Inkqubela phambili yezobuchwephesha iye yaguqula indlela abalinganiswa kupopayi abaphila ngayo. Esinye sezona zixhobo zisebenzayo kwaye zidumileyo kule ndawo yi-Adobe Character Animator, evumela oopopayi ukuba balawule iintshukumo, izijekulo kunye nezenzo zabalinganiswa ngendlela ecacileyo neyinyani. Nangona kunjalo, ukufezekisa oku, kubalulekile ukusebenzisa abaqhubi abafanelekileyo abahambelana neemfuno ze-animator kunye neprojekthi ethile. Kweli nqaku, siza kuphonononga iintlobo ezahlukeneyo zabalawuli ezinokuthi zisetyenziswe ukukhohlisa abalinganiswa kwi-Character Animator, sijonge kwiimpawu kunye neenzuzo zomntu ngamnye. Ukusuka kubalawuli bomzimba ukuya kwabo basekwe kwintshukumo yoluvo, sizakufumana iindlela ezikhoyo kunye nendlela yokufumana okuninzi kwesi sixhobo soopopayi sinamandla. Ukuba ungowopopayi ojonge ukuphucula ubuchule bakho kwi-Character Animator, qhubeka ufunda ukuze ufunde malunga nokhetho oluya kukuvumela ukuba uthathe indalo yakho eshukumayo uyise kwinqanaba elilandelayo.
1. Intshayelelo ye-Character Animator kunye nokusetyenziswa kwayo kwi-animator yabalinganiswa
I-Character Animator sisicelo soopopayi somlinganiswa esiphuhliswe ngu-Adobe. Esi sixhobo sikuvumela ukuba uphilise abalinganiswa ngexesha langempela usebenzisa ikhamera kunye ne-microphone ukubamba iintshukumo kunye neentetho ze-animator. Nge-Animator yoMlinganiswa, abasebenzisi banokuzisa abalinganiswa babo ebomini ngendlela enembile neyonwabisayo.
Ukusebenzisa i-Character Animator kwi-animator yabalinganiswa inika inani leenzuzo. Okokuqala, esi sixhobo sikhawulezisa inkqubo yopopayi ngokuvumela ukubanjwa ngaphakathi Ixesha elilungile yeentshukumo zoopopayi kunye nentetha. Oku kuphelisa imfuno yokuphilisa isakhelo ngesakhelo, ukonga ixesha kunye nomzamo.
Ukongeza, i-Character animator inothotho lwemisebenzi kunye nezixhobo ezenza oopopayi babe lula kwaye zikuvumela ukuba ufumane iziphumo zobungcali ngakumbi. Umzekelo, esi sicelo siquka inkqubo yokurhweba ephucukileyo, evumela oopopayi ukuba banike amanqaku olawulo kwizinto ezahlukeneyo zomlinganiswa, njengamehlo, umlomo okanye amalungu. Oku kuququzelela inkqubo yopopayi kwaye kukuvumela ukuba wenze iintshukumo ezimanzi kunye nezenyani. Ukongeza, i-Character Animator inikezela ngesakhono sokusebenzisa izichukumisi ezishukumayo, ezinje ngeehotkeys okanye iintshukumo zemouse, ukucwangcisa oopopayi beziphumo ezichanekileyo, ezilawulwayo.
Ngokufutshane, i-Character Animator sisixhobo esinamandla soopopayi esibonelela ngeenzuzo ezininzi. Ukukwazi ukubamba iintshukumo ze-animator ngexesha lokwenyani, inkqubo yayo yokurhwaphiliza ephucukileyo kunye nethuba lokusebenzisa izivuseleli ezishukumayo kuyenza ibe lolona khetho lufanelekileyo kwabo bafuna ukuzisa abalinganiswa babo ebomini ngokukhawuleza nangendlela yobuchwephesha. Nge-Character Animator, oopopayi bomlinganiswa bafikeleleka ngakumbi kwaye babe mnandi kunangaphambili.
2. Iimpawu kunye nokusebenza kwabalawuli kwi-Character Animator
Abalawuli kwi-Character Animator yinxalenye ebalulekileyo yopopayi womlinganiswa. Bakuvumela ukuba ulawule kwaye ulawule imiba eyahlukeneyo yomlinganiswa, njengokushukuma kobuso, izijekulo, imbonakalo kunye nokuma komzimba.
Enye yezona zinto ziphawulekayo zabalawuli kwi-Character Animator bubuchule babo ukudala ukusebenzisana nomlinganiswa opopayi. Oku kuthetha ukuba izitshixo okanye amaqhosha ahlukeneyo anokwabelwa izenzo ezithile, ezifana nokunyakaza komlomo, ukuqhwanyaza kwamehlo, utshintsho lwentetho, phakathi kwabanye. Oku kuvumela i-animator ukulawula umlingiswa ngexesha langempela, ukuphendula kwintsebenziswano yabaphulaphuli okanye naziphi na ezinye iziganeko zangaphandle.
Abalawuli abakwi-Character animator bakwenza kube lula ukurekhoda uopopayi ophilayo. Ngokudibanisa ikhamera kunye nemakrofoni kwisoftware, intshukumo ye-animator kunye nelizwi inokubanjwa ngexesha langempela. Abalawuli bavumela ukunyakaza kwemilebe kunye neentshukumo zomzimba ukuba zihambelane ne-audio erekhodiweyo, ukufezekisa ulwelo kunye noopopayi benyani. Ukongeza, abalawuli bakwabonelela ngezixhobo zokumodareyitha ilizwi ngexesha lokwenyani, bongeza iziphumo ezinjengokutshintsha isandi okanye umthamo. Le ndibaniselwano yemisebenzi ikuvumela ukuba wenze oopopayi abaguqukayo kunye nendalo.
3. Iindidi zabalawuli ezikhoyo kwi-Character Animator
Kukho ezininzi ezikuvumela ukuba ulawule iintshukumo kunye nokuziphatha kwabalinganiswa bakho. Aba balawuli bayinxalenye ebalulekileyo yopopayi kwi-Character Animator, ekunika ukuguquguquka kunye nobuchule bokuzisa indalo yakho ebomini.
Olunye uhlobo olusetyenziswa kakhulu lwabalawuli sisilawuli esishukumayo. Ngalo mlawuli, unokwabela iintshukumo ezithile kwiindawo ezahlukeneyo zomlinganiswa, njengentloko, iingalo kunye nemilenze. Oku kukuvumela ukuba ufezekiseke ngakumbi kunye noopopayi bamanzi, kuba unokulawula ilungu ngalinye lomzimba ngokuzimeleyo.
Olunye uhlobo lomlawuli ngumlawuli wemiphumo. Ngalo mlawuli, unokongeza iziphumo ezikhethekileyo kupopayi wakho, njengokutshintsha inkangeleko yomlinganiswa, ukongeza izihluzi, okanye ukusebenzisa uhlengahlengiso lombala. Ezi ziphumo zinokunceda ukuphucula umgangatho wokubonwayo wopopayi wakho kwaye uwenze umdla ngakumbi kwaye ube nomtsalane kubaphulaphuli.
4. Ukusebenzisa izilawuli ezisisiseko zokuguqula abalinganiswa kwi-Character Animator
Ukusetyenziswa kwabalawuli abasisiseko kubalulekile ekuguquleni abalinganiswa kwi-Character Animator. Aba balawuli bakuvumela ukuba ulawule kwaye uphilise iindawo ezahlukeneyo zomlinganiswa ngokuchanekileyo nangokulula. Ngezantsi ngamanyathelo okusebenzisa abalawuli abasisiseko kwi-Character Animator.
1. Khetha uphawu ofuna ukongeza kulo abalawuli.
2. Cofa ithebhu ethi "Abalawuli" phezulu kujongano lwe-Character Animator.
3. Kwiphaneli yokulawula, uya kufumana uluhlu lwamacandelo ahlukeneyo omlinganiswa. Cofa kwindawo yomlinganiswa ofuna ukuwulawula.
4. Kwiphaneli yokulawula, unokulungelelanisa iiparitha ezihambelana nelo candelo lomlingiswa, njengendawo, ubungakanani, ukujikeleza, njl.
5. Ukwenza imo yecandelo lomlinganiswa, ungasebenzisa ulawulo lwexesha okanye izivuseleli ezishukumayo. [Inyathelo nenyathelo isisombululo]
Usebenzisa abalawuli abasisiseko kwi-Character Animator, unokufezekisa ulawulo oluchanekileyo nolwenziwe lula lokukhohlisa abalinganiswa. Ngokulandela la manyathelo akhankanyiweyo, uya kukwazi ukwenza iindawo ezahlukeneyo zomlinganiswa ngokufanelekileyo. Khumbula ukuba unokufumana izifundo kunye nemizekelo kwi-intanethi ukuze ufunde ngakumbi malunga nokusebenzisa abalawuli abasisiseko kwi-Character Animator. Linga kwaye wonwabe ukwenza oopopayi kunye nabalinganiswa bakho kwi-Character Animator!
5. Abalawuli abaPhezulu: Ukwenza uninzi lwamathuba e-Character Animator
Abalawuli abakwinqanaba eliphezulu baluphawu oluphambili lwe-Character Animator ekuvumela ukuba usebenzise ngokupheleleyo amandla esoftware. Aba balawuli bavumela oopopayi ukuba babe nolawulo olukhulu phezu kwabalinganiswa kunye nezenzo abazenzayo. Nazi ezinye iindlela onokusebenzisa ngazo abalawuli abaphambili ukuphucula oopopayi bakho:
-Imephu yentshukumo: Abalawuli abakwinqanaba eliphezulu bakuvumela ukuba wenze imephu yentshukumo eyahlukeneyo okanye iintshukumo kwizenzo ezithile. Umzekelo, ungenza imephu yembonakalo yobuso kwintshukumo ye mouse okanye intshukumo yomzimba kwiqhosha elithile lebhodi yezitshixo. Oku kukunika ukuguquguquka kokulawula indlela umlinganiswa wakho ahamba kwaye aphendule ngayo ngexesha lokwenyani.
-Ikhibhodi kunye nokudityaniswa kwe-MIDI: I-Character animator ixhasa ukusetyenziswa kweekhibhodi kunye nabalawuli be-MIDI ukulawula oopopayi ngexesha langempela. Unokwabela iintshukumo ezahlukeneyo okanye izenzo kwizitshixo ezithile okanye usebenzise abalawuli be-MIDI ukwenza umlingiswa wakho aphendule kwiintlobo ezahlukeneyo zemiqondiso. Oku kukuvumela ukuba wenze oopopayi abaguqukayo ngakumbi kwaye badityaniswe nezinye izinto zemveliso.
-Ukusebenzisa iintetho kunye nezinto eziguquguqukayo: Abalawuli abakwinqanaba eliphezulu bakwakuvumela ukuba usebenzise iintetho kunye noguquko ukwenza oopopayi abantsokothileyo. Ungasebenzisa amabinzana ezibalo okanye anengqiqo ukulawula iintshukumo okanye ukuxuba izenzo ezahlukeneyo. Umzekelo, ungasebenzisa intetho ukwenza umlingiswa wakho axhume xa iqhosha elithile licinezelwe okanye utshintshe inkangeleko yobuso ngokusekelwe kwiiparamitha ezithile. Oku kukunika ukuguquguquka okukhulu ukwenza iipopayi ezinokwenyani nezineenkcukacha.
Ngabalawuli be-Character Animator ephucukileyo, unokuthatha oopopayi bakho ukuya kwinqanaba elilandelayo. Thatha ithuba lamathuba aba balawuli bakunika wona ukuze ube nolawulo olukhulu phezu kwabalinganiswa bakho kwaye wenze oopopayi abaguqukayo nabanenyani. Qhubeka uphonononga kwaye uzame ngeempawu ezahlukeneyo kunye nezixhobo ezikhoyo zokufumana iindlela ezintsha zokuphucula oopopayi bakho.
6. Imbonakalo yobuso kunye nabalawuli bentshukumo kwi-Character Animator
Imbonakalo yobuso kunye nabalawuli bezandla yenye yezinto eziphambili ze-Character Animator evumela oopopayi ukuba bazise abalinganiswa babo ebomini ngendlela eyiyo necacileyo. Aba balawuli babonelela ngeendlela ezahlukeneyo zokulawula iintshukumo zobuso zabalinganiswa, imbonakalo, kunye nezijekulo ngendlela ecacileyo nekulula ukuyisebenzisa.
Ukusebenzisa i-, kufuneka uqale uqiniseke ukuba unoguqulelo lwamva nje lwesoftware efakiweyo. Ngezantsi ungafikelela kwiindidi zokufundisa kunye nezixhobo ze-intanethi ukukunceda uqhelane nokusebenzisa aba baqhubi. Kukwaluncedo ukuphonononga imizekelo kunye neetemplates ezikhoyo kwi-Character Animator, enokusebenza njengesiqalo kwiiprojekthi zakho.
Nje ukuba ulungele ukuqalisa, ungasebenzisa inkangeleko yobuso kunye nezilawuli zezijekulo ukunyenyisa kwaye wenze ngokwezifiso iintshukumo zomlinganiswa wakho kunye nentetha. Unokubuhlengahlengisa ubunzulu bembonakalo yobuso, utshintshe indawo amehlo okanye umlomo wakho, okanye wongeze iintshukumo ezichuliweyo zamashiya nezidlele. Ukukwazi ukulawula ezi nkcukacha yinto eyenza abalinganiswa baphile kwaye bazive besondele kwinyani.
7. IziLawuli ze-Motion kunye ne-Poture kwi-Animator ye-Character
Izilawuli zokushukuma kunye nokuma yinxalenye ebalulekileyo ye-Character Animator. Aba balawuli bakuvumela ukuba uphile kwaye uzise abalinganiswa bakho bedijithali ebomini ngeentshukumo zokwenyani kunye nentshukumo yomzimba. Kweli nqaku, siza kukubonisa indlela yokuzisebenzisa ukwenza oopopayi abaguquguqukayo kunye nokwenyani.
Kukho iintlobo ezininzi zentshukumo kunye nezilawuli zokuma onokuzisebenzisa kwi-Character Animator. Eminye imizekelo zibandakanya isilawuli sentloko, isilawuli sengalo, isilawuli somlenze, njl. Aba balawuli bakuvumela ukuba ulawule iindawo ezahlukeneyo zomzimba womlinganiswa wakho kwaye ulawule intshukumo yabo kunye nokuma komntu ngamnye.
Ukusebenzisa intshukumo kunye nezilawuli zokuma, kuqala kufuneka ukhethe umqhubi omnqwenelwayo ngaphakathi ibar yesixhobo. Emva kokuba ukhethiwe, unokutsala kwaye uhambise umlawuli ukulungisa indawo kunye nokuqhelaniswa nenxalenye yomzimba ehambelanayo. Ukongeza, unokusebenzisa isilawuli ukujika okanye ukolula amalungu omzimba womlinganiswa, ekuvumela ukuba wenze iintshukumo ezineenkcukacha kunye nenyani.
8. Ukubaluleka kwezilawuli ze-audio ekuguquleni abalinganiswa kwi-Character Animator
Izilawuli zeaudio zidlala indima ebalulekileyo ekuguquleni abalinganiswa kwi-Character animator, evumela iintshukumo zomlinganiswa ukuba zihambelane ngokuchanekileyo nesandi. Aba balawuli baziziqwengana eziphambili kwi-animation yexesha langempela kwaye banokwenza umahluko kumgangatho wokugqibela weprojekthi.
Xa usebenzisa abaqhubi beaudio kwi-Character Animator, kubalulekile ukugcina izinto ezimbalwa eziphambili engqondweni. Okokuqala, kufuneka uqinisekise ukuba iifayile zomsindo zingeniswe ngokuchanekileyo kwiprojekthi. Ukwenza oku, kuyacetyiswa ukuba usebenzise iifomati zeaudio ezihambelanayo, njengeMP3 okanye WAV, kwaye ugcine ulwakhiwo lwefolda olucwangcisiweyo ukwenza kube lula ukuzifumana.
Nje ukuba iifayile zeaudio zingeniswa ngaphandle, kuyenzeka ukwabela abalawuli abahlukeneyo kwizinto ezahlukeneyo zomlinganiswa. Umzekelo, isilawuli sefonim sinokwabelwa ukuba singqamanise imilebe yomlinganiswa kunye nokubizwa kwamagama, okanye isilawuli esishukumayo ukutshatisa izijekulo kunye nesandi okanye utshintsho lwevolumu kwisandi. Ukwabela isilawuli, tsala ngokulula kwaye ulahle ifayile yeaudio kwinto ehambelanayo kwaye uhlengahlengise iiparamitha zongqamaniso njengoko kuyimfuneko.
Isishwankathelo, abaqhubi beaudio zizixhobo eziyimfuneko kwi-Character Animator ukufezekisa oopopayi bexesha lokwenyani elikumgangatho ophezulu. Ngokusetyenziswa ngokufanelekileyo kwabalawuli, kunokwenzeka ukuba ulungelelanise ngokuchanekileyo ukunyakaza kwabalinganiswa kunye nesandi, ngaloo ndlela udala imbonakalo ebonakalayo kunye namava okuvalelwa kumbukeli. Ungalibali ukungenisa ngokuchanekileyo iifayile ezivakalayo kwaye unikeze abalawuli abahambelanayo kwinto nganye yomlinganiswa ukufumana iziphumo ezingcono. kwiiprojekthi zakho zoopopayi.
9. Iingcebiso kunye namaqhinga okuguqula abalinganiswa abasebenzayo usebenzisa abalawuli kwi-Character Animator
Landela ezi iingcebiso namaqhinga ukuguqula abalinganiswa ngempumelelo usebenzisa abalawuli kwi-Character Animator:
1. Lungiselela abalinganiswa bakho: Ngaphambi kokuba uqale ukusebenza kwi-Character Animator, kubalulekile ukulungelelanisa abalinganiswa bakho ngokufanelekileyo. Sebenzisa iileya ukwahlula izinto ezahlukeneyo zomlinganiswa, njengomzimba, amehlo, umlomo, kunye nemilenze. Ngale ndlela, ungalawula icandelo ngalinye ngokuzimeleyo kwaye ufezekise oopopayi abanokwenyani. Kwakhona, qiniseka ukuba ubiza umaleko ngamnye ngokuchanekileyo ukwenza kube lula ukuchonga kunye nokuhlela izinto kwixesha elizayo.
2. Sebenzisa izilawuli kwimbonakalo yobuso: Abalawuli sisixhobo esinamandla kwi-Character Animator yokukhohlisa inkangeleko yobuso yabalinganiswa bakho. Sebenzisa indawo yolawulo ukunika iintshukumo ezahlukeneyo kumaqhosha athile okanye amaqhosha. Umzekelo, unokwabela isitshixo sokuvula uncumo okanye ukuqhwanyaza kwamehlo akho. Oku kuyakukuvumela ukuba ukhawuleze uphilise inkangeleko yobuso ngaphandle kokulawula icandelo ngalinye ngokwalo.
3. Sebenzisa i-physics yemizimba: I-Animator ye-Character nayo ineempawu zefiziksi ezikuvumela ukuba ulinganise iintshukumo zokwenyani. Unokusebenzisa i-physics yomzimba kumalungu abalinganiswa bakho ukubenza bashukume ngokwendalo. Oku kuluncedo ngakumbi ekulinganiseni ukuhamba, ukubaleka, okanye ukwenza izijekulo zezandla. Linga useto lwefiziksi, njengokuqina kunye nomxhuzulane, ukufumana iziphumo ezinqwenelekayo.
10. Sebenzisa iimeko kunye nemizekelo ebonakalayo yabalawuli kwi-Character Animator
Kweli candelo, siza kuphonononga ezininzi. Abalawuli sisixhobo esinamandla kwi-Character Animator esivumela ukuba silawule iintshukumo kunye nezenzo zabalinganiswa bethu ngendlela ecacileyo kunye neyomntu. Ngezantsi siza kujonga eminye imizekelo yendlela abalawuli abanokusetyenziswa ngayo kwiimeko ezahlukeneyo.
1. Abalawuli beMotion: Abalawuli beMotion baluncedo ngakumbi xa sifuna ukuba umlingiswa wethu enze iintshukumo ezithile ngendlela elawulwayo. Singasebenzisa isilawuli esishukumayo ukulawula indawo, ukujikeleza kunye nesikali somlinganiswa wethu kwizakhelo ezahlukeneyo. Oku kuluncedo, umzekelo, xa sifuna umlinganiswa wethu ahambe, abaleke okanye enze izijekulo ezithile.
2. Izilawuli zentshukumo: Izilawuli zentshukumo zisivumela ukuba songeze iintshukumo ezithile kunye nezenzo kumlingiswa wethu. Umzekelo, sinokusebenzisa isilawuli sentshukumo ukwenza umlinganiswa wethu azulise, aqhwabe okanye enze nasiphi na isenzo esikhethekileyo ngokwemfuno yethu. Sinokwabela izijekulo ezahlukeneyo kumaqhosha okanye amaqhosha ahlukeneyo, okusivumela ukuba silawule ngokulula izenzo zomlinganiswa wethu ngexesha lokurekhoda ngexesha lokwenyani.
3. Izilawuli ze-audio: Izilawuli ze-audio zivumela ukuba sivumelanise iintshukumo zabalinganiswa bethu kunye nesandi. Ngokomzekelo, sinokusebenzisa isilawuli sesandi ukwenza umlinganiswa wethu avule umlomo aze adlale ifayile ethile erekhodiweyo xa efumanisa ukuba sithetha nesandisi-lizwi. Oku kunika inkohliso yokuba umlinganiswa uyathetha kwaye uya kudala amava antywilayo ngakumbi kumbukeli.
Le yimizekelo embalwa yendlela abalawuli abanokusetyenziswa ngayo kwi-Character Animator. Ngobuchule obuncinci kunye nokuziqhelanisa, okunokwenzeka akupheli. Abalawuli basinika ulawulo olukhulu phezu kwabalinganiswa bethu kwaye basivumele ukuba senze oopopayi abaguqukayo nabanenyani. Cofa apha ukuze ufumane izifundo kunye nemizekelo ebonakalayo yendlela yokusebenzisa abalawuli kwi-Character Animator.n
11. Ukudibanisa iintlobo ezahlukeneyo zabalawuli kwinqanaba eliphezulu lolawulo kwi-Character Animator
Kwi-Character Animator, unokudibanisa iintlobo ezahlukeneyo zabalawuli ukuze ube nenqanaba elikhulu lolawulo ngaphezulu kweempawu zakho ezinopopayi. Oku kukuvumela ukuba wongeze iintlobo ngeentlobo zeentshukumo kunye nokuziphatha ngendlela echaneke ngakumbi neneenkcukacha. Okulandelayo, siza kukubonisa indlela yokudibanisa abalawuli kwaye ufumane okuninzi kolu phawu.
1. Okokuqala, khetha into okanye umlinganiswa ofuna ukongeza ulawulo ngakumbi kwaye uye kubalawuli tab kwiqela lenjongo yokuqamba. Apha uya kufumana uluhlu lwabaqhubi abachazwe kwangaphambili onokuthi ubasebenzise.
2. Ukudibanisa abalawuli abohlukeneyo, tsala ngokulula kwaye ulahle abalawuli ofuna ukuzisebenzisa kuluhlu lolawulo lomlinganiswa wakho. Unokukhetha kubalawuli abanjengomlawuli womzimba, isilawuli sentloko, isilawuli samehlo, kunye nokunye okuninzi.
12. Ukuphucula kunye nokwenza ngokwezifiso abalawuli kwi-Character Animator
Kwi-Character Animator, ukulungelelaniswa kunye nokwenza ngokwezifiso abalawuli kubalulekile ukufezekisa a ukusebenza okuphuculweyo kunye nokuchaneka okukhulu kuphiliso lomlinganiswa. Nazi ezinye iingcebiso kunye nobuchule bokuphucula abalawuli bakho kwaye baziqhelanise neemfuno zakho:
1. Yenza uninzi lwesindululo kunye neentshukumo zokubona iinketho kubalawuli bakho. Ungahlengahlengisa ubuntununtunu kunye noluhlu lobhaqo ukuze luhambelane neentshukumo zakho ezithile kunye nezijekulo. Umzekelo, unokuseta intshukumo yentloko ukuze umlingiswa wakho ajonge phezulu okanye ezantsi ngokusekelwe kwindawo yentloko yakho.
2. Sebenzisa iphaneli yokulawula i-puppet ukwenza abalawuli bakho. Unokongeza kwaye ususe iintshukumo, unyenyise iiparameters zesenzo ngasinye, kwaye uchaze iindlela ezimfutshane zebhodi yezitshixo ukwenzela ukufikelela lula kuzo. Oku kuya kukuvumela ukuba ube nolawulo ngakumbi kupopayi womlinganiswa wakho.
3. Funda ukusebenzisa iindlela zokuziphatha kunye neepropathi kwi-Character Animator ukwenza iintshukumo ezithile kunye nezijekulo. Umzekelo, unokongeza i-auto-blink yokuziphatha ukuze umlingiswa wakho uqhwanyaze amaxesha aqhelekileyo. Okanye ungasebenzisa iipropathi ukulungisa indawo, ubungakanani, okanye ukujikeleziswa kwezinto ezahlukeneyo zomlinganiswa wakho.
Khumbula ukuziqhelanisa kwaye ulinge ngezicwangciso ezahlukeneyo zomqhubi kunye neenketho zokufumana ezona ziphumo zibalaseleyo. Ukulandela la macebiso, uya kukwazi ukwenza ngcono kwaye wenze ngokwezifiso abalawuli bakho kwi-Character animator kwaye uthathe oopopayi bakho baye kwinqanaba elilandelayo. Yonwaba ngokuchwayita!
13. Indlela yokudala kunye nokongeza abalawuli besiko kwi-Character Animator
Kwi-Character Animator, unokwenza kwaye ungeze abalawuli besiko ukukhulisa ukusebenza kwabalinganiswa bakho. Izilawuli zizinto ezisebenzisanayo ezikuvumela ukuba ulawule iimpawu ezahlukeneyo zomlinganiswa, njengeentshukumo, izijekulo, kunye nembonakalo yobuso. Nantsi indlela yokwenza kunye nokongeza abalawuli besiko kwi-Character Animator:
Inyathelo lesi-1: Yenza iprojekthi entsha kwi-Character Animator kwaye uvule iphaneli yoLawulo. Iphaneli yokulawula ibekwe phezulu ekunene kojongano.
Inyathelo lesi-2: Nje ukuba iphaneli yoLawulo ivuliwe, cofa iqhosha elithi "Umlawuli omtsha" ukwenza umlawuli wesiko. Kuya kuvela iwindow ephumayo apho unokuthiya umlawuli wakho omtsha.
Inyathelo lesi-3: Nje ukuba isilawuli sakho sesiko senziwe, unokongeza izinto ezahlukeneyo zokusebenzisana, ezinje ngamaqhosha, izilayidi, kunye nokucofa. Ukongeza into, cofa ekunene kwisilawuli kwaye ukhethe "Yongeza i-Element" kwimenyu eyehlayo. Emva koko, khetha uhlobo lwento ofuna ukuyongeza kwaye uyilungelelanise ngokweemfuno zakho.
14. Izigqibo kunye neengcebiso zokuguqula abalinganiswa kwi-Character Animator usebenzisa abalawuli
Ukuqukumbela, ukukhohlisa abalinganiswa kwi-Character animator ngokusebenzisa abalawuli bubuchule obuphambili obukuvumela ukuba ufumane iziphumo ezothusayo kupopayi womlinganiswa. Kulo lonke eli nqaku, siye saphonononga iinkalo ezahlukeneyo zolu qheliso, ukusuka ekudaleni abalawuli besiko ukuya ekusebenziseni iintshukumo ezithile kunye nokuziphatha.
Isindululo esibalulekileyo kukuziqhelanisa ngokupheleleyo neziseko ze-Character Animator ngaphambi kokuba uqale ukukhohlisa abalinganiswa kunye nabalawuli. Oku kuya kukuvumela ukuba uqonde iinketho ezahlukeneyo kunye namathuba okukhwabanisa anikezelwa yiprogram, kunye nokuphepha iimpazamo ezinokwenzeka kwinkqubo.
Ukongeza, kuyacetyiswa ukuba usebenzise ii-tutorials kunye nemizekelo ekhoyo kwi-intanethi ukuze ufunde indlela yokusebenzisa iintlobo ezahlukeneyo zabalawuli kunye nendlela yokuphumeza kubo oopopayi beempawu. Ezi zixhobo zibonelela ngemiyalelo Inyathelo nenyathelo kwaye ubonise imizekelo ebonakalayo enokuba luncedo olukhulu ekuqhelaneni nobuchule bokukhohlisa abalinganiswa kwi-Character Animator.
Ngokufutshane, ukukhohlisa abalinganiswa kwi-Character Animator usebenzisa abalawuli sisixhobo esinamandla sokwenza oopopayi bokwenyani kunye nolwelo. Ngokuziqhelanisa okufanelekileyo kunye nolwazi lweziseko, kunokwenzeka ukusebenzisa abalawuli ukuzisa abalinganiswa ngokufanelekileyo. Ungalibazisi ukuphonononga kunye nokulinga ngeendlela ezahlukeneyo kunye nobuchule bokufumana ezona ziphumo zibalaseleyo zoopopayi bakho!
Ukuqukumbela, i-Character Animator inikezela ngoluhlu olubanzi lweenketho zokulawula ukukhohlisa abalinganiswa ngokuchanekileyo nangokufanelekileyo. Aba balawuli bavumela oopopayi ukulawula ngokulula inkangeleko yobuso yabalinganiswa, iintshukumo zomzimba, kunye nezijekulo ngexesha lokwenyani. Ukusuka kubalawuli abasisiseko, njengekhibhodi kunye nemouse, ukuya kubalawuli abaphezulu, njengamacwecwe emifanekiso kunye nezixhobo ze-MIDI, abasebenzisi banakho ukukhetha umlawuli ohambelana neemfuno zabo kunye nezinto abazithandayo. Oku kuququzelela ukuyilwa kolwelo kunye noopopayi bokwenyani, ukubonelela ngenqanaba elingazange libonwe ngaphambili lokusebenzisana. Ngojongano olubonakalayo kunye neenketho ezinokwenziwa ngokwezifiso, i-Character animator iba sisixhobo esinamandla soopopayi ekusebenzisaneni nabalinganiswa benyani. Ke, abo bafuna isisombululo esiguquguqukayo nesiguquguqukayo sokuqhuba iiprojekthi zabo zoopopayi baya kufumana umhlobo oyimfuneko kwi-Character Animator.
NdinguSebastián Vidal, injineli yekhompyuter ethanda itekhnoloji kunye ne-DIY. Ngaphaya koko, ndingumdali we tecnobits.com, apho ndabelana ngee-tutorials ukwenza itekhnoloji ifikeleleke kwaye iqondeke kumntu wonke.