannu na haptic, masu amfani za su iya samun jin daɗi da jin daɗi a ainihin lokaci, jin wani ɓangare na yanayin kama-da-wane.
Manufar Virtual Reality ta dogara ne akan ƙirƙirar sararin samaniya mai girma uku na kwamfuta wanda mai amfani zai iya bincika kuma ya gyara shi. Yin amfani da zane-zane na ci gaba da fasaha na kwaikwayo, yana yiwuwa a sake haifar da ji na kasancewa da gaskiya a cikin yanayin kama-da-wane.
Ana amfani da Gaskiya ta Gaskiya a fagage daban-daban, tun daga nishaɗi har zuwa ilimi da magani. Yana ba masu amfani damar yin rayuwa mai zurfi mai zurfi, kamar bincika duniyar kama-da-wane, hulɗa tare da haruffan dijital, yin horo da kwaikwayo, da sauransu. Fasaha ce a cikin juyin halitta akai-akai wanda ke ba da sabbin dama da aikace-aikace a sassa daban-daban.
3. Ma'anar da ra'ayi na Ƙarfafa Gaskiya
Augmented Reality (AR) fasaha ce da ke haɗa duniyar gaske tare da abubuwa masu kama-da-wane, suna samar da ƙwarewa mai zurfi ga mai amfani. Ya dogara ne akan babban matsayi na bayanan dijital a cikin ainihin lokacin akan gaskiyar zahiri, ta hanyar na'urori kamar wayowin komai da ruwan, Allunan, tabarau masu wayo ko kwalkwali na gaskiya. AR yana da nufin haɓaka fahimtar mai amfani da hulɗa tare da mahallin da ke kewaye da su, yana ba da ƙarin bayani, abubuwan gani na 3D, bidiyo, sauti ko wasu abubuwan multimedia.
Don ƙarin fahimtar manufar Augmented Reality, yana da mahimmanci a bambanta shi daga Gaskiyar Gaskiya. Duk da yake Virtual Reality yana ƙirƙirar yanayin kama-da-wane gaba ɗaya wanda mai amfani ya nutsar da shi gabaɗaya, Augmented Reality yana ƙara abubuwan kama-da-wane zuwa gaskiyar zahiri, ba tare da maye gurbinsa gaba ɗaya ba. Wato, AR yana wadatar da gaskiyar data kasance, yana ba da ƙarin bayani ta hanyar ma'amala.
Akwai fasahohi daban-daban waɗanda ke ba da damar haɓaka aikace-aikacen Augmented Reality, kamar alamomin gani, yanayin ƙasa, tantance fuska ko gano motsi. Waɗannan fasahohin an haɗa su tare da algorithms sarrafa hoto da na'urori masu auna firikwensin don cimma daidaitaccen gogewa. Wasu misalan mashahuran aikace-aikacen AR sun haɗa da haɓakar matatun gaskiya a shafukan sada zumunta, wasanni masu mu'amala da aikace-aikacen taimakon kewayawa na lokaci-lokaci.
4. Babban bambance-bambance tsakanin Gaskiyar Gaskiya da Ƙarfafa Gaskiya
Gaskiyar Gaskiya (VR) da Ƙarfafa Gaskiyar Gaskiya (AR) fasahohin gani ne guda biyu masu ban sha'awa waɗanda ke ba da ƙwarewa da ƙwarewa, amma suna da bambance-bambance masu mahimmanci a cikin aiki da aikace-aikace.
Babban bambanci tsakanin VR da AR ya ta'allaka ne kan yadda suke mu'amala da muhalli. A cikin VR, mai amfani yana nutsewa gabaɗaya a cikin mahalli mai ƙima na kwamfuta, galibi yana amfani da belun kunne na musamman da safar hannu. Wannan yana ba da damar samun cikakkiyar ƙwarewa da ƙwarewa sosai, inda yanayin kama-da-wane ya maye gurbin gaskiyar zahiri.
A gefe guda, a cikin AR, abubuwan kama-da-wane suna sama da su kuma an haɗa su tare da gaskiyar zahiri. Ana samun wannan ta hanyar amfani da na'urori kamar wayoyin hannu, gilashin ko na'urar kai ta AR. AR yana ba masu amfani damar dubawa da yin hulɗa tare da abubuwan kama-da-wane yayin da suke ci gaba da wayar da kan abubuwan da ke kewaye da su. Ana iya amfani da shi a fannoni daban-daban, kamar nishaɗi, ilimi, likitanci da masana'antu.
5. Kayan aiki da na'urorin da aka yi amfani da su a Gaskiyar Gaskiya
A fannin Virtual Reality (VR), akwai nau'ikan kayan aiki da na'urori da ake amfani da su don ƙirƙirar, gwaji da haɓaka abun ciki mai nitsewa. Waɗannan kayan aikin suna taka muhimmiyar rawa a cikin tsarin ƙirƙira kuma suna ba masu amfani damar nutsar da kansu cikin duniyar kama-da-wane.
Daga cikin kayan aikin gama gari a cikin VR akwai na'urar kai ta gaskiya, kamar Oculus Rift, HTC Vive da PlayStation VR. Ana sanya waɗannan na'urori a kan kan mai amfani kuma suna da babban allo da na'urori masu auna motsi, suna ba da damar ƙwarewa da ƙwarewa ta gaske. Bugu da ƙari, yawancin naúrar kai na VR an sanye su da ginanniyar belun kunne don haɓaka ƙwarewar sauti.
Wani kayan aiki mai dacewa a cikin VR sune masu sarrafa motsi, kamar Oculus Touch da masu sarrafa motsi don wasan bidiyo na wasan bidiyo. Waɗannan na'urori suna ba masu amfani damar yin hulɗa tare da yanayin kama-da-wane ta amfani da motsin motsi da hannu. Bugu da ƙari, akwai safofin hannu masu ɗaukar motsi waɗanda ke ba da daidaito sosai wajen bin diddigin motsin hannu da yatsa.
6. Kayan aiki da na'urorin da aka yi amfani da su a cikin Ƙarfafa Gaskiya
Haƙiƙanin haɓaka fasaha ce ta ci gaba da haɓakawa da ake amfani da ita a fannoni daban-daban, tun daga masana'antar nishaɗi har zuwa ilimi. Kasancewa horo a cikin ci gaba, akwai jerin da ke da mahimmanci don aiwatar da shi mai tasiri. Waɗannan kayan aikin suna ba da kewayon ayyuka da fasalulluka waɗanda ke ba masu haɓaka damar ƙirƙirar ƙwarewa da ƙwarewa na gaske.
Ɗaya daga cikin shahararrun kayan aikin a cikin haɓaka gaskiya shine kayan haɓaka software (SDKs). Waɗannan kayan aikin suna ba da saitin laburaren da ake buƙata, kayan aiki da albarkatu don ƙirƙirar aikace-aikace augmented gaskiya a kan daban-daban dandamali. Wasu misalan SDKs da aka yi amfani da su a zahirin haɓaka sun haɗa da ARKit don na'urorin iOS, ARCore don na'urorin Android, da Vuforia waɗanda ke tallafawa dandamali da yawa.
Wata na'ura An yi amfani da shi sosai shine HoloLens na Microsoft, na'urar da aka haɓaka ta gaskiya wacce ke ba masu amfani damar yin hulɗa tare da holograms a cikin yanayi na zahiri. Wannan na'ura ta shahara musamman a sassa kamar ƙirar samfura da gine-gine, inda ake amfani da ita don hange da sarrafa nau'ikan 3D. HoloLens yana ba da ƙwarewar nutsewa tare da madaidaicin sa ido da tantance murya, yana mai da shi kayan aiki mai ƙarfi a fagen haɓaka gaskiya.
A takaice, suna da mahimmanci don aiwatar da ingantattun ayyuka a cikin wannan fage mai girma koyaushe. SDKs suna ba masu haɓaka kayan aikin da suka wajaba don ƙirƙirar ƙaƙƙarfan aikace-aikacen gaskiya akan dandamali daban-daban, yayin da na'urori kamar Microsoft's HoloLens suna ba da gogewa mai zurfi da gaske. Haƙiƙanin haɓaka yana ci gaba da haɓakawa da samar da sabbin damammaki masu ban sha'awa a cikin masana'antu da yawa.
7. Amfani da aikace-aikace na Virtual Reality a sassa daban-daban
Fasahar Gaskiya ta Gaskiya (VR) ta kawo sauyi a sassa daban-daban, tana ba da sabbin damammaki masu kayatarwa a fagagen da suka wuce nishaɗi. A cikin sashin likitanci, alal misali, ana amfani da VR don horar da ƙwararru a cikin hadaddun tiyata, yana ba da damar ayyuka na zahiri kafin fuskantar yanayi na gaske. Bugu da ƙari, ana amfani da VR a cikin hanyoyin kwantar da hankali don magance phobias ko rashin hankali, yana ba da yanayi mai aminci da sarrafawa don bayyanawa a hankali.
Wani bangare da VR ke amfana shine yawon shakatawa da masana'antar otal. Godiya ga zurfafa hangen nesa na wuraren yawon shakatawa da wuraren kwana, abokan ciniki na iya samun ma'anar kasancewar kama-da-wane. Wannan yana ba su damar yin ƙarin ƙwararrun yanke shawara lokacin zabar wurin da suke gaba ko masauki saboda kusan suna iya bincika abubuwan gani, dakuna da wuraren aiki.
A fagen ilimi, VR ya buɗe sabbin kofofin a fagen koyarwa da koyo. Dalibai za su iya nutsar da kansu a cikin wuraren ilimi da aka sake ƙirƙira, suna sauƙaƙa fahimta da tunawa da hadaddun dabaru. Bugu da ƙari, ana amfani da VR wajen horar da simintin gyare-gyare don sana'o'i kamar matukan jirgi, masu kashe gobara ko soja, yana ba da damar ayyuka na gaskiya amma masu aminci a cikin haɗari ko yanayi masu tsada.
A taƙaice, Virtual Reality ya samo nau'ikan amfani da aikace-aikace iri-iri a sassa daban-daban. Daga likitanci zuwa yawon shakatawa da ilimi, wannan fasaha ta tabbatar da zama kayan aiki mai mahimmanci don horarwa, yanke shawara da ƙirƙirar kwarewa mai zurfi. Yayin da VR ke ci gaba da ci gaba, yana da ban sha'awa don tunanin yuwuwar da ba su da iyaka waɗanda za su buɗe nan gaba.
8. Amfani da aikace-aikacen Augmented Reality a sassa daban-daban
Augmented Reality (AR) ya tabbatar yana da amfani da aikace-aikace da yawa a sassa daban-daban, ya zama fasaha mai mahimmanci a fagen kasuwanci. Wannan fasaha ta haɗu da abubuwa masu kama-da-wane tare da yanayi na ainihi, yana ba da kwarewa mai zurfi da wadata. ga masu amfani.
A cikin sashin likitanci, an yi amfani da AR don inganta daidaito da ingancin hanyoyin tiyata. Likitoci na iya amfani da na'urorin AR don rufe hotuna da bayanan bincike a ainihin lokacin yayin tiyata, sauƙaƙe yanke shawara da rage haɗari. Bugu da ƙari, ana kuma amfani da AR a cikin horon likita, yana bawa ɗalibai damar aiwatar da hadaddun hanyoyin kusan kafin aiwatar da su akan marasa lafiya na gaske.
Wani bangare wanda AR ya samo aikace-aikace shine gine-gine da gine-gine. Masu gine-gine da masu zanen kaya suna amfani da AR don ganin nau'ikan gine-gine da sifofi masu girma uku a cikin mahalli na gaske. Wannan yana ba su damar haɓaka shirye-shiryen aiki da ƙira, da kuma gabatar da ra'ayoyin su yadda ya kamata ga abokan ciniki. Bugu da ƙari, ana kuma amfani da AR a matakin ginin don rufe bayanan da suka dace, kamar tsare-tsare da ƙayyadaddun bayanai, a cikin ainihin lokacin, taimaka wa ma'aikata yin ayyuka da kyau da kuma daidai.
9. Abũbuwan amfãni da rashin amfani na Virtual Reality
Gaskiyar Gaskiya (VR) tana ba da fa'idodi da rashin amfani da yawa waɗanda dole ne mu yi la'akari da su kafin zurfafa cikin wannan fasaha. A ƙasa, za mu dubi manyan halaye masu kyau da marasa kyau na VR don ku iya kimanta ko ya dace da ku.
Daga cikin fa'idodin Virtual Reality, abubuwan da ke gaba sun fice:
- Abubuwan da suka shafi nutsewa: Ya da VR, za ku iya nutsar da kanku a cikin duniyar kama-da-wane kuma ku fuskanci abubuwan da suka dace, wanda ke da ban sha'awa musamman a cikin wasanni na bidiyo da wasan kwaikwayo na horo.
- Bincike mara iyaka: VR Yana ba ku damar bincika wurare da yanayi waɗanda ba za su yiwu ba a rayuwa ta ainihi, kamar ziyartar NASA ko bincika shimfidar wurare masu ban mamaki ba tare da barin gida ba.
- Aikace-aikace a sassa da yawa: VR yana da aikace-aikace a fannin magani, ilimi, yawon shakatawa, gine-gine, da sauransu, wanda ya sa ya zama fasaha mai amfani da fasaha mai yawa.
Duk da haka, dole ne mu kuma yi la'akari da rashin amfanin Virtual Reality:
- Kudin: La Siyan kayan aikin VR na iya zama tsada, saboda yana buƙatar tabarau, na'urar kai, masu sarrafawa da kwamfuta mai ƙarfi.
- Keɓewar Jama'a: Ta hanyar nutsar da kanmu a cikin VR, za mu iya zama katsewa daga ainihin mahalli da hulɗar zamantakewa, wanda zai iya haifar da warewa maras so.
- Dizziness da tashin zuciya: Wasu mutane suna fuskantar dizziness da tashin hankali yayin amfani da VR, musamman idan ƙungiyoyin kama-da-wane ba su aiki tare da na ainihi ba.
Kamar yadda kuke gani, Virtual Reality yana ba da fa'idodi da rashin amfani iri-iri waɗanda dole ne mu kiyaye su. Yi la'akari da bukatunku da tsammaninku a hankali kafin yanke shawara ko fasaha ce da ta dace a gare ku.
10. Fa'idodi da rashin amfanin Haƙiƙanin Ƙarfafawa
Haƙiƙanin Ƙarfafawa (AR) yana ba da fa'idodi da fa'idodi da yawa waɗanda ke da mahimmanci a kiyaye yayin la'akari da aiwatar da shi. Ga wasu daga cikin manyan:
Fa'idodi:
- Inganta ƙwarewar mai amfani: AR yana ba mu damar ba da ƙwarewar ma'amala da nitsewa ta hanyar haɗa abubuwan dijital tare da ainihin duniyar, wanda zai iya zama mai ban sha'awa ga masu amfani.
- Aikace-aikace a fannoni daban-daban: AR yana da aikace-aikace a sassa daban-daban kamar likitanci, ilimi, gine-gine, nishaɗi da ƙari mai yawa. Wannan yana faɗaɗa yuwuwar amfani da fa'idodi ga masana'antu daban-daban.
- Ƙara yawan aiki: AR na iya taimakawa wajen daidaita ayyuka da matakai ta hanyar samar da bayanan gani a ainihin lokacin, wanda zai iya rage buƙatar tuntuɓar littattafai ko neman bayanai akan layi. wasu na'urori.
Rashin amfani:
- Bukatun fasaha: Aiwatar da AR na iya buƙatar takamaiman kayan aiki da na'urori, da isasshen ilimin fasaha don haɓakawa da kiyayewa.
- Kuɗi: Zuba hannun jari na farko don aiwatar da AR na iya zama babba, la'akari da kashe kuɗi da suka shafi kayan aiki, software da ƙwararrun ma'aikata.
- Iyakokin daidaito: Kodayake fasahar AR ta ci gaba sosai, har yanzu akwai iyakoki ga daidaiton ɗaukaka abubuwan dijital zuwa duniyar gaske. Wannan na iya shafar inganci da amfani da aikace-aikacen.
11. Haɗin Gaskiyar Gaskiya da Ƙarfafa Gaskiyar Gaskiya: Haƙiƙanin Gaɗi
Haɗin kai na Virtual Reality (VR) da Augmented Reality (AR) ya haifar da sabuwar fasaha mai suna Mixed Reality. Reality Mixed ta haɗu da mafi kyawun duniyoyin biyu, ba da damar masu amfani su fuskanci yanayin kama-da-wane mai zurfi yayin hulɗa tare da abubuwa na ainihi. Wannan fasaha tana da yuwuwar kawo sauyi ga masana'antu daban-daban, kamar wasannin bidiyo, likitanci, ilimi da gine-gine.
Don cimma wannan haɗin kai, ana buƙatar kayan aiki na musamman da software. Dangane da kayan aiki, ya zama dole a sami na'urori irin su na'urar kai ta VR ko na'urar kai ta AR, da na'urori masu auna firikwensin da kyamarori don bin diddigin motsin mai amfani da muhalli. Dangane da software, ana amfani da dandamali na haɓakawa da kayan aiki irin su Unity ko Injin Unreal, waɗanda ke ba da damar ƙirƙirar yanayin kama-da-wane tare da haɗa su da abubuwa na zahiri.
Misalin ƙayyadaddun ƙayyadaddun ƙayyadaddun Haɗin kai shine amfani da masu kallon VR a cikin masana'antar gine-gine. Masu zane-zane na iya amfani da waɗannan masu kallo don ƙirƙirar izgili na ƙira da nunawa abokan cinikin su yadda aikin ƙarshe zai kasance a cikin yanayi na ainihi. Bugu da ƙari, Haƙiƙan Haɗaɗɗen yana ba masu gine-gine da abokan ciniki damar yin canje-canje a cikin ainihin lokaci, daidaita tsarin ƙira da rage farashin haɗin gwiwa.
A taƙaice, haɗakar Gaskiyar Gaskiya da Ƙarfafa Haƙiƙa a Haƙiƙanin Gaɗi yana ba da damammaki masu yawa a cikin masana'antu daban-daban. Aiwatar da shi yana buƙatar ƙwararrun kayan masarufi da software, kuma amfani da shi na iya ba da ƙwarewa mai zurfi da ma'amala ga masu amfani. Daga masana'antu na wasannin bidiyo zuwa magani, ilimi da gine-gine, Mixed Reality yana da yuwuwar canza yadda muke hulɗa tare da duniyar kama-da-wane da ainihin duniyar.
12. Yadda fasahar Virtual Reality ke tasowa
Fasahar Gaskiya ta Gaskiya ta ci gaba da sauri a cikin 'yan shekarun nan, tana ba da damar zurfafawa da gogewa masu ban sha'awa. Daya daga cikin wuraren da ake samar da wannan fasaha shi ne a fagen wasan bidiyo. Ci gaba a cikin kayan masarufi da software sun ba da izinin ƙirƙirar ƙarin haƙiƙanin gaske da kuma nishadantarwa na Gaskiyar Gaskiyar Wasanni, yana ba 'yan wasa ƙwarewa ta musamman.
Wani aikace-aikacen da ake haɓaka fasahar Virtual Reality yana cikin masana'antar nishaɗi. Ƙarin wuraren shakatawa na jigo da wuraren shakatawa suna amfani da Virtual Reality don ba da sabbin ƙwarewa ga baƙi. Wannan yana ba su damar nutsar da kansu a cikin duniyar kama-da-wane kuma su shiga cikin abubuwan ban sha'awa ba tare da barin wurinsu na zahiri ba.
Baya ga wasannin bidiyo da nishadi, ana kuma amfani da fasahar Virtual Reality a fannoni kamar su likitanci, ilimi da horo. A cikin fannin likitanci, alal misali, ƙwararru za su iya amfani da Gaskiyar Gaskiya don kwaikwayi hanyoyin tiyata da dabaru kafin yin su akan majinyata na gaske. A fagen ilimi, ɗalibai za su iya amfani da Gaskiyar Gaskiya don bincika wuraren tarihi da koyo ta hanya mai zurfi da aiki. A fagen horarwa, Gaskiyar Gaskiya tana bawa ma'aikata damar yin aiki mai wahala ko haɗari a cikin yanayi mai aminci da sarrafawa.
13. Yadda fasahar Augmented Reality ke haɓakawa
Augmented Reality (AR) fasahar tana ci gaba da haɓakawa koyaushe, tana ba da ƙarin aikace-aikace da dama a fagage daban-daban. A halin yanzu, akwai kamfanoni daban-daban da ayyukan da ke aiki akan kammala AR, tare da manufar inganta ƙwarewar mai amfani da fadada damar yin amfani da su.
Ɗaya daga cikin manyan wuraren da ake haɓaka fasahar Augmented Reality shine a fagen kasuwanci. Kamfanoni da yawa suna haɗa wannan fasaha a cikin ayyukansu na ciki, kamar horo da horar da ma'aikata, hango hadaddun bayanai ko gabatar da samfurori da ayyuka tare. Bugu da ƙari, masana'antar nishaɗi kuma tana amfana daga AR, saboda yana ba masu amfani damar ƙirƙirar abubuwan ban sha'awa da ƙwarewa.
A halin yanzu, akwai kayan aiki daban-daban da dandamali waɗanda ke sauƙaƙe haɓaka aikace-aikacen Augmented Reality. Wasu daga cikin shahararrun sune Unity, ARKit, ARCore da Vuforia, da sauransu. Waɗannan kayan aikin suna ba da jerin ayyuka da fasali, kamar gano jirgin sama, gano abu, bin diddigin motsi, da hulɗa tare da yanayin kama-da-wane. Bugu da kari, suna da ɗimbin al'ummomin masu haɓakawa waɗanda ke raba koyarwa, shawarwari, da misalai don sauƙaƙe koyo da ƙirƙirar ayyuka a cikin AR. Yana da mahimmanci a nuna cewa ci gaban fasahar Augmented Reality ba ta iyakance ga fagen ƙwararru kawai ba, tunda har ila yau. ya iso zuwa kasuwar mabukaci, tare da yaduwar na'urori irin su gilashin AR. Waɗannan na'urori suna ba masu amfani damar sanin AR ta hanya mai zurfi kuma ba tare da buƙatar amfani da wayar hannu ko kwamfutar hannu ba. Kamar yadda fasaha ta ci gaba, Augmented Reality ana tsammanin zai ci gaba da bunkasa tare da samar da sabbin damammaki a fannoni daban-daban, kamar ilimi, likitanci, yawon shakatawa da nishaɗi. Tare da ƙarin aikace-aikace da kayan aiki da ake samu, AR yayi alƙawarin canza yadda muke hulɗa da duniyar dijital, haɗa zahirin zahiri da kama-da-wane ta hanya ta musamman da sabbin abubuwa.
14. Makomar Gaskiyar Haƙiƙa da Ƙarfafa Gaskiya
Gaskiyar gaskiya da haɓakar gaskiyar suna ci gaba da ci gaba cikin tsalle-tsalle da iyakoki, kuma makomarsu ta yi kyau fiye da kowane lokaci. Waɗannan fasahohin nutsewa suna ba da aikace-aikace iri-iri a fannoni kamar nishaɗi, ilimi, magani, da masana'antu. Yayin da aka haɓaka sabbin na'urori kuma ana tace fasahohin software, yuwuwar kama-da-wane da haɓakar gaskiya suna ƙara haɓaka da haɓaka.
Ɗaya daga cikin manyan abubuwan da ake sa ran shine haɗin kai tare da sauran ci gaban fasaha, kamar basirar wucin gadi da intanet na abubuwa. Wannan zai ba da damar ƙarin hulɗa tsakanin mai amfani da yanayin kama-da-wane ko haɓakawa, da kuma ƙarin keɓance abubuwan gogewa. Bugu da ƙari, ana sa ran ƙudurin hoto da inganci za su inganta sosai, wanda zai ƙara nutsewa da gaskiyar waɗannan fasahohin.
Wani al'amari da za a haskaka shi ne aikace-aikacen sa a wurin aiki da yanayin kasuwanci. Kamfanoni a sassa daban-daban sun fara amfani da waɗannan fasahohin don haɓaka yawan aiki, horar da ma'aikatansu da ba da ƙarin ƙwarewar hulɗa ga abokan ciniki. Daga na'urar kwaikwayo na jirgin sama na matukin jirgi zuwa tebur mai ƙira don masu gine-gine, yuwuwar ba su da iyaka. Bugu da ƙari, yin amfani da na'urori masu sauƙi da šaukuwa zai sauƙaƙe ɗaukar su a wurare daban-daban.
A takaice, ya yi alkawarin zama mai ban sha'awa. Tare da ci gaba da ci gaba a cikin kayan masarufi da software, gami da haɗin kai tare da sauran ci gaban fasaha, waɗannan fasahohin za su ci gaba da canza yadda muke hulɗa da dijital da duniyar zahiri. Daga nishaɗi da ilimi zuwa magani da masana'antu, kama-da-wane da haɓaka gaskiyar suna ba da dama mara iyaka waɗanda har yanzu ba mu gano su ba.
A taƙaice, gaskiyar kama-da-wane da haɓakar haɓaka fasaha ne masu tasiri guda biyu waɗanda ke ba da gogewa mai zurfi, ko da yake sun bambanta a cikin mayar da hankali da ayyukansu na asali. Gaskiyar gaskiya gaba ɗaya tana nutsar da mai amfani gabaɗaya a cikin yanayin da aka samar da kwamfuta, yayin da haɓakar gaskiyar ke haɗa abubuwan kama-da-wane tare da yanayin zahirin mai amfani. Halin kowace fasaha ta nuna amfaninta a fagage daban-daban, daga nishaɗi da wasannin bidiyo zuwa magani da ilimi. Dukansu fasahohin biyu suna ci gaba da haɓakawa da yin alƙawarin canza yadda muke hulɗa tare da dijital da duniyar zahiri a cikin shekaru masu zuwa. A matsayin masu amfani da ƙwararru, yana da mahimmanci a fahimci bambance-bambance da fa'idodi waɗanda duka gaskiyar kama-da-wane da haɓaka gaskiyar ke bayarwa, don samun cikakkiyar fa'ida daga yuwuwarsu da yanke shawara mai fa'ida a cikin aiwatarwa. Tare da ci gaba a koyaushe a cikin fasaha da haɓaka sha'awa a waɗannan fagagen, makomar zahirin gaskiya da haɓakar gaskiyar tana kama da alƙawarin kuma cike da sabbin abubuwa.
Ni Sebastián Vidal, injiniyan kwamfuta mai sha'awar fasaha da DIY. Bugu da ƙari, ni ne mahaliccin tecnobits.com, inda nake raba koyaswar don sa fasaha ta fi dacewa da fahimtar kowa ga kowa.