Ghost of Tsushima imidlalo

Uhlaziyo lokugqibela: 30/08/2023

Intshayelelo

Wamkelekile kwinqaku lethu malunga nemidlalo Isiporho saseTsushima. Kwesi sihloko sinomdla siphuhliswe yiSucker Punch Productions, abadlali bantywiliselwa kwihlabathi le-epic eligcwele isenzo kunye nokuzonwabisa okusekwe kwisiqithi saseTsushima ngenkulungwane ye-13. Ngoqwalaselo olucokisekileyo kwiinkcukacha zembali kunye nomdlalo omtsha, iGhost of Tsushima itsale abaphulaphuli ngendlela yayo yobuchwephesha. Kolu hlalutyo lobugcisa, siya kuphonononga zonke iinkalo ezenza lo mdlalo ube ngamava awodwa ohlobo lwayo. Ukusuka kwimizobo eyothusayo ukuya kuyilo lwemephu, ubukrelekrele bokwenziwa kunye nenkqubo yokulwa, siya kukhangela kwihlabathi lenyani le-Ghost yeTsushima kwaye sijonge ukuba izinto zalo zobugcisa zinegalelo njani ekuntywilisweni komdlali. Zilungiselele ukufumanisa umlingo walo mdlalo kunye neemfihlo ezisemva kwemveliso yobugcisa obuyimpumelelo. Masiqale olu hambo luzele luhambo kunye nezinto ezifunyenweyo!

1. Uhlalutyo lobuchwephesha lwe-Ghost of Tsushima imidlalo

Kule, siza kungena kuyo yonke imiba yobuchwephesha eyenza lo mdlalo ube ngamava antywilayo kunye nokubonakalayo okumangalisayo. Ukusuka kwintsebenzo yomdlalo kumaqonga ahlukeneyo ukuya kwiinkcukacha zoyilo lwesandi, siya kuphonononga yonke into eyimfuneko ukuze siqonde ukuba esi sihloko sivunyiweyo senziwe kwaye saphuhliswa njani.

Enye yeembalasane zeGhost of Tsushima yimbonakalo yayo enomtsalane. Umdlalo unemihlaba emangalisayo, eneenkcukacha kunye neyinyani, entywilisela umdlali kwihlabathi le-feudal yaseJapan yakudala. Iziphumo zokukhanyisa, iintlobo ngeentlobo zemibala kunye nokuqwalaselwa kweenkcukacha kwi-texture nganye yenza ukuba yonke ikona ye-Tsushima iphile. Ukongeza, ubumanzi bemifanekiso eshukumayo kunye nomgangatho weemodeli zabalinganiswa negalelo kumava abonakalayo amangalisayo.

Enye inkalo yobugcisa efanelekileyo kukusebenza komdlalo kumaqonga ahlukeneyo. Umoya weTsushima ulungiselelwe ukwenza eyona nto ilungileyo yezixhobo zesixhobo. I-PlayStation 4, kodwa ikwabonelela ngophuculo olubalulekileyo kuguqulelo lwe I-PlayStation 5. Izinga lesakhelo lihlala lizinzile, liqinisekisa amava okudlala agudileyo kunye ne-stutter-free. Ukongeza, ukulayisha ngokukhawuleza kunye namaxesha okulinda ancitshisiweyo kwi-PlayStation 5 inguqulo iphucula ngakumbi ukumanzi komdlalo.

2. Uphononongo lokudlala umdlalo kwi-Ghost of Tsushima imidlalo

I-Ghost of Tsushima ngumdlalo obalaseleyo kumdlalo wawo onomdla kunye nonamandla. Kweli candelo, siya kuhlalutya ngokucokisekileyo kwaye sijonge imiba ephambili yomdlalo weqonga kwesi sihloko sidumileyo.

Enye yeembalasane zeGhost of Tsushima yinkqubo yayo yokulwa. Ii-mechanics zokulwa kulo mdlalo zimanzi kwaye ziyanelisa, ukuvumela umdlali ukuba asebenzise iintshukumo ezahlukeneyo kunye namaqhinga okuthatha iintshaba. Ukusuka kumadabi amakrele amnandi ukuya kubuchwephesha kunye neqhinga, ukulwa kuMoya weTsushima inikeza amava anomvuzo kunye nomngeni.

Enye imbalasane yomdlalo weGhost of Tsushima yinkqubo yayo yokuhlola. Umhlaba ovulekileyo womdlalo uzele ziindawo onokuthi uzifumane kunye neemfihlo zokutyhilwa. Abadlali banokonwabela ukuphononongwa simahla, bahambe kwiindawo ezintle kwaye bafumane iindawo ezifihlakeleyo eziya kubavuza ngophuculo kunye nobuchule obutsha. Ukongeza, umdlalo unenkqubo yokukhangela ekrelekrele enceda umdlali ukuba afumane indlela yakhe kwimephu enkulu.

Okokugqibela, asinakusilela ukukhankanya inkqubo yokwenza ngokwezifiso kwi-Ghost of Tsushima. Abadlali baneendlela ezahlukeneyo zokukhetha ukwenza umlingiswa wabo ulungele indlela yabo yokudlala.. Ukusuka kukhetho lwesikrweqe kunye nezixhobo, ukuya kwizakhono kunye nophuculo, umdlalo unikeza ithuba lokudala iSamurai eyodwa nenamandla. Olu lungelelwaniso alongezi nje ulonwabo kumdlalo, kodwa luvumela abadlali ukuba baziqhelanise neemeko ezahlukeneyo kwaye bajongane nemingeni ngokufanelekileyo.

3. Ukuphonononga ihlabathi elivulekileyo lemidlalo ye-Ghost ye-Tsushima

I-Ghost of Tsushima ngumdlalo we-action-adventure ophuhliswe yiSucker Punch Productions. Isiseko somdlalo sisetwe kwi-feudal Japan ngexesha lokuhlasela kweMongol eTsushima ngenkulungwane ye-13. Abadlali bathatha indima ye-samurai uJin Sakai, olwela ukukhulula isiqithi sakhe kulawulo lwaseMongol.

Isiporho sehlabathi elivulekileyo leTsushima linika abadlali inkululeko enkulu yokuhlola kunye nokuntywila kwindawo yabo entle. Nazi ezinye izitshixo zokufumana okuninzi kula mava.

1. Gqibezela imisebenzi esecaleni: Ukongeza kwibali eliphambili, umdlalo unikeza inani elikhulu leemfuno zecala. Gqibezela le mishini ukuze uvule izakhono ezitsha, ufumane imivuzo exabisekileyo, kwaye ufunde ngakumbi malunga nebali lomdlalo kunye nabalinganiswa.

2. Sebenzisa iMowudi yokuGxininisa: Imowudi yokuJonga kaJin ikuvumela ukuba ucothise ixesha ngexesha lokulwa, ikunika inzuzo enkulu xa uthatha iintshaba ezininzi okanye uhlasela ngokuthe ngqo. Njengoko uqhubela phambili ngomdlalo, uya kuba nakho ukuphucula esi zakhono kwaye uvule iindlela ezintsha zokulwa.

3. Jonga umhlaba ngoMoya: Endaweni yokusebenzisa isiphawuli kwimephu, iGhost of Tsushima isebenzisa umoya njengesikhokelo. Landela umkhombandlela ovuthuza ngumoya ukuze ufumane iindawo ezinomdla, ezinje ngemibuzo esecaleni, iindawo ezingcwele, kunye nezinye iindawo ezibalulekileyo.

4. Iigraphics ezineenkcukacha kwi-Ghost of Tsushima imidlalo

Isiporho semidlalo yeTsushima sinemizobo eneenkcukacha ezintywiliselayo kwihlabathi lakudala lesamurai kunye nembeko. Ukuqwalaselwa okucokisekileyo kwiinkcukacha kubonakala kuwo wonke umhlaba kunye nabalinganiswa kumdlalo. Ukusuka kumasimi engca eqengqelekayo ukuya kwizakhiwo zakudala zaseJapan, into nganye iyilwe ngononophelo ukunika amava okubukela okumangalisayo.

Iigraphics ezineenkcukacha azikhawulelwanga kuphela kumhlaba, kodwa nabalinganiswa kumdlalo. I-samurai nganye, utshaba kunye nomhlobo, iyilwe ngobuchule ukuba ibonakale iyinyani kwaye iyinyani. Iinkcukacha zobuso kunye nezikrweqe ziyamangalisa, zikuvumela ukuba uzintywilisele ngokupheleleyo ebalini nakwihlabathi lomdlalo.

Ukongeza, imizobo eneenkcukacha kwi-Ghost of Tsushima yandisa kubuchwephesha bomdlalo. Izinto ezibonwayo kunye noopopayi zimanzi kwaye ziyinyani, zikuvumela ukuba ukonwabele ukulwa okunomdla kunye nokuhlola okuntywilayo. Unokuyixabisa intshukumo yekrele elilwelo kunye neendlela zokulwa njengoko usika indlela yakho ngokusebenzisa iintshaba zakho. Le mizobo ineenkcukacha ikunika amava okudlala amangalisayo nayinyani.

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Ngamafutshane, ziyamangalisa kwaye ziyamangalisa. Ukusuka kwimbonakalo yomhlaba ukuya kubalinganiswa kunye nobuchwephesha bomdlalo, yonke into iyilwe ngocoselelo ukunika amava abonakalayo abonakalayo kwaye amangalisayo. Zingene kwihlabathi le-samurai kwaye wonwabele ubuhle bazo zonke iinkcukacha.

5. Inkqubo yokulwa kwi-Ghost of Tsushima imidlalo: imbono yobugcisa

Inkqubo yokulwa kwimidlalo I-Ghost of Tsushima igqamile ngendlela yayo yobuchwephesha kunye neyenyani, inika abadlali amava okuntywila kwihlabathi le-samurai. Ngokudityaniswa kweentshukumo ezichanekileyo kunye namaqhinga obuchule, abadlali banokuthatha iintshaba kunye nemingeni kumdlalo.

Enye yezinto eziphambili zenkqubo yokulwa yintlobo yeendlela zokulwa ezikhoyo. Abadlali banokukhetha phakathi kwesitayile se-katana, esijolise kuhlaselo olukhawulezayo noluchanekileyo, okanye isitayile sokulwa esivumela abadlali ukuba baziqhelanise neentlobo ezahlukeneyo zeentshaba. Isitayela ngasinye sinamandla kunye nobuthathaka, ngoko kubalulekile ukukhetha indlela efanelekileyo ngokuxhomekeke kwimeko.

Ukongeza, abadlali banokufunda iindlela ezahlukeneyo kunye nezakhono kuwo wonke umdlalo, okubavumela ukuba baqhubele phambili ukwenza indlela yabo yokulwa. Ezi zakhono zinokusuka kuhlaselo olukhethekileyo ukuya kwiintshukumo ezikhuselayo kunye nobuchule obufihlakeleyo. Kubalulekile ukuqonda ezi zakhono ukuze uthathe iintshaba ezinzima kwaye ugqibezele imisebenzi enzima ngakumbi.

Ngamafutshane, inkqubo yokulwa kwi-Ghost of Tsushima imidlalo inika abadlali amava obugcisa kunye neenyani ezinoluhlu olubanzi lweendlela zokulwa, izakhono kunye nobuchule. Ukudityaniswa kweentshukumo ezichanekileyo, amaqhinga okucwangciswa kunye nokwenza ngokwezifiso kuvumela abadlali ukuba bangene kwihlabathi le-samurai kwaye bajongane nemiceli mngeni eyahlukeneyo. Gqitha ubugcisa bokulwa kwaye ube yeyona samurai yokugqibela kwi-Ghost of Tsushima.

6. Uyilo lwesandi esintywilayo kwi-Ghost of Tsushima imidlalo

Uyilo lwesandi kwimidlalo yevidiyo ludlala indima ebalulekileyo kumava omdlali, njengoko lunegalelo ekuntywilisweni kwihlabathi lenyani. Kwimeko ye-Ghost of Tsushima, uyilo lwesandi esintywilayo lubalulekile ekudaleni umoya ofanelekileyo kunye nokuseta kwi-medieval Japan. Kweli nqaku, siza kuphonononga amanyathelo afunekayo ukufezekisa uyilo lwesandi esintywilayo kulo mdlalo udumileyo.

1. Uphando kunye noxwebhu: Isinyathelo sokuqala ekufezekiseni uyilo lwesandi esintywilayo kwi-Ghost of Tsushima kukuqhuba uphando olubanzi kwixesha lembali kunye nenkcubeko yaseJapan. Oku kubandakanya ukufunda umculo, izixhobo, izandi zokusingqongileyo kunye namazwi exesha apho umdlalo uqhubeka khona. Ukubhala le mithombo kuya kusivumela ukuba senze ngokuchanekileyo izandi eziyimfuneko ukuntywilisela umdlali kwindawo yeTsushima.

2. Ukurekhodwa kwendawo kunye nelayibrari yesandi: Nje ukuba izinto ezahlukeneyo zesandi eziyimfuneko ziphandwe, lixesha lokudlulela kushicilelo lwangaphandle. Ukubamba izandi zendalo, imimandla yasezidolophini kunye neemeko ezahlukeneyo ezivela kumdlalo kubalulekile ukufezekisa uyilo oluyinyani kunye nolwenyani. Ngokukwanjalo, ukuba nethala lezandi ezirekhodiweyo ngaphambili kunokuba luncedo ukuxhasa uyilo lwesandi kwiimeko ezithile. Izixhobo zokuhlela umsindo ezifana nePro Tools okanye i-Audacity zinokuba luncedo olukhulu ekulawuleni nasekuhleleni iifayile zesandi ezahlukeneyo.

7. Impembelelo yokubalisa kwimidlalo ye-Ghost of Tsushima

I-Ghost of Tsushima imidlalo iguqule umhlaba imidlalo yevidiyo ngebali layo elichukumisayo. Eli nqaku liza kuphonononga ngokweenkcukacha ifuthe le ngxelo kumava omdlalo.

Esinye sezizathu eziphambili zokuba uMoya weTsushima ugqame kungenxa yokukwazi ukuntywila umdlali ebalini. Ingxelo ibonakaliswe ngobuchule, inabalinganiswa abantsonkothileyo kunye neeploti ezinomdla ezigcina umdlali ebandakanyeka kumdlalo wonke. Ukongeza, ibali lityhileka ngemiboniso bhanyabhanya emangalisayo kunye nencoko yababini enefuthe, yongeza umaleko owongezelelweyo wokuntywiliselwa kumdlalo.

Enye inkalo ephawulekayo yengxelo kwi-Ghost of Tsushima kukukwazi ukuvelisa uvelwano kumdlali. Njengoko uqhubela phambili ngebali, udibana nabalinganiswa abaye baphulukana nelahleko kunye nemiceli mngeni, bekwenza uzive uqhagamshelo lweemvakalelo kubo. Olu velwano ludala umanyano olomeleleyo phakathi komdlali kunye nomdlalo, ukwenza zonke izigqibo ezenziweyo kunye nenyathelo elithathiweyo linempembelelo yokwenyani kumava okudlala.

8. Izinto ezintsha zobuchwephesha kwimidlalo ye-Ghost yeTsushima

Umdlalo we-Ghost of Tsushima uze nezinto ezintsha zobugcisa eziguqule amava okudlala. Olu tshintsho luphunyeziweyo ukuze kubonelelwe ngokuntywiliselwa ngakumbi kunye nomdlalo wenyani. Kweli candelo, siza kuphonononga ezinye zezinto ezintsha zobugcisa ezikhoyo kumdlalo.

1. Ubuhle behlabathi elivulekileyo: Enye yezinto ezintsha eziphawulekayo nguMoya weTsushima wehlabathi elivulekileyo elimangalisayo. Umdlalo ubonisa isethingi eneenkcukacha ye-feudal yaseJapan, egcwele umhlaba ochumileyo, amahlathi, iitempile kunye needolophu ezintle. Abaphuhlisi basebenzise itekhnoloji ephucukileyo ukwenza amava abonakalayo amangalisayo, aneziphumo zomoya, imijikelo yenyani yemini nobusuku, kunye neenkcukacha ezichubekileyo kuzo zonke iikona zehlabathi lomdlalo.

2. Inkqubo yokulwa: Olunye ulutsha oluphambili lobuchwephesha kwi-Ghost of Tsushima yinkqubo yayo yokulwa yenguquko. Abadlali banamandla okwenza indlela yabo yokulwa, bekhetha phakathi kwezixhobo ezahlukeneyo kunye nobuchule. Inkqubo yokulwa isekelwe ekuchanekeni kunye nesicwangciso, ukuvumela abadlali ukuba babe nolawulo olukhulu kuyo yonke intshukumo kunye nokubetha konke. Abaphuhlisi basebenze ngokusondeleyo neengcali zaseJapan zobugcisa bemfazwe ukwenza iintshukumo eziyinyaniso neziyinyaniso.

3. Imo yefoto: Isiporho seTsushima sikwabandakanya ubuchule obutsha obuvumela abadlali ukuba babambe kwaye babelane ngamaxesha angenakulibaleka kumdlalo. Imowudi yeefoto ibonelela ngohlelo oluphezulu kunye nezixhobo zokwenza ngokwezifiso, ezivumela abadlali ukuba bahlengahlengise useto lwekhamera, basebenzise izihluzi kunye neziphumo, kwaye babelane ngobuchule babo kwimidiya yoluntu. iinethiwekhi zoluntu. Olu tshintsho luye lwaxatyiswa kakhulu ngabadlali begeyimu njengoko lubavumela ukuba babambe ubuhle behlabathi lomdlalo kwaye babelane ngamava abo nabanye.

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Ezi zezinye zezinto eziphambili zobugcisa ezenza i-Ghost yeTsushima ibe ngumdlalo owahlukileyo nonomtsalane. Abaphuhlisi benze umgudu omkhulu ekudaleni amava okudlala antywilayo kunye nenyani, besebenzisa itekhnoloji ephezulu kunye nokusebenzisana ngokusondeleyo neengcali kwiindawo ezahlukeneyo. Umoya weTsushima ubonisa ukubanakho kweshishini lomdlalo wevidiyo ukuqhubeka nokuvela kunye nokumangalisa abadlali ngezinto ezintsha zobugcisa.

9. Uhlalutyo lwentsebenzo kwi-Ghost of Tsushima imidlalo

Umoya weTsushima uye waba ngomnye wemidlalo edumileyo kumaxesha akutshanje. Nangona kunjalo, kubalulekile ukuhlalutya ukusebenza komdlalo ukuqinisekisa ukuba unokuyonwabela ngokupheleleyo. Apha siza kuphonononga iingcebiso eziluncedo kunye nezixhobo zokwandisa ukusebenza kwi-Ghost of Tsushima.

Isifundo: Uyenza njani indlela yokusebenza kakuhle

1. Hlaziya abaqhubi bakho bemizobo: Gcina abaqhubi bekhadi lakho lemizobo behlaziyiwe. Abavelisi bahlala bekhupha uhlaziyo oluphucula ukusebenza kunye nokulungisa imiba yokuhambelana. Ndwendwela iiwebhusayithi ezisemthethweni zekhadi lakho lemizobo ukuze ukhuphele uhlaziyo lwamva nje.

2. Lungisa useto lwegrafiki: Yiya kwimenyu yeenketho zomdlalo kwaye ufumane icandelo leseto lomzobo. Apha unokuhlengahlengisa umgangatho wemizobo ukuze ufumane ulungelelwaniso phakathi kokusebenza kunye nenkangeleko. Khumbula ukuba ukunciphisa umgangatho wegraphic kunokuphucula ukusebenza.

Izixhobo zokuhlalutya ukusebenza

1. I-MSI Afterburner: Esi sixhobo sasimahla sikuvumela ukuba ubeke iliso kwaye uhlengahlengise iiparamitha ezahlukeneyo zokusebenza njengesantya sabalandeli, ubushushu be-GPU, kunye nokusetyenziswa. ye-CPU. Sebenzisa i-MSI Afterburner ukujonga ukusebenza kwenkqubo yakho ngelixa udlala i-Ghost of Tsushima kwaye wenze uhlengahlengiso ukuba kuyimfuneko.

2. Amava eGeForce: Ukuba unekhadi lemizobo ye-NVIDIA, sebenzisa amava eGeForce ukukhulisa ngokuzenzekelayo iGhost yeTsushima useto lwemizobo esekwe kwihardware yakho. Esi sixhobo kwakhona ikuvumela ukuba urekhode kwaye wabelane ngamaxesha akho okudlala.

Iingcebiso ezongezelelweyo

  • Vala ezinye iinkqubo: Phambi kokuba uqalise umdlalo, vala zonke iinkqubo ezingeyomfuneko ezisebenza ngasemva. Oku kuya kukhulula izixhobo zenkqubo kunye nokuphucula ukusebenza kweGhost of Tsushima.
  • Jonga ubushushu behardware: Sebenzisa izixhobo zokubeka iliso ukuze uqiniseke ukuba ikhadi lakho lemizobo kunye neprosesa ayishushu kakhulu ngelixa udlala. Ukushisa kakhulu kunokunciphisa ukusebenza kunye nokonakalisa i-hardware.
  • Cinga ngokuphucula i-hardware yakho: Ukuba ufumana umsebenzi onganelisiyo nangona uqhubeka la macebiso, isenokuba lixesha lokucinga ngokuphucula izixhobo zakho zekhompyutha. Iprosesa enamandla ngakumbi okanye ikhadi elitsha lemizobo linokwenza umahluko omkhulu kwimidlalo efunwayo efana neGhost of Tsushima.

10. Ukulungelelanisa umlinganiswa kwi-Ghost of Tsushima imidlalo: inkangeleko yobugcisa

Imidlalo yehlabathi evulekileyo inika abadlali ithuba lokuzintywilisela kwindalo ebanzi neneenkcukacha. Enye yezona zinto zinomdla kule midlalo kukukwazi ukwenza abalinganiswa, ukuvumela abadlali ukuba benze ii-avatar ezizodwa kunye nezahlukileyo. Kwi-Ghost of Tsushima, umdlalo we-adventure osetwe kwi-feudal Japan, ukwenza umlinganiswa yinxalenye ebalulekileyo yamava omdlalo.

Kwi-Ghost of Tsushima, abadlali banamandla okwenza umlinganiswa wabo ophambili, uJin Sakai, besebenzisa iindlela ezahlukeneyo zokhetho. Ezi ziquka ukukwazi ukutshintsha imbonakalo kaJin, njengeenwele zakhe, umbala wamehlo kunye nobuso. Ukongeza, abadlali banokukhetha iiseti zezixhobo ezahlukeneyo kunye nezixhobo zokunceda ukukhulisa izakhono zokulwa zikaJin kunye nokulungelelanisa indlela yakhe yokudlala kwizinto abazithandayo.

Inkqubo yokwenza ngokwezifiso kwi-Ghost of Tsushima ilula kwaye iyaqondakala. Nje ukuba abadlali bafikelele kwimenyu yokwenza ngokwezifiso, banokujonga iindlela ezahlukeneyo ezikhoyo kwaye benze utshintsho ngexesha langempela ukubona ukuba ziyichaphazela njani inkangeleko yomlinganiswa wakho. Ngeentlobo ngeentlobo zeenwele, imibala yamehlo, kunye nenkangeleko yobuso onokuthi ukhethe kuyo, abadlali banokwenza i-Jin Sakai eyodwa kunye neyomntu. Ukongeza, ngokuvula izixhobo ezintsha kunye nezixhobo kumdlalo wonke, abadlali banokuqhubeka nokuphucula inkangeleko yabo kunye nobuchule babo.

Ukwenziwa ngokwezifiso komlinganiswa kwi-Ghost of Tsushima ayisiyondlela eyonwabisayo yokubonisa ubuntu bomdlali, kodwa ikwakuvumela ukuba ulungelelanise umdlalo kwisitayile sakho sokudlala kunye nezinto ozikhethayo. Nokuba udala iJin Sakai eyoyikisayo nenamandla ngesikrweqe esinzima kunye nenkangeleko yobuso eyoyikekayo, okanye uJin onobucukubhede kunye nesantya esiphakamileyo esinesikrweqe esilula kunye nembonakalo yobuso ezolileyo, abadlali banenkululeko yokwenza amava abo okudlala njengoko behambela phambili kwimbali. Umoya weTsushima ngokwenene ujonga ubuchwephesha bokwenza ngokwezifiso umlinganiswa kwimidlalo yehlabathi evulekileyo, enikezela ngamava awodwa kwaye anika umdla kubadlali.

11. Utshaba lwe-AI kwi-Ghost yemidlalo ye-Tsushima: uvavanyo lobugcisa

Ubukrelekrele bokwenziwa (AI) kwi Iimidlalo yevidiyo iye yavela ngokuphawulekayo kule minyaka idlulileyo, ibonelela abadlali ngamava antywilisayo kunye nomngeni. Kwimeko kaGhost of Tsushima, umdlalo odumileyo we-adventure osetwe kwi-feudal Japan, utshaba lwe-AI ludlala indima ebalulekileyo kumdlalo wokudlala. Kolu vavanyo lobugcisa, siya kuphonononga indlela i-AI esebenza ngayo kwiintshaba zomdlalo kunye nendlela olu lwazi lunokuxhaswa ngayo ukuphucula ukusebenza kwethu kunye nesicwangciso.

Enye yezinto ezibalulekileyo ye AI utshaba kwi-Ghost of Tsushima kukukwazi ukuziqhelanisa nokuphendula kwizenzo zomdlali. Iintshaba azimi ndawonye kwaye ziqikeleleka, kodwa zinokuhlalutya amaqhinga ethu kwaye zilungelelanise ngokufanelekileyo. Oku kuthetha ukuba ukudibana ngakunye notshaba kunokuba yodwa kwaye kufuna ulungelelwaniso lobuchule kwicala lethu.

Ukwenza uninzi lwe-AI yotshaba, kubalulekile ukuqonda iipatheni zayo zokuziphatha kunye nemiqondiso. Ukuqwalasela ngokusondeleyo iintshukumo kunye nohlaselo lweentshaba kunokutyhila imikhondo malunga neqhinga labo kunye nobuthathaka. Ukongezelela, ukuchonga iipatheni ekuziphatheni kwabo kuya kusivumela ukuba silindele ukunyakaza kwabo kwaye siphendule ngokufanelekileyo.

Umxholo okhethekileyo- Cofa Apha  Yeyiphi iProsesa endinayo kwiSelfowuni yam?

Iqhinga elisebenzayo kukusebenzisa izixhobo ezikhethekileyo zokulwa kunye nezakhono zokuxhaphaza ubuthathaka be-AI yotshaba. Umzekelo, ezinye izakhono ezikhethekileyo zinokushiya iintshaba zisesichengeni okanye ziphazamise indlela yazo yokuhlasela. Ukongeza, izinto ezithile okanye izixhobo zinokuba nefuthe elisebenzayo ngokuchasene neentlobo ezithile zeentshaba, ngoko ke kubalulekile ukugcina iliso kwezi nkcukacha ngexesha lomdlalo.

Ngamafutshane, utshaba lwe-AI kwi-Ghost yeTsushima ibonelela ngomngeni onamandla kunye nomvuzo kubadlali. Ngokuqonda indlela esebenza ngayo kunye nokusebenzisa iindlela zayo zokuziphatha, sinokuphucula ukusebenza kwethu kumdlalo kunye neqhinga. Ukujonga iintshukumo zotshaba kunye nohlaselo, ukusebenzisa izakhono ezikhethekileyo kunye nezixhobo ezifanelekileyo, kunye nokulungelelanisa ngokukhawuleza kwiimeko eziguqukayo zezinye zeendlela eziphambili zokujongana ngempumelelo notshaba lwe-AI kwi-Ghost of Tsushima.

12. Amava abadlali abaninzi kwi-Ghost of Tsushima imidlalo: imiba yobugcisa

Imidlalo yabadlali abaninzi kwi-Ghost of Tsushima inika abadlali ithuba lokuhlangana kunye kunye nabahlobo okanye abadlali abavela kwihlabathi liphela ukuze bafumane ibali lomdlalo ngokusebenzisana. Imiba yobugcisa yamava wabadlali abaninzi kwi-Ghost of Tsushima ingundoqo ekuqinisekiseni umdlalo ogudileyo kunye noqhagamshelwano oluqinileyo phakathi kwabadlali.

Inkalo ebalulekileyo yobugcisa ekufuneka iqwalaselwe ukuzinza komncedisi. Abaphuhlisi beGhost of Tsushima bazamile ukubonelela ngamava agudileyo abadlali abaninzi ngokuqinisekisa iiseva ezomeleleyo kunye neziseko ezithembekileyo. Oku kuqinisekisa ukuba abadlali banokonwabela uqhagamshelo oluzinzileyo kwaye baphephe imiba ye-lag okanye uqhawulo ngexesha lokudlala.

Ngaphaya koko, unxibelelwano phakathi kwabadlali lubalulekile kwi-Ghost of Tsushima imidlalo yabadlali abaninzi. Abaphuhlisi baphumeze izixhobo ezahlukeneyo kunye neempawu zokuququzelela unxibelelwano phakathi kwamalungu eqela, njengengxoxo yezwi kunye nemiyalezo. Ezi zixhobo zivumela abadlali ukuba balungelelanise amaqhinga, babelane ngeengcebiso, kwaye bahlale benxibelelana ngexesha lemidlalo.

Amava abadlali abaninzi kwi-Ghost of Tsushima ikwaxhamla kuhlaziyo lobugcisa obuqhubekayo kunye nokuphuculwa ngabaphuhlisi. Olu hlaziyo lunokujongana nemiba yobugcisa, luphucule umdlalo, kwaye longeze izinto ezintsha kumdlalo. Kubalulekile ukuba abadlali baluqonde olu hlaziyo kwaye balusebenzise ukuze baqinisekise amava abadlali abaninzi abakwi-Ghost of Tsushima.

13. Ukusetyenziswa kwethekhnoloji yokulandelela i-ray kwi-Ghost yemidlalo ye-Tsushima

iye yawaguqula amava okubonwa kwabadlali. Ukulandela umkhondo weRay bubuchule obuphambili bonikezelo obubonelela ngokukhanya okusengqiqweni ngakumbi kunye neziphumo zomthunzi ngexesha lokwenyani. Oku kuthetha ukuba imitha yokukhanya nganye ilandelwa ngabanye, idala imiboniso echanekileyo, izithunzi ezineenkcukacha kunye nesetingi yokuntywila ngakumbi.

Itekhnoloji yokulandelela imitha esetyenziswa kwi-Ghost of Tsushima ivumela abadlali ukuba bazintywilisele kwihlabathi eligcwele iinkcukacha. Imitha yokukhanya ibonakalisa ngokuchanekileyo imiphezulu efana namanzi, iglasi kunye neentsimbi, ivelisa imbonakalo eyinyani kunye nokongeza ubunzulu kubume bemidlalo. Ukongezelela, iziphumo ze-shading yexesha langempela ziphucula umgangatho obonakalayo wabalinganiswa kunye nezinto, zibanika ukubonakala kwendalo kunye neenkcukacha.

Ngomkhondo we-ray, abadlali banokonwabela amava okubonwa angazange abonwe ngaphambili kwi-Ghost of Tsushima. Ukukhanya okukwenyani kunye neziphumo zexesha lokwenyani lomthunzi zintywilisela umdlali kwihlabathi elinomtsalane nelintywilayo. Le teknoloji ayinikezeli kuphela umgangatho ongenakulinganiswa wokwenyani, kodwa ivumela abaphuhlisi ukuba benze iinkcukacha ezithe kratya kunye neendawo ezikholelwayo kunye nabalinganiswa. Ngaphandle kwamathandabuzo, iphawula isiganeko esibalulekileyo kushishino lomdlalo wevidiyo.

14. Ukuphucula kunye neemfuno ze-hardware kwi-Ghost of Tsushima imidlalo

Ukuphucula kunye neemfuno zehardware yimiba ephambili yokuqinisekisa amava agudileyo kunye nokwanelisayo xa udlala iGhost of Tsushima. Okulandelayo, siza kujonga ezinye iingcebiso kunye neengcebiso zokwandisa ukusebenza kwemidlalo kwikhompyuter yakho.

1. Hlaziya abaqhubi bekhadi lakho lemizobo: Ukufumana i ukusebenza okuphuculweyo ikhadi lomzobo, kubalulekile ukugcina abaqhubi bekhadi lakho lemizobo behlaziyiwe. Ndwendwela iwebhusayithi yomenzi wekhadi lakho kwaye ukhuphele inguqulelo yamva nje yabaqhubi abahambelana nemodeli yakho.

2. Lungisa iisetingi zegraphical zomdlalo: Ghost of Tsushima ibonelela ngeendlela ezininzi ezahlukeneyo zokuseta umzobo ukuziqhelanisa neentlobo ezahlukeneyo zehardware. Fikelela kwimenyu yeenketho zomdlalo kwaye uhlengahlengise isisombululo, umgangatho wegraphic, iziphumo zokubonwayo kunye nokuzoba umgama ngokokhetho lwakho kunye nobuchule benkqubo yakho. Kusenokufuneka wenze uvavanyo oluthile kunye nokulungisa ukuze ufumane ibhalansi egqibeleleyo phakathi kokusebenza kunye nomgangatho wokubonwayo.

Ukuqukumbela, i-Ghost of Tsushima ibekwe njengomnye wemidlalo ebalaseleyo kwisenzo kunye nohlobo lwe-adventure kule minyaka ilishumi idlulileyo. Ingqwalasela yayo ekhethekileyo kwiinkcukacha zembali, ukusuka kwimbonakalo yomhlaba ukuya kwisinxibo kunye namasiko, intywilisela umdlali kumava okuntywila angazange abonwe ngaphambili.

Icandelo lobugcisa le-Ghost of Tsushima alidanisi. Enkosi kwimbonakalo yayo emangalisayo, enembonakalo entle yomhlaba kunye neziphumo zokwenyani zasemoyeni, umdlalo uyakwazi ukuveza ubuhle kunye nobukrwada besiqithi saseTsushima. Ukongeza, ukusebenza kakuhle kunye nokusebenza kakuhle kwenza ukuba ube namava angenamthungo, nangamaxesha esenzo esiqatha.

Umdlalo womdlalo ungomnye wamanqaku anamandla esi sihloko. Ukulwa kweSamurai, kunye nenkqubo yayo yokulwa kunye neendlela ezibulalayo, kunika imvakalelo yokwenyani kunye nolwaneliseko olungenakuthelekiswa nanto. Kwelinye icala, ukhetho lokudlala njenge-ninja efihlakeleyo lubonelela ngeendlela ezahlukeneyo zokudlala kunye nezicwangciso zokujongana neentshaba.

Ingxelo ye-Ghost of Tsushima, nangona ingalutshintshi uhlobo lomculo, iyakwazi ukutsala umdlali ngesicwangciso sayo esakhiwe kakuhle kunye nabalinganiswa abakhumbulekayo. Ngamaxesha angokweemvakalelo kunye nezigqibo ezinzima zokuziphatha, umdlalo uyakwazi ukucela unxibelelwano olunzulu ebalini kunye nesiphelo se-protagonist, uJin Sakai.

Ngamafutshane, uMoya weTsushima ngumsebenzi wobugcisa kunye nokubalisa okungafuneki kuhoywe. Inqanaba layo lembali yokwenyani, umdlalo okhobokisayo kunye nebali elitsalayo liyenza ibe ngamava okudlala angenakuthelekiswa nanto. Ngaphandle kwamathandabuzo, esi sihloko sishiye uphawu olungacimekiyo kushishino lomdlalo wevidiyo kwaye sivela njengesalathiso esicacileyo semveliso yexesha elizayo yolu hlobo.