I-Ghost of Tsushima: Ibali, indlela yokudlala, nokunye okuninzi

Uhlaziyo lokugqibela: 24/09/2023

Isiporho saseTsushima sisenzo kunye nomdlalo wevidiyo ophuhliswe sisitudiyo seSucker Punch Productions. Ikhutshwe ngoJulayi ka-2020, ngokukhawuleza yaba ngomnye wemidlalo edumileyo enyakeni, ngenxa yebali layo elintywilayo⁢, umdlalo onomtsalane odlalayo kunye nehlabathi elityebileyo elivulekileyo⁢ eliphefumlelwe yi-feudal Japan. Kweli nqaku, siza kuphonononga nzulu iyelenqe, umdlalo odlalwayo, kunye nokunye okuninzi kwalo mdlalo unomdla.

El argumento Isiporho sikaTsushima silandela ibali likaJin Sakai, umsami okhaliphileyo olwela ukukhusela isiqithi sakowabo, iTsushima, ekuhlaselweni kweMongol ngonyaka we-1274. Iyelenqe lenzeka phakathi kwemfazwe enkulu, apho uJin kufuneka enze izigqibo ezinzima. kwaye anikele ngembeko yakhe ye-samurai ukuze abe "yi-Phantom", igorha elidumileyo elizimisele ukusebenzisa nayiphi na indlela eyimfuneko ukoyisa iintshaba zakhe.

Indlela yokudlala evela kwiGhost of Tsushima Ngobunye bamandla ayo amakhulu. Umdlalo unikezela ngamava okulwa abukhali kunye ne-visceral, apho abadlali banokukhetha phakathi komlo wekrele wesintu okanye bathathe indlela efihlakeleyo yokuphelisa iintshaba zabo. Ukongeza kumlo, unokujonga umhlaba omkhulu womdlalo xa ukhwele ihashe, ugqibezele iikowuti zecala, ⁢usebenzisana ⁤nabalinganiswa abangadlalekiyo, kunye nokuvula izakhono kunye nophuculo ukwenza indlela yokudlala kaJin.

Enye yezona zinto zibalaseleyo ngoMoya weTsushima yile ihlabathi elivulekileyo.⁣ Umdlalo uphinda wenze i-Japan ye-feudal ngokweenkcukacha ezinkulu, kunye nembonakalo-mhlaba enomtsalane,⁤ iidolophu ezintle kunye nomoya onzulu. Ukusuka kwiintaba eziphakamileyo ukuya kumasimi e-bamboo, yonke ikona yehlabathi ye-Tsushima igcwele ubomi kwaye inikezela ngamathuba amaninzi okuhlola kunye nokufumana iimfihlo ezifihliweyo. Ukongeza, umdlalo unenkqubo yemozulu eguqukayo kunye nomjikelo wemini nobusuku, onceda ukudala amava abonakalayo amangalisayo.

Isishwankathelo, isiporho eTsushima ngumdlalo odibanisa ibali elitsala umdla, umdlalo oqinileyo, kunye nelizwe elivulekileyo elimangalisayo. Ngeyelenqe layo elichulumancisayo eligcwele ukujija, inkqubo yalo yokulwa ecela umngeni kunye nomoya wokuntywila, lo mdlalo uzimise njengomnye wemidlalo ebalulekileyo kubathandi. imidlalo yevidiyo isenzo kunye ne-adventure. Ukuba ungumntu othanda iSamurai, imbali yaseJapan okanye ukonwabela nje umdlalo olungileyo, awunakuphoswa lithuba lokungena kwihlabathi elinomdla leGhost of Tsushima.

Umgca webali likaGhost waseTsushima

Argumento:

Ingxoxo ka Isiporho saseTsushima Isibeka kwi-feudal yaseJapan ngenkulungwane ye-13, ngexesha lokuhlasela kweMongol Khan. Sithatha ulawulo lukaJin Sakai, isamurai ekhaliphileyo ejongene nongquzulwano lwangaphakathi: landela izithethe kunye nekhowudi yembeko yesamurai okanye wamkele amaqhinga amatsha kwaye ube sisiporho esithe cwaka. Njengoko ilizwe lakowabo litshatyalalisiwe kwaye nentsapho yakhe yatshatyalaliswa, uJin kufuneka asebenzise bonke ubuchule bakhe njengegorha lokukhulula uTsushima kumabanjwa otshaba.

Umdlalo:

Indlela yokudlala Isiporho saseTsushima Iphawulwa ngelizwe elikhulu nelineenkcukacha elivulekileyo elimema ukuhlola. Njengoko uJin ejikeleza isiqithi saseTsushima, uya kuba nakho ukuthatha inxaxheba kwizinto ezininzi ezahlukeneyo, ukusuka kwiimfuno eziphambili kunye necala ukuya kukudibana kotshaba kunye neziganeko ezinamandla. emhlabeni. Umlo usekwe⁤ kubugcisa bekarati baseJapan, esivumela ukuba sisebenzise ikatana kunye nezinye izixhobo zemveli ukoyisa iintshaba zethu. Ukongeza, sinokuthatha iqhinga elifihlakeleyo, sisebenzisa izixhobo ze-ninja kunye nobuchule bokutyibilika emthunzini kwaye sisuse iintshaba zethu ngaphandle kokubhaqwa.

Okuninzi:

Kodwa Isiporho saseTsushima Igqitha ngaphaya kokunikezela ngeyelenqe elonwabisayo kunye nomngeni wokudlala umdlalo. Umdlalo ubonelela ngesetingi enika umdla kunye neneenkcukacha ezininzi, ezinembonakalo yomhlaba entle, iilali zemveli kunye neetempile zamandulo ezisintywilisela kumoya weJapan yakudala. Ukongeza, inenkqubo yokuqhubela phambili evumela ukuba sivule izakhono ezintsha kunye nophuculo njengoko sihambela phambili ebalini, okusivumela ukuba silungise umlinganiswa wethu kwaye siwulungelelanise nendlela yethu yokudlala esiyithandayo. Ngokuqinisekileyo, Isiporho saseTsushima ngamava awodwa adibanisa ibali elitsalayo, umdlalo odlalayo onika umdla kunye nehlabathi elinika umdla ukusinika iiyure zolonwabo kunye ne-adventure.

Umdlalo ontywilayo kunye nonamandla

:

Umoya weTsushima ngumdlalo obonelela nge. Ukusukela oko umdlali entywiliselwa kumdlalo wehlabathi, bazifumana bengqongwe yindawo entle ebonakala ngathi iyaphila. Ingqwalasela kwiinkcukacha kwimbonakalo-mhlaba, izilwanyana kunye nezityalo, kunye nendlela ezinxibelelana ngayo nomlinganiswa ophambili, idala imvakalelo yokwenyani kwaye yenza umdlali azive eyinxenye yokwenene yeli bali libalulekileyo.

Indlela yokudlala kuMoya weTsushima Iyaguquguquka kwaye iguquguquka. Umdlali unokukhetha phakathi kweendlela zokulwa ezahlukeneyo, ezinjengokulwa okanye ukulwa ngokuthe ngqo, kuxhomekeke kukhetho lwabo okanye imeko abakuyo. Ukongeza, umdlalo ubonisa inkqubo yokuqhubela phambili evumela umdlali ukuba aphucule izakhono zabo kwaye avule iindlela ezintsha njengoko beqhubela phambili. kwimbali. Oku kunika umdlali inkululeko yokwenza indlela yakhe yokudlala kwaye aziqhelanise nesimbo sakhe somntu⁤.

Umxholo okhethekileyo- Cofa Apha  Ungayilungisa njani ingxaki yeakhawunti yePS5 evaliweyo

Ngokufutshane, isiporho seTsushima sibonelela ⁤ esintywilisela umdlali kwihlabathi elidlamkileyo neligcwele intshukumo.⁣ Ukuqwalaselwa kweenkcukacha kwimizobo kunye nokunxibelelana nokusingqongileyo, kunye nokuziqhelanisa nezimbo zokulwa kunye nenkqubo yokuqhubela phambili, yenza lo mdlalo ngamava awodwa kwaye awulibaleki kubathandi besenzo kunye nohambo.

Uphononongo olunzulu lwemephu yeTsushima

Imephu ye-Tsushima, esona sicwangciso siphambili se-Ghost, ye-Tsushima, lihlabathi elikhulu elivulekileyo eligcwele iinkcukacha kunye neemfihlo⁢ zokufumana. Ngokwandiswa kwemilinganiselo emikhulu, lo mmandla wohlulwe ngokwemimandla eyahlukeneyo ebonelela ngeendawo ezahlukeneyo zomhlaba kunye nokusingqongileyo. Ukusuka kumahlathi ashinyeneyo kunye neentaba eziphakamileyo ukuya kumasimi eentyatyambo kunye neelwandle ezintle, yonke ikona yemephu iyilwe ngobuchule ukuntywilisela kumoya wesiqithi saseJapan sakudala. Ukuhlola kubalulekile kwi-Ghost of Tsushima, njengoko kuya kukuvumela ukuba uvule amanqaku amatsha anomdla, ufumane izinto ezifihliweyo, kwaye uphucule izakhono zikaJin Sakai, i-protagonist yebali.

Ukongeza kwizinto ezibonwayo, imephu ye-Tsushima ikwanayo ne-interface yomsebenzisi esebenzayo eya kukunceda ujikeleze imeko ngaphandle komthungo. Uya kukwazi ukuseta iibhodi zabaphambili, khangela imenyu yobuthunywa, kwaye ufumane uhlaziyo lwexesha lokwenyani kwiziganeko ezenzeka emhlabeni. Njengoko ungena kwindawo, uya kufumana iinkampu ezahlukeneyo kunye neendawo zokuhlala apho unokunxibelelana nabemi bendawo kwaye ufumane ulwazi oluxabisekileyo malunga nemiceli mngeni kunye nemingeni ekulindeleyo. Ungalibali ukuyijonga rhoqo ukuze ungaphoswa nakuphi na ukuphonononga okanye amathuba okulwa.

Ukuphonononga kwisiporho saseTsushima akukhona nje ukunqumla imephu, kodwa malunga nokuzintywilisela kwimbali⁢ kunye nenkcubeko ye-feudal yakudala yaseJapan. Njengoko ufumanisa iindawo ezintsha kunye neekowuti ezipheleleyo, uya kufunda malunga nesiko lamaSamurai kunye nomzabalazo phakathi kwamaqela alwela ukulawula isiqithi. Zingene kwinkcubeko yakudala yaseJapan kwaye ubone ukuba izigqibo zakho ziyichaphazela njani ikamva leTsushima njengoko utyhila iimfihlakalo ezifihliweyo phantsi komphezulu wayo omhle kodwa unobungozi.

Ukulwa okuvuyisayo kunye nomngeni

Umoya womdlalo wevidiyo weTsushima sisihloko esiphuhliswe yiSucker Punch Productions eye yathimba uluntu lwemidlalo yayo Ibali elintywilayo kunye nomdlalo ocelomngeni. Esekwe ngonyaka we-1274 ngexesha lokuhlasela kweMongol eJapan, umdlalo ubalisa ibali likaJin Sakai, isamurai esilwela ukukhusela isiqithi sasekhaya kwimikhosi ehlaselayo. Ukusuka kumlo omkhulu wokusinda ukuya kungquzulwano lomntu omnye, yenye yeembalasane zalo mdlalo we-adventure.

Kwi-Ghost of Tsushima, abadlali baya kuba nethuba lokuphonononga umhlaba omkhulu ovulekileyo ogcwele iinkcukacha kunye nobuhle. Ukuzonwabisa okugqibeleleyo kwesiqithi saseTsushima Ngeendawo zayo ezintle zomhlaba, ukusuka kumahlathi ashinyeneyo ukuya kumasimi e-bamboo, ibonelela ngasemva ngokugqibeleleyo kungquzulwano oluqhubekayo. kumdlalo. Ngenkqubo yokulwa esekelwe kwisakhono kunye neqhinga, abadlali kufuneka baphumelele ikrele⁤ katana kunye⁤ ubugcisa obubulalayo⁢ bobusela ukuba boyise iintshaba zakhe. Ukongeza, baya kukwazi ukwenza ngokwezifiso isitayile sabo sokudlala ngezakhono ezahlukeneyo kunye nobuchule, okongeza icandelo lobuchule kungquzulwano.

I-Ghost of Tsushima ikwabonelela ngamava atyebileyo okubalisa, kunye nesakhiwo esinzulu kunye nabalinganiswa abakhumbulekayo. Abadlali baya kuntywila kwibali lembeko, idini, kunye nentlawulelo njengoko bekhapha uJin kumzamo wakhe wokuba "nguMoya weTsushima." Njengoko beqhubela phambili ngebali, baya kwenza izigqibo ezinzima iya kuchaphazela ukukhula komlinganiswa kunye nesiphumo seploti. Ngemizobo enomtsalane kunye nesandi esivuselelayo, umdlalo uthutha abadlali ukuya kwixesha le-feudal yaseJapan ngendlela ebalaseleyo.

Ukulungelelanisa umlinganiswa kunye nokuqhubela phambili

En Isiporho saseTsushima, abadlali banethuba lokwenza umlingiswa wabo kunye nenkqubela phambili kulo lonke uhambo lwabo kwi-feudal Japan. Eli nqaku liphambili lomdlalo livumela abadlali ukuba balungelelanise abo amava okudlala kwindlela yakho yokudlala oyithandayo kunye yenza umlinganiswa eyodwa kwaye yahlukile. Ukusuka kwinkangeleko yomzimba ukuya kwizakhono kunye nezixhobo, ukwenza umlingiswa ngokwezifiso kunika uluhlu olubanzi lweenketho zabadlali ukuba bazintywilisele kwihlabathi lomdlalo kwaye babe yintsomi yeSamurai Jin Sakai.

Umxholo okhethekileyo- Cofa Apha  Imidlalo yevidiyo engcono kakhulu kwimbali

La ukwenziwa ngokwezifiso komzimba Uyilo lomlinganiswa kwi-Ghost of Tsushima luneenkcukacha ezininzi kwaye luvumela abadlali ukuba bakhethe phakathi kweendlela ezahlukeneyo zesikrweqe se-samurai, iikimono zemveli, kunye neemaski ezikhuselayo. Into nganye yempahla ayichaphazeli nje ukubonakala komlingiswa, kodwa ikwabonelela ngeenzuzo ezongezelelweyo zokudlala. Umzekelo, isikrweqe esinzima⁢ sinokonyusa ukuchasana nokubetha kotshaba, ngelixa itunikhi efihlakeleyo iphucula ubufihlakeleyo kunye nezakhono zokuphepha. Abadlali banokwenza ngokwezifiso i-katana yabo kunye nesaphetha, bongeze uphuculo kunye nohlengahlengiso ukwandisa amandla abo okulwa.

La ukuqhubela phambili Uphuhliso loonobumba kwi-⁤Ghost of Tsushima lwenziwa ngenkqubo ⁤ yezakhono kunye nophuculo. Abadlali banokuvula izakhono ezitsha kunye nobuchule njengoko beqhubela phambili ngomdlalo kwaye bagqibezele iimishini. Ezi zakhono ziquka iintshukumo zokulwa ezikhethekileyo, izakhono eziphuculweyo ezifihlakeleyo, kunye nokukwazi ukusebenzisa izixhobo ezongezelelweyo kunye nezixhobo. Ukongeza, abadlali banokuphucula izibalo zabo ngokufumana kwaye bagqibezele iindawo ezifihliweyo kwihlabathi lomdlalo. Le nkqubela phambili yomlinganiswa inika abadlali imvakalelo yokufezekiswa kunye nokukhula njengoko bengena nzulu kwibali kunye nemingeni kaMoya weTsushima.

Umoya onomtsalane kunye noyilo olubonakalayo

I-Ghost of Tsushima ngumdlalo othabathe abadlali ngawo umoya kunye noyilo olubonakalayo iyachukumisa. Iinkcukacha ezicokisekileyo ekwenziwa ngayo ngokutsha iJapan ye-feudal kunye nomhlaba ochumileyo uvumela abadlali ukuba bazintywilisele ngokupheleleyo kweli lizwe lidumileyo. Ukukhanya okuguquguqukayo kunye neziphumo zemozulu eziyinyani zinceda ukwenza amava abonakalayo amangalisayo. Ikona nganye yemephu izaliswe zinkcukacha eziyilwe ngocoselelo, ukusuka kwiitempile ezinkulu ukuya kumasimi eentyatyambo zeecherry. Ngaphandle kwamathandabuzo, lo mdlalo ubeka umgangatho omtsha wobuhle obubonakalayo kwihlabathi lemidlalo yevidiyo.

Ukongeza kwimbonakalo yayo enomtsalane, iGhost of Tsushima ibonelela nge indlela yokudlala Abadlali abanomdla kunye nabahlukeneyo bangena kwizihlangu zikaJin Sakai, isamurai esilwela ukukhulula isiqithi sakhe kuhlaselo lwaseMongol. Ii-mechanics zokulwa zibukhali kwaye ziyanelisa, zivumela abadlali ukuba basebenzise iindlela ezahlukeneyo zokulwa kunye nezakhono zokulwa neentshaba zabo. Ukongeza kumlo, abadlali banokuphinda baphonononge ngokukhululekileyo umhlaba ovulekileyo obanzi, balandele iikowuti zecala, kwaye bafumane iimfihlo ezifihliweyo. Inkululeko kunye neenketho ezahlukeneyo ezinikezelwa sisiqinisekiso somdlalo⁢ amava awodwa kumdlali ngamnye.

I-Ghost ye-Tsushima ayiveleli nje umoya wayo kunye nokudlala umdlalo, kodwa ikwanayo ingxoxo enomtsalane. Ibali lilandela uhambo lukaJin njengoko ezabalaza phakathi kokugcina izithethe zeSamurai okanye ukusebenzisa amaqhinga achuliweyo ukujongana nabahlaseli. Lo mzabalazo wangaphakathi ukhokelela kumaxesha oxinzelelo olukhulu kunye nokuthatha izigqibo ezinzima, okwenza umdlali azive eneneni ebandakanyeka kwingxelo. Njengoko ibali liqhubela phambili, imixholo enzulu efana nembeko, ukunyaniseka, kunye nokuzincama nayo iyaphononongwa. Ekugqibeleni, i-Ghost of Tsushima ibonelela ngamava apheleleyo antywilayo adibanisa umoya onomtsalane, umdlalo onomdla kunye neyelenqe elinomdla.

Amava anzulu oviwayo

Umdlalo wevidiyo we-Ghost weTsushima uye wanconywa ngokubanzi ngenxa yawo . Ukusukela oko yakhutshwa ngoJulayi ka-2020, iye yabamba abadlali bemidlalo ngemizobo emangalisayo kunye noyilo lwesandi esinobuchule. Ukusetwa kwi-feudal yaseJapan ngexesha lohlaselo lweMongol, umdlalo uthutha abadlali ubase kwihlabathi eliqinisekileyo nelinamandla apho baya kujongana nemishini ecela umngeni kunye nomlo oqatha.

Enye yeempawu eziphambili ezinegalelo kwi ukuntywiliselwa ngokuvakalayo Isiporho saseTsushima lulonwabo lwayo olumangalisayo lokuma komhlaba kunye noyilo lweSiqithi saseTsushima. Abadlali banokuphonononga amasimi ashinyeneyo anengca, amahlathi ashinyeneyo, iilali ezintle, kunye neenqaba ezimangalisayo zeSamurai. Iinkcukacha zemizobo zinomtsalane, ukusuka kumagqabi acekeceke awayo ukusuka kwimithi ukuya kukwakheka kwezakhiwo zakudala. Oku kudala imeko ebukekayo neyinyani ehambisa abadlali kwihlabathi lomdlalo.

Enye inkalo enegalelo kwi of Ghost of Tsushima sisandi sayo kunye nesandi. Umculo wokuqala waqanjwa ngu-Ilan Eshkeri kunye noShigeru Umebayashi, abaqambi befilimu abadumileyo ababini. Amanqaku abonisa ngokugqibeleleyo umoya womdlalo, kunye neengoma ezivuselelayo kunye neethoni zovakalelo. Izandi zesandi, kwelinye icala, ziyilwe ngobuchule ukubamba isiseko sedabi kunye nobomi kwi-feudal Japan. Ukusuka kwi-⁤isandi sokungqubana kwamakrele ukuya kumoya ovuthuzayo, isandi kwi-Ghost of Tsushima yongeza omnye umaleko wokuntywiliselwa kumava emidlalo.

Umxholo okhethekileyo- Cofa Apha  Utshintsha njani umlinganiswa wakho kwiTemple Run?

Iimfuno zecala kunye nomxholo owongezelelweyo

I-Ghost of Tsushima, umdlalo wevidiyo esele ulindelwe ixesha elide ophuhliswe yiSucker Punch Productions, inika abadlali ngaphezulu kweyelenqe eliphambili elinomdla wokutyebisa amava okudlala.

I imibuzo yesibini of Ghost of Tsushima lithuba lokuphonononga ngakumbi ilizwe elihle nelineenkcukacha zomdlalo. Le mishini eyongezelelweyo inika abadlali ithuba lokujonga kumabali ahlukeneyo asecaleni adibana necebo eliphambili. Ukongeza kokuntywila kumabali amatsha, iiquestions ezisecaleni zikwanika abadlali ithuba lokuphucula izakhono zomlinganiswa kunye vula umxholo ezongezelelweyo. Ngokugqiba le mishini, abadlali banokufumana izixhobo ezitsha, isikrweqe, kunye nezixhobo ezizodwa eziya kuba luncedo olukhulu kubo kuhambo lwabo ngeTsushima.

Ukongeza kwiimfuno zecala, i-Ghost yeTsushima ikwabonelela ngenani elibanzi le umxholo owongezelelweyo⁤ eqinisekisa iiyure ezininzi zolonwabo ngaphaya kwesicwangciso esiphambili. Abadlali banokuphonononga ngokukhululekileyo umhlaba omkhulu ovulekileyo weTsushima, bafumane iimfihlo, iitempile ezifihliweyo, kunye neendawo ezintle zendalo. Umdlalo ukwabonisa ⁢imisebenzi kunye nemiceli mngeni⁤, enje ngeesamurai duels, ukhuphiswano lokutola, kunye nokufunyanwa kwezinto eziqokelelweyo ezixabisekileyo. Lo mxholo wongezelelweyo awunikezeli nje ukuzonwabisa okongezelelweyo, kodwa uvumela abadlali ukuba bazicwilise ngokupheleleyo kwinkcubeko ecebileyo kunye nobuhle bexesha laseJapan feudal.

Vula ukuhlola ihlabathi kunye nemisebenzi eyongezelelweyo

En Isiporho saseTsushima, abadlali bazintywilisele a ilizwe elivulekileyo eloyikekayo iphefumlelwe yinyani yembali yesiqithi⁤ saseTsushima ngexesha lohlaselo lwaseMongol lwenkulungwane ye-13. Ngoqwalaselo olucokisekileyo kwiinkcukacha, umdlalo unikeza a ingxoxo enomtsalane ⁢ elilandela ibali likaJin Sakai, isamurai kumlo onzima wokukhulula ilizwe lakowabo.

La indlela yokudlala en Isiporho saseTsushima inikeza amava antywilayo kwaye anika umdla. Abadlali bakhululekile ukuphonononga umhlaba omkhulu ovulekileyo weTsushima ngesantya sabo, nokuba bakhwele ihashe okanye ngeenyawo. Ukongeza kwimishini ephambili kunye neyesibini, kukho imisebenzi eyongezelelweyo ⁤ukonwabisa⁤ abadlali, njengokusombulula ⁢iimfihlelo, ukukhulula iilali ezoyisiweyo, kunye nokufumanisa iindawo ezifihlakeleyo.

Uphawu olulodwa lwe Isiporho⁢ saseTsushima lugqaliselo lwakho kwi ikhowudi ye-samurai yembeko kunye nobunye phakathi kwendlela yesamurai yemveli kunye nendlela yesiporho. Abadlali banokukhetha indlela yokujongana nemiceli mngeni kumdlalo, nokuba kukujongana ngqo nembeko kunye nezakhono zokulwa okanye ngokuthatha amaqhinga akhohlisayo kunye nobuqhophololo ukoyisa iintshaba zabo. Olu lonyulo a inkalo engundoqo eyongeza ubunzulu kunye nokudlala kwakhona kumava omdlalo.

Iingcebiso kubathandi bentshukumo kunye nemidlalo ye-adventure

Isiporho saseTsushima: umdlalo odibanisa ngokugqibeleleyo intshukumo kunye ne-adventure kwindawo enika umdla yembali. Zingene kwibali elimangalisayo elibekwe kwinkulungwane ye-13 yaseJapan, apho udlala khona uJin Sakai, isamurai yokugqibela kumlo wakhe wokukhusela isiqithi saseTsushima kumkhosi okhohlakeleyo waseMongol. Uluhlu lwebali luya kukugcina kumda wesihlalo sakho njengoko ucela umngeni kwiintshaba zakho kwaye uphonononge umhlaba ovulekileyo, ocacileyo.

La indlela yokudlala Umoya weTsushima wodwa kwaye unomngeni. Usebenzisa i-katana yakho kunye nezakhono zobuchwephesha, kuya kufuneka ubambe ubugcisa bokulwa kwe-samurai ukuze woyise iintshaba zakho kumadabi amangalisayo. Ukongeza, uya kuthatha indima yesiporho othe cwaka, usebenzisa amaqhinga obuqili ukuphelisa iintshaba zakho ngaphandle kokubhaqwa. Umdlalo unikeza ⁢inkqubo yokuqhubela phambili ekuvumela ukuba uvule izakhono ezintsha⁤ kunye nobuchule njengoko uqhubela phambili ebalini. Unokwenza ngokwezifiso iJin ngesikrweqe kunye nezixhobo ukuze zihambelane nesitayile sakho sokudlala osithandayo.

Umoya weTsushima uya kukumangalisa uyilo lwayo olunomtsalane olubonakalayo. Iimbonakalo-mhlaba ezintle zeSiqithi saseTsushima ziboniswe ngokweenkcukacha ezimangalisayo. Yonke ikona yemephu yenziwe ngononophelo, ukusuka kwiintaba eziphakamileyo ukuya kwiitempile ezizolileyo kunye namahlathi ashinyeneyo. Ukongeza, umdlalo unesandi esivakalayo esiya kukuntywilisela ngakumbi kumoya we-feudal yaseJapan. Ukudityaniswa kwemizobo emangalisayo kunye nomculo onomtsalane kudala amava omboniso bhanyabhanya azakuthatha umoya wakho.