- I-AI ithuthukisa ukusebenza kokusubatha futhi ivimbele ukulimala ngokusebenzisa ukuhlaziya komuntu siqu okuqagelayo.
- Guqula okwenziwa abalandeli bakho ngedatha yesikhathi sangempela, okungokoqobo okungathandwa kwabathelisi esikubona, nokuqukethwe komuntu siqu.
- Sekela abaqeqeshi nonompempe ngezinqumo eziqhutshwa idatha kanye nobuchwepheshe obufana ne-VAR nombono wekhompyutha.
- Ukuqanjwa kwemishini ehlakaniphile kuthuthukisa ukusebenza nokuphepha kwabasubathi.

I-Artificial Intelligence kwezemidlalo isivele ingokoqobo. Okwake kwaba yisizinda esikhethekile samalabhorethri noma izinkampani zobuchwepheshe manje sekuyithuluzi elibalulekile kubasubathi, abaqeqeshi, onompempe, abaphathi, ngisho nabalandeli ngokwabo. Lokhu uguquko oluthule Ishintsha indlela ezemidlalo eziqanjwa ngayo, eziqhutshwa ngayo futhi ezithokozelwa ngayo emhlabeni jikelele.
Kusukela kumasistimu abikezela ingozi yokulimala kuya ekuhlaziyweni kwamasu esikhathi sangempela kuye kokuhlangenwe nakho kwenkundla okugxilile ngenxa yamaqiniso angeziwe, i-AI isizohlala. Kulesi sihloko sihlola ukuthi ubuhlakani bokwenziwa busetshenziswa kanjani ezindaweni ezahlukene zezemidlalo, yiziphi intuthuko esezihlanganisiwe kakade, yiziphi izinselele zokuziphatha ezizibangelayo, kanye nalokho esingakulindela eminyakeni ezayo.
Umthelela we-AI ekusebenzeni kwezemidlalo
Enye yezindawo lapho i-AI ibe nomthelela omkhulu kuyo ukusebenza komuntu ngamunye kanye neqoqo labasubathi. Ngokusebenzisa i-algorithms yokufunda komshini (ukufunda komshini), idatha ye-biometric namaphethini okuziphatha kuyahlaziywa ukuze kukhiqizwe izinhlelo zokuqeqesha eziqondene nomuntu.
Imishini ephathekayo nezinzwa ziyakwazi Linganisa okuguquguqukayo njengokushaya kwenhliziyo, isivinini, ukusheshisa, ukuma, noma ukusatshalaliswa komzamo ngesikhathi sangempela. Lolu lwazi luvumela abaqeqeshi nodokotela ukuthi bajwayelane nemithwalo futhi bavimbele ukulimala, baklame ukujima okusebenza kahle kakhudlwana, futhi banciphise ukuguga nokuguga komzimba kuyo yonke isizini.
Imidlalo efana nethenisi, ibhola lezinyawo noma ibhayisikili izuza kakhulu: izinzwa kumarakhethi, ama-pedal strokes noma amabhola avumela yonke imininingwane yomdlalo ukuthi iqoshwe kuwo. thola amathuba okuthuthukisa kanye nezindawo ezinobungozi. E-United States, amaqembu afana ne- Ama-Chicago Cubs kanye Ama-Seattle Seahawks Sebevele basebenzisa i-AI ukuqapha ukukhathala kwabadlali babo futhi bavimbele ukulimala ngaphambi kokuvela kwezimpawu zomtholampilo.
Kuvamile futhi ukubona ukusetshenziswa Amamodeli aqagelayo anquma ileveli yokufaneleka yesikhathi esizayo yomsubathi ngokusekelwe emikhubeni yakho yamanje, okukuvumela ukuthi wenze izinqumo zamasu ezisekelwe kudatha hhayi nje ukuqonda.
Ukujima okuhlakaniphile, komuntu siqu
I-AI iguqule indlela abasubathi abazilungiselela ngayo. Ngenxa yamathuluzi athuthukiswe ngobuchwepheshe obukhaliphile, ukujima manje sekungakwazi ukuzivumelanisa nezimo zansuku zonke.
Amapulatifomu anama-algorithms athuthukile ayakwazi ukulungisa, cishe ngesikhathi sangempela, ukuqina, ubude besikhathi kanye nohlobo lokuzivocavoca okufanele umsubathi ngamunye akwenze. Lokhu akugcini nje ngokukhuphula izinga lakho lokuncintisana, kodwa futhi kunciphisa ingozi yokuqeqeshwa ngokweqile noma ukukhathala okungapheli.
Ngaphezu kwalokho, izinhlelo zombono wokwenziwa zivumela hlaziya i-biomechanics yokunyakaza ukulungisa amaphutha ezobuchwepheshe kanye nokwenza ngcono ukusebenza kahle ekusebenzeni. Amakhamera anesivinini esiphezulu ahlanganiswe ne-AI asetshenziselwa ukuthola amaphutha acashile, isibonelo endaweni yethenisi noma indlela yokugxuma kwezokusubatha.
Emidlalweni yeqembu, njengebhola lezinyawo noma i-handball, i-AI isiza ukutadisha amandla eqembu kanye nokubumbana kwamasu. Hlaziya izindawo, ama-trajectories, nezinqumo ezenziwe phakathi nomdlalo ukuze uthuthukise isu lonke nokuzijwayeza kwamaqhinga ngokumelene nabamelene nabo.
Ukuthatha izinqumo ezingcono ekuphathweni kwezemidlalo
Ukusetshenziswa kobuchwepheshe bobuhlakani bokwenziwa kwezemidlalo akugcini ekuqeqesheni nasekuqhudelaneni. Ku ingxenye yokuqondisa kakhulu namasu Emakilabhini, i-AI isetshenziselwa ukuthuthukisa izinqubo, ukuphatha izinhlelo, nokubikezela imiphumela yezezimali nezemidlalo.
Ngokuhlaziya ivolumu enkulu yedatha yomlando neyesikhathi sangempela, amaqembu angakwazi Lindela izimo ezibucayi, ezinjengokulimala okukhulu, ukwehla kokusebenza, noma ukubheja okungalungile ekudlulisweni kwemali.
Amasistimu amanje avumela abadlali ukuthi bahlolwe hhayi kuphela ngokufaneleka kwesikhathi esidlule kodwa nangamandla abo esikhathi esizayo, ukuhlaziya okuguquguqukayo komzimba, ubuhlakani, kanye nengqondo. Lokhu kunikeza a inzuzo yokuncintisana okukhulu uma kuqhathaniswa nezindlela zendabuko ezisuselwe ekwazisweni kwama-scouts.
Ukulamula okunembe kakhudlwana nokungenzeleli
Enye yezinselelo ezindala kwezemidlalo kube wukuthobela izinqumo zonompempe. Ngenxa yobuhlakani bokwenziwa, le nkinga isiqala ukuncishiswa ngenxa yamathuluzi afana I-VAR (Umsizi Wevidiyo Umphenyi)noma uhlelo lwe "Hawkey" ethenisi.
Lawa masistimu asebenzisa amakhamera amaningi, izinzwa, nama-algorithms okuthola ukunyakaza ukuze athwebule futhi ahlaziye imidlalo ngokunemba okukhulu. Ebholeni likanobhutshuzwayo, isibonelo, kudwetshwa imigqa ezenzakalelayo ukuhlola ukuthi i-offside, kuyilapho kuthenisi, umthelela webhola phezulu udalwa kabusha nge-3D.
Ngaphezu kwalokho, ezemidlalo ezifana ne-baseball ne-basketball sezivele zijoyine ukusetshenziswa kwezinhlelo bona amaphutha, iziteleka noma imidlalo esemqoka ngendlela eqondile ngokuphelele. Ku-NBA, isibonelo, ama-algorithms asetshenziswa ukuthola ukuthintana okungafanele nokuhlaziya izinqumo zonompempe.
Lokhu akugcini nje ukuthuthukisa ukulunga emdlalweni, kodwa kwandisa ukubonakala kwemincintiswano futhi kunciphisa izingxabano ezihlobene nezinqumo zomuntu.
Ukuguqula umuzwa wabalandeli
Olunye uguquko olukhulu olulethwe yi-AI kwezemidlalo indlela abalandeli abajabulela ngayo imidlalo, kokubili ekhaya nasezinkundleni zemidlalo. Ngokuhlaziya idatha yesikhathi sangempela, okuqukethwe komuntu siqu kungakhiqizwa ukuze kuthuthukiswe umuzwa wabalandeli.
Amakilabhu ezemidlalo nezinkundla zisebenzisa i-AI ukuze hlaziya ukuziphatha, izintshisekelo, kanye nemikhuba yabathengi yabalandeli futhi ngaleyo ndlela inikeze okuqukethwe okuyikhethelo: izibalo eziklanyelwe, ukuphindwa kwemidlalo eyintandokazi, izincomo zokuthengisa eziqondene nawe, kanye nezeluleko ngesihlalo esingcono kakhulu senkundla.
Izinkundla eziningi zedijithali sezivele zinikeza okuhlangenwe nakho okungokoqobo okungathandwa kwabathelisi esikubona kanye nokubukwa okungu-360º kusuka kumadivayisi eselula, avumela ukucwiliswa okwengeziwe ngesikhathi somcimbi wezemidlalo. Ukwengeza, abasizi be-virtual nama-chatbots asetshenziselwa ukuphendula imibuzo futhi anikeze ulwazi kubalandeli ngokushesha.
Imishini ehlakaniphile nezinto ezisetshenziswayo ezithuthukisiwe
I-AI iphinde yachaza kabusha ukwakheka kwe izimpahla zemidlalo kanye nemishini yokuqeqesha. Izinkampani ezinjengo-Adidas noWilson zihlanganise ubuchwepheshe obukhaliphile emabholeni abo, amarakhethi, nezingubo ukuze zithuthukise ukusebenza kwabasubathi.
Amabhola ebhola enziwe alungisa indlela yawo yendiza ngokunemba kwemilimitha, amarakhethi anikeza impendulo mayelana nendlela ngeshothi ngayinye, nezicathulo ezigijimayo Bajwayela i-cushion ngokuvumelana nokukhathala komsubathi.
Kukhona ngisho namabhayisikili ahlanganisa idatha ye-GPS nolwazi lwethrafikhi ukuze kubalwe umzila osebenza kahle kakhulu ngokuya ngendawo oya kuyo. Konke lokhu kusekelwe ezinhlelweni ezihlakaniphile ezifunda kumsebenzisi ngesikhathi sangempela.
Ukusebenzisa i-AI ekuvikelekeni kwenkundla nokufinyelela
Mayelana nokuphepha kanye nokusetshenziswa kwezinto, ukuqaliswa kokuqashelwa kobuso nezinhlelo zebhayomethrikhi kunokungena enkundleni yesimanjemanje. Amaqembu afana ne-Osasuna asevele asebenzisa lezi zinhlelo ukuvumela ukufinyelela okusheshayo nokuphephile kwabalandeli, ukunciphisa olayini nokwandisa ukunethezeka ngaphandle kokuphazamisa ukuvikela.
Ngaphezu kwalokho, ama-algorithms akhethekile athola izimpawu zokuziphatha okunolaka ezinkundleni zokuxhumana kanye nezinkundla eziku-inthanethi ngenhloso yokuthi gwema inkulumo enenzondo nokuqukethwe okucunulayo, njengoba kunjalo nge ithuluzi le-FARO elisetshenziswa yiLaLiga.
Lesi isibonelo esihle kakhulu sokuthi kanjani I-AI ayigcini nje ngokuthuthukisa umbukiso, kodwa ifaka isandla ezindaweni ezinenhlonipho nezibandakanyayo ngaphakathi nangaphandle kwenkundla.
Izinselelo zokuziphatha nezenhlalo ekusetshenzisweni kwe-AI
Nakuba izicelo zobuhlakani bokwenziwa kwezemidlalo ziyathembisa, zikhona futhi izindaba zokuziphatha nezenhlalo okufanele zibhekwe. Ukulingana ekufinyeleleni lobu buchwepheshe kungaba yingozi kumakilabhu anezinsiza ezimbalwa, okudala izikhala ezintsha phakathi kwamaqembu.
Kukhona futhi ukukhathazeka njalo mayelana ubumfihlo be-biometric kanye nedatha yomuntu siqu eqoqwe yilezi zinhlelo. Ngakho-ke, kubalulekile ukusungula imigomo yokulawula, imvume, kanye nokusetshenziswa okusobala kwalolu lwazi.
Enye ingozi engaba khona yile ukulahlekelwa “ingqikithi yomuntu” yezemidlalo. Ukuthembela ngokweqile ku-AI ngezinqumo zamaqhinga noma zamasu kungenza igeyimu izenzekele kakhulu futhi ibikezelwe. Ngalezi zizathu, ochwepheshe bagcizelela isidingo sokusebenzisa i-AI ngokuzibophezela.
Umhleli okhethekile kwezobuchwepheshe kanye nezindaba ze-inthanethi onolwazi olungaphezu kweminyaka eyishumi kumidiya ehlukene yedijithali. Ngisebenze njengomhleli kanye nomdali wokuqukethwe kwe-e-commerce, ukuxhumana, ukumaketha ku-inthanethi kanye nezinkampani zokukhangisa. Ngike ngabhala kumawebhusayithi ezomnotho, ezezimali neminye imikhakha. Umsebenzi wami nawo uwuthando lwami. Manje, ngokusebenzisa izihloko zami ku Tecnobits, ngizama ukuhlola zonke izindaba namathuba amasha izwe lobuchwepheshe elisinikeza lona nsuku zonke ukuze sithuthukise izimpilo zethu.


