- Uguqulo lwe-2D ukuya kwi-3D lunezicelo kushicilelo lwe-3D, imidlalo yevidiyo, kunye nolwakhiwo.
- Kukho izixhobo ezininzi ezinje ngeMeshroom, Dreamina kunye neBlender ukwenza olu guqulelo.
- Izisombululo ezisekelwe kwi-AI ziququzelela inkqubo yokuguqulwa ngaphandle kwesidingo solwazi oluphambili.
- Ezinye iindlela zifuna ucofo olongezelelweyo ukuze ufumane iziphumo ezizezona zilungileyo.

Yenza imifuziselo ye-3D kwimifanekiso ye-2D Itekhnoloji enomdla eyandayo inezicelo ezininzi kumacandelo ahlukeneyo (imidlalo yevidiyo, impresión 3D, oopopayi, uyilo…). Enkosi kwinkqubela phambili kwi kukubhadla okungeyonyani y isoftware ekhethekileyo, ummangaliso wokuguqula umfanekiso osicaba ube yimodeli enemigangatho emithathu kulula kunangaphambili. Awudingi nokuba nolwazi oluphambili kwimodeli ye-3D.
Kweli nqaku, siza kuphonononga ngokweenkcukacha indlela yokuguqula imifanekiso ye-2D kwiimodeli ze-3D usebenzisa izixhobo ezahlukeneyo kunye neendlela. Ukongeza, siya kuhlalutya i iingenelo kunye nezinto ezingeloncedo yokhetho ngalunye ngoko ungakhetha eyona ifanele iimfuno zakho.
Kutheni uguqula imifanekiso ye-2D kwiimodeli ze-3D?
Ukudala imodeli ye-dimensional emithathu ukusuka kumfanekiso ine múltiples aplicaciones kwiinkalo ezahlukeneyo. Ukusuka kuyilo lwegraphic ukuya kushicilelo lwe-3D, ifilimu kunye noyilo, olu guqulelo lukuvumela ukuba uthathe imizobo okanye iifoto ukuya kwinqanaba elitsha.
Estos son algunos de los usos más comunes kobu buchwepheshe bumangalisayo:
- Impresión 3D: Ivumela uyilo ukuba lwenziwe kwizinto ezibonakalayo ukusuka kwimizobo okanye kwimifanekiso.
- Oopopayi kunye nemidlalo yevidiyo: Iququzelela ukuyilwa kweemodeli zehlabathi zedijithali.
- Uyilo kunye nobunjineli: Ukuguqula izicwangciso zibe yimodeli esebenzisanayo.
- Marketing y branding: Ukudalwa kwezinto ezithathu-ntathu zokuthengisa.
Le yimizekelo embalwa esele isetyenzwa namhlanje, kodwa iteknoloji yokudala imodeli ye-3D ihlala iguquka, ngoko ke kulindeleke ukuba kwixesha elizayo elingekude kakhulu siya kukwazi ukubona izicelo ezintsha nezimangalisayo kwiindawo ezininzi.
Iindlela zokuguqula imifanekiso ye-2D ibe yimodeli ye-3D
Kodwa lwenziwa njani olu tshintsho? Kukho izixhobo ezahlukeneyo kunye neendlela zokuguqula imifanekiso eyisicaba ibe yimodeli enamacala amathathu, ukusuka software de fotogrametría kude kube soluciones basadas en inteligencia artificial. Ngezantsi lukhetho oluphawuleka kakhulu:
1. Ukusebenzisa iPhotogrammetry ngeMeshroom
IMeshroom sisixhobo sesoftware sasimahla nevulelekileyo esebenzisa ifotogrammetry ukwenza okanye ukwenza imifuziselo ye-3D kwiifoto. Le ndlela iquka ukuthabatha imifanekiso emininzi yento kwii-engile ezahlukeneyo., ukuvumela isoftware ukuba yenze imodeli yevolumetric ngobunzulu kunye neenkcukacha.
Iingenelo:
- Isoftware esimahla nefikelelekayo.
- Ivumela ukufumana iimodeli ezineenkcukacha kakhulu.
Iingxaki:
- Ifuna iifoto ezisemgangathweni kunye nezixa ezikhulu.
- Inkqubo yokuvelisa imodeli inokucotha.
2. Ukuguqulwa okusekelwe kwi-AI kunye nezixhobo ezifana ne-Dreamina
Izixhobo ezisekelwe kubukrelekrele bokwenziwa ziye zaguqula ukuguqulwa kwemifanekiso kwiimodeli ze-3D. Iiplatforms ezifana Dreamina (njengomzekelo, umfanekiso ongentla) ikuvumela ukuba uguqule imifanekiso ngocofa nje okumbalwa, usebenzisa ii-algorithms eziphambili ukwenza iimodeli ze-3D, oko kukuthi, i-dimensional emithathu, ngokusekelwe kubunzulu kunye neekhonto zomfanekiso wokuqala.
Iingenelo:
- Inkqubo ezenzekelayo kunye nekhawulezayo.
- Akukho lwazi luphambili lwemodeli olufunekayo.
Iingxaki:
- Iimodeli zinokufuna ukuhlelwa okongeziweyo kwesoftware.
- Ixhomekeke kwiiseva zelifu, ezinokunciphisa ukusetyenziswa kwayo.
3. Ukusebenzisa isoftware yomfuziselo we-3D njengeBlender
Blender Sesinye sezona zixhobo zinamandla ezikhoyo ngoku ekudaleni imifuziselo ye-3D. Nangona ingenawo umsebenzi wokuguqula ngokuzenzekelayo, isivumela ukuba senze imifuziselo enemigangatho emithathu ukusuka kwimifanekiso ye-2D sisebenzisa. ubuchule bokucwangcisa kunye i-extrusion. Ngamanye amazwi, ivumela ukuba senze izinto ezineeprofayili ezinqamlekileyo ezinqamlekileyo ngokutyhala iintlobo ezithile zemathiriyeli.
Iingenelo:
- Ukwenziwa ngokwezifiso okuphezulu kunye nolawulo lwemodeli.
- Isimahla kunye nomthombo ovulekileyo.
Iingxaki:
- Ifuna ulwazi oluphezulu lwemodeli ye-3D.
- Inkqubo yezandla enokuthi icothe.
Ithuba lokubamba ubuchule bokwenza iimodeli ze-3D ngokuguqula Imifanekiso ye-2D ivuliwe amathuba amatsha kumacandelo ngamacandelo. Ukusuka kubugcisa bedijithali ukuya kwimveliso yoshishino, obu buchwepheshe buvumela ukuba kwenzeke iimodeli ngokuchanekileyo kwaye ngokukhawuleza ngaphandle kwesidingo sezakhono zoyilo oluphezulu lwesithathu.
Ukuba unomdla wokuphonononga ezi zixhobo zokwenza iimodeli ze3D, sicebisa ukuba uzame iindlela ezahlukeneyo ezithiwe thaca apha kwaye ufumanise ukuba yeyiphi eyona ifanele iimfuno zakho kunye neeprojekthi.
Bona kwakho: Animales 3D de Google
Umhleli okhethekileyo kwitekhnoloji nakwimiba ye-intanethi eneminyaka engaphezu kweshumi yamava kumajelo osasazo edijithali. Ndisebenze njengomhleli kunye nomdali womxholo we-e-commerce, unxibelelwano, ukuthengisa kwi-intanethi kunye neenkampani zentengiso. Ndibhale kwakhona kwiiwebhusayithi zezoqoqosho, ezemali kunye namanye amacandelo. Umsebenzi wam ukwangumnqweno wam. Ngoku, ngamanqaku am kwi Tecnobits, Ndizama ukuhlola zonke iindaba kunye namathuba amatsha ukuba ihlabathi lobuchwepheshe lisinika yonke imihla ukuphucula ubomi bethu.
