Intshayelelo
NGWEVU ngumdlalo weqonga wevidiyo ophuhliswe sisitudiyo saseSpain iNomada Studio eyasungulwa ngo-2018. Lo mdlalo ufumene ukuqondwa ngokubanzi kuyilo lobugcisa kunye nokubalisa ngokweemvakalelo. Nangona kunjalo, ukuqonda ngokwenyani amava abonelelwa yi-GRIS, kubalulekile ukuqonda ukuba yeyiphi eyona njongo iphambili kweli nqaku, siza kuphonononga ngokweenkcukacha injongo Nge-GRIS, ihlalutya indlela ekwazi ngayo ukuhambisa iimvakalelo ngesitayile sayo sokubonwayo kunye nobuchwephesha bomdlalo.
1. Eyona njongo yeGRIS: Phonononga kwaye unxibelelane neemvakalelo ngokusebenzisa amava omdlalo
Eyona njongo iphambili ye-GRIS, umdlalo wevidiyo owaziwayo ozimeleyo, yi ukuphonononga kunye nokunxibelelana kweemvakalelo nge amava okudlala. Iphuhliswe nguNomada Studio, lo mdlalo ugqamile ngenxa yawo indlela yobugcisa kunye nekhono layo lokuvusa iimvakalelo ezinzulu kubadlali.
Ngaphakathi kwe-GRIS, abadlali baqala uhambo lweemvakalelo kunye ne-protagonist, ibhinqa eliselula elihamba ngamanqanaba ahlukeneyo obomi bakhe kulo lonke umdlalo, baya kujongana imingeni yokusingqongileyo kunye neephazili ebonisa imiqobo esijongene nayo ekukhuleni kwethu.
Abaphuhlisi be GRIS basebenzise ulwimi olubonwayo noluvakalayo Ikhethekile ukuntywilisela abadlali kwihlabathi leemvakalelo. Njengoko behambela phambili kumdlaloImibala ifumana ubunzulu obukhulu kwaye umculo uba namandla ngakumbi, ugxininisa iimvakalelo ezenziwa ngumlinganiswa oyintloko. Ngala mava asebenzisanayo, i-GRIS ifuna qhagamshela umdlali neemvakalelo zakhe kwaye ubavumele ukuba bacinge kuhambo lwabo lweemvakalelo.
2. Ingxelo yoBugcisa ye-GRIS: Indlela ebukekayo yokubalisa ibali elichukumisayo
Injongo ye-GRIS, umdlalo wevidiyo ophuhliswe nguNomada Studio, kukuhambisa amava eemvakalelo ngebali lawo lobugcisa. Endaweni yokuxhomekeka kwincoko okanye kwisicatshulwa, i-GRIS isebenzisa ulwimi olubonakalayo olunamandla oluhambelana nabadlali. Ngemibala eyahlukeneyo kunye neemilo, umdlalo uyakwazi ukuvuselela iimvakalelo kunye neemvakalelo kubadlali, ubathathe kuhambo lokuzibona kunye nokuphucula umntu. Ngokudibanisa iqonga kunye nezinto zepuzzle, i-GRIS ngobuhle nangokucacileyo imele imiceli mngeni yeemvakalelo kunye nemiqobo ejongene nomlinganiswa oyintloko.
Ingxelo ye-GRIS yakhiwe ngoluhlu lwezigaba ezibonakalayo ezimele amaxesha ahlukeneyo yembali womlinganiswa oyintloko. Ukusuka ekuphulukaneni nelizwi ukuya kukhangelo lwakhe lokuphiliswa, umdlalo usebenzisa ipleyiti yombala ukubonisa imo yeemvakalelo zomlinganiswa oyintloko, ukusuka kwiithowuni ezingwevu nezimnyama ukuya kwimibala edlamkileyo nedlamkileyo. Njengoko umdlali eqhubela phambili kumdlalo, izinto ezintsha ezibonwayo ziyavulwa kwaye iileya ezintsha zebali ziyatyhilwa. Oku kuqhubela phambili okubonakalayo kunceda ukuqinisa uxhulumaniso lweemvakalelo phakathi komdlali kunye nomdlalo, ukubantywilisela kumava kunye nokwenza inxalenye yohambo lwe-GRIS.
I-GRIS ikwaphawuleka ngokukwazi kwayo ukumela ngokugqibeleleyo izifundo ezintsonkothileyo ngokusebenzisa isitayile sobugcisa esincinci. Ukulula koyilo kunye noopopayi kuvumela umdlali ukuba enze iprojekthi yeemvakalelo zabo kunye nokutolika. kwimbali.Umculo kunye nesandi ngomnye umba ombindi womdlalo, oncedisana nengxelo ebonwayo kunye nokongeza iileya ezongezelelweyozobunzulu bovakalelo. Ngokudibeneyo, ibali lobugcisa le-GRIS lidala amava antywilayo acela umngeni kwimida yokubaliswa kwamabali. kwimidlalo yevidiyo.
3. Inqanaba kunye noyilo lwepuzzle: Ulungelelwaniso phakathi komngeni kunye namava okudlala okumanzi
NGWEVU Luhambo olumangalisayo lweemvakalelo oludibanisa ubugcisa kunye nomculo kwindawo yamaqonga kunye neepuzzle. Kulo mdlalo, i inqanaba kunye noyilo lwepuzzle Idlala indima ebalulekileyo kumava omdlali ngokubanzi Eyona njongo iphambili ye-GRIS kukufumana ulungelelwaniso olugqibeleleyo phakathi komceli mngeni kunye namava okudlala okumanzi.
Uyilo lwamanqanaba eGRAYI lusekelwe kwi-a ukuqhubela phambili ngokuthe ngcembe yobunzima. Amanqanaba okuqala enzelwe ukuba abadlali baziqhelanise nolawulo olusisiseko kunye noomatshini bomdlalo. Njengoko beqhubela phambili, amanqanaba aya esiba ngumngeni ngakumbi, enikezela ngemiqobo emitsha kunye neepuzzle ezintsonkothileyo.
Amava omdlalo agudileyo kwi-GRIS aphunyezwa ngothotho lwe iinguqu ezigudileyo phakathi kwamanqanaba kunye neepuzzle. Injongo kukuntywilisela umdlali kwihlabathi elihle nelivuselelayo, ngaphandle kokuphazamiseka ngesiquphe okanye imiqobo eyophula umoya womdlalo. Amanqanaba enzelwe ukuba ukuqhubela phambili kuyindalo, evumela abadlali ukuba baqhubele phambili ngomdlalo. Ukongeza, iindlela zoyilo ezingangqameneyo zisetyenziselwa ukubonelela ngeendlela ezininzi kunye namathuba, ukongeza kwimvakalelo yolwelo yomdlalo.
4. Isandi kunye nesandi: Ukubaluleka komsindo ontywilayo ekudaleni umoya
Isandi kunye nesandi sidlala indima ebalulekileyo ekudaleni umoya emoyeni Umdlalo weGRAY. Ezi zinto zingundoqo ekuntywiliseleni umdlali kwihlabathi elibonakalayo nelivuselelayo ngokweemvakalelo. Enkosi kukhetho lomculo olunononophelo kunye neziphumo zesandi ezifihlakeleyo kodwa ezinempembelelo, amava antywilayo e-audiovisual aveliswa ahambelana ngokukodwa nebali lomdlalo.
La isandi somculo I-de I-GRIS yenziwe ngononophelo ukubonisa imo yomzuzu ngamnye womdlalo. Umculo, kunye nomxube wawo weengoma ezicekethekileyo kunye namaxesha okuxinana ngokweemvakalelo, udala unxibelelwano olunzulu nabadlali, ubathutha ubase kwihlabathi lobuhle kunye nosizi. Icwecwe ngalinye lomculo lenzelwe ukuzalisekisa izinto ezibonwayo kunye nokudlulisa imvakalelo ethile, nokuba kukuzola, ithemba okanye unxunguphalo.
Ukongeza kumculo, i iziphumo zesandi dlala indima ebalulekileyo ekudaleni umoya weGRAY. Izandi ze-Ambient, ezinjengokuvuthuza ngomoya opholileyo okanye amanzi aqukuqelayo, ntywilisela umdlali kwiindawo ezahlukeneyo zomdlalo kunye negalelo kwimvakalelo yokuntywiliselwa Iziphumo zomsindo zikwasetyenziswa ngendlela enobuchule yokugxininisa izenzo eziphambili kunye namaxesha, njengesandi seenyawo zomlinganiswa oyintloko. okanye ingxolo yokutshatyalaliswa kwemiqobo, ukongeza inqanaba elongezelelweyo lokwenyani kunye nobunzulu kumava okudlala.
5. Umdlalo kunye nokulawula oomatshini: I-intuitive kwaye ilula ukuvumela unxibelelwano olukhulu lweemvakalelo kunye nomlinganiswa
Umdlalo ocacileyo kunye nokulawula oomatshini: Enye yeenjongo eziphambili ze-GRIS kukubonelela ngolwelo kunye namava okudlala afikelelekayo. Ukufezekisa oku, iqela lophuhliso ligxile ekuyileni ubuchwephesha bomdlalo obuvumela abadlali ukuba banxibelelane ngokwendalo nehlabathi lomdlalo. Oku kuguqulela kulawulo olulula nolulula ukufunda, okwenza kube lula ukuzintywilisela kumdlalo kunye nokunxibelelana ngokweemvakalelo nomlinganiswa ophambili.
Unxulumano ngokweemvakalelo nomlinganiswa: I-GRIS ifuna ukuvelisa unxibelelwano olunzulu ngokweemvakalelo phakathi kwabadlali kunye nomlinganiswa abawulawulayo. Ngoyilo olubalisayo kunye nobugcisa, umdlalo ufuna ukudlulisa iimvakalelo kunye nokubalisa ibali ngaphandle kwamagama I-mechanics yomdlalo kunye nolawulo lwenziwe ngendlela evumela uxhulumaniso olukhulu lweemvakalelo kunye nomlingiswa, okwenza abadlali bazive bebandakanyeka ngakumbi kuhambo lwabo ihlabathi leGRIS.
Ukulula ukuqinisa amava: Ubulula bomdlalo we-mechanics kunye nolawulo alwenzi kube lula ukufunda kuphela, kodwa lukwanceda ukuqinisa amava okudlala. Ngokususa ukuntsonkotha okungafunekiyo, i-GRIS ilawula ukudala indawo apho abadlali banokugxila kwibali kunye neemvakalelo ezihanjiswayo.
6. Imixholo ephambili eshukuxwa yi-GRIS: Uphuculo lomntu, ilahleko kunye nethemba
7. Iingcebiso zokuyonwabela ngokupheleleyo i-GRIS: Zintywilisele kumava kwaye ubeke ingqalelo kwiinkcukacha ezifihlakeleyo.
Jonga umhlaba omangalisayo we-GRIS:
I-GRIS ngamava anovakalelo kunye nokubonakalayo okumangalisayo okwenzelwe ukuntywilisela kwihlabathi lobuhle kunye nentsingiselo. Ukufumana okuninzi kula mava akhethekileyo, kubalulekile ukuba uthathe ixesha lokuphonononga zonke iikona zomdlalo. Fumanisa imekobume ye-surreal kunye ne-dreamscapes ezivezwa kwinqanaba ngalinye, musa ukungxamela ukuqhubela phambili, thatha ixesha lokucamngca ngeenkcukacha ezifihlakeleyo kwaye uyonwabele umculo omnandi ohamba nomdlalo.
Jonga ibali elichuliweyo:
Ibali le-GRIS liyakhula ngaphandle kokusetyenziswa kwamagama okanye incoko, ngemifanekiso kunye nokutolika komntu. Qwalasela kwaye ucamngce ngeziganeko neemeko ukuba ufumana at kwinqanaba ngalinye. Nika ingqalelo kwiisimboli ezibonakalayo kunye notshintsho lweemvakalelo zomlinganiswa oyintloko. Zibuze ukuba umboniso ngamnye okanye umlinganiswa ngamnye unokumelwa yintoni, nto leyo evumela ibali ukuba libe lihambo oluzicingelayo kunye nolusondeleyo.
Nxibelelana neenkcukacha ezifihlakeleyo:
I-GRIS izele ziinkcukacha ezincinci kunye nobuqili obutyebisa amava okudlala. Nika ingqalelo kubo kwaye ufumanise indlela yokusebenzisana nabo, nokuba iyasebenzisana nezinto ezikummandla okanye ukuphuhlisa izakhono ezintsha. Jonga imeko nganye ngononophelo, njengoko ezinye iinkcukacha zinokuvula iindlela ezifihlakeleyo okanye imivuzo eyongezelelweyo. Ungaphoswa naziphi na iigugu ezifihliweyo!
8. GRAY as art: Lo mdlalo wevidiyo uligqitha njani icandelo lolonwabo
GEZA yi umdlalo yevidiyo oshiye uphawu olunzulu kushishino lokuzonwabisa. Endaweni yokugxila kulonwabo nakulonwabo kuphela, i-GRIS ikwazile ukudlula eli nqanaba libe yinyani ubugcisa obusebenzisanayo. Ngobuhle bayo obubonakalayo, umculo ochukumisayo, kunye nebali lembongi, GRIS ibonelela ngamava awodwa kunye nanzulu ajolise kuyo. phonononga iimvakalelo kunye nobuhle. Lo mdlalo wevidiyo usuka kude kwiindibano kwaye ungene kwihlabathi lobugcisa, unyusa umgangatho wemidlalo yevidiyo ukuya kwiindawo eziphakamileyo.
El Injongo ephambili ye-GRIS Asikokonwabisa nje umdlali, kodwa kukuchukumisa intliziyo nengqondo yakhe. Njengoko umdlali eqala le adventure, badibana ne-protagonist ehamba kwinkqubo yentlungu kunye nokulahlekelwa. Umdlalo ulungelelanisa kwaye udibana nebali, uvumela umdlali ukuba abe namava okuqala amanqanaba osizi ukuba umlinganiswa oyintloko adlule. I-GRIS icela umngeni kwimida yokuba unokuba yintoni umdlalo wevidiyo, ikhuthaza umdlali ukubonakalisa amava kunye neemvakalelo zakhe.
Ubuhle be-GRIS bulele ekukwazini ukunxibelelana nomdlali imifanekiso enomtsalane y iimpawu ezivuselelayo. Njengoko umdlali eqhubela phambili kumanqanaba ahlukeneyo, kutyhilwa imihlaba eyahlukeneyo kunye neendlela zobomi ezimele izafobe ezibonwayo. iimvakalelo zabantuWonke umngeni umdlali awoyisayo kwaye wonke ucango oluvulayo lusisikweko se ukuphuculwa komntu nokukhula ngokweemvakalelo. I-GRIS ngumsebenzi wobugcisa osebenzayo ocela umngeni kumdlali ukuba ajonge ngaphaya komphezulu kwaye afumane intsingiselo enzulu.
9. Impembelelo yeemvakalelo ye-GRIS kubadlali: Amava avuselela ukucinga kunye novelwano
Amava e-GRIS anconyiwe ngempembelelo yawo yeemvakalelo kubadlali, abazifumana bentywiliselwe kuhambo lokuzicingela oluvuselela imbonakalo kunye novelwano ngebali layo elibambekayo kunye noyilo olumangalisayo lobugcisa, umdlalo uyakwazi ukudlulisa uluhlu olubanzi lweemvakalelo, uxhokonxa ubunzulu. unxibelelwano nabadlali.
Enye yeenjongo eziphambili ze-GRIS yile velisa amava amema ukucamngca. Njengoko abadlali beqhubela phambili kumdlalo, badibana nezafobe ezimele iziganeko zobomi. ubomi bokwenyani kunye neemeko zeemvakalelo ezinzima. Le ndlela yodwa ayiboneleli nje ngebali elibandakanyayo, kodwa ikwakhokelela abadlali ukuba babonakalise ukukhula kwabo buqu kunye namava abo ngokweemvakalelo.
Omnye umba ongundoqo wamava e-GRIS kukukwazi kwayo vusa uvelwano. Ngomculo, imifanekiso kunye nokusebenzisana nabalinganiswa, umdlalo ulawula ukudala uxhulumaniso lweemvakalelo phakathi kwabadlali kunye ne-protagonist. Olu nxibelelwano lukhuthaza uvelwano kunye nokuqonda imingeni kunye nokuzabalaza komlinganiswa oyintloko ngexesha lohambo lwakhe. Luvelwano olu luvumela abadlali ukuba bantywiliselwe ngokupheleleyo ebalini kwaye bazive benxibelelene ngokwasemoyeni kuyo yonke impumelelo kunye nobunzima umlinganiswa ajongana nabo.
10. Ilifa leGRIS: Ibhenchmark kushishino lomdlalo wevidiyo ngokumalunga nobuhle kunye nokubalisa ngokweemvakalelo.
Eyona njongo iphambili NGWEVU kukubonelela abadlali ngamava eyodwa kunye neemvakalelo ngokusebenzisa yayo ubuhle obubonakalayo kunye neyakhe ibali elinovakalelo. Umdlalo ubalasele kushishino lomdlalo wevidiyo ngokugxila ubugcisa obubonakalayo kunye ne ubunzulu beemvakalelo eyidluliselayo, ibe sisalathiso esiyinyani kule miba.
Ngokuphathelele yakhe ubuhle, GRIS ngumdlalo owakhiwe ngawo imifanekiso emihle ikhuthazwe yimizobo kunye nobugcisa bale mihla. Isetingi ngasinye kunye nomlinganiswa yilwe ngononophelo ukubonisa a amava abonakalayo amangalisayo, egcwele imibala edlamkileyo kunye neyahlukileyo. Iinkcukacha ezicokisekileyo zivumela abadlali ukuba bazintywilisele kwihlabathi elikhethekileyo kunye ne-surreal, elikhupha iimvakalelo ezahlukeneyo kunye neemvakalelo njengoko umdlalo uqhubeka.
Kodwa i-GRIS ayigqamanga nje kuyo icandelo elibonakalayo, kodwa nakwimeko yayo ibali. Umdlalo uxela enye Ibali elithe cwaka ephuhla ngamaxesha okudlala, imifanekiso kunye nomculo. Isicwangciso, nangona singaboniswanga ngokucacileyo, sine a ifuthe elinzulu ngokweemvakalelo kubadlali. Njengoko ibali liqhubeka, izifaniso y iintsingiselo ezifihlakeleyo, ukuvumela umdlali ngamnye tolika y qhagamshela kunye nomdlalo ngendlela yobuqu.
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