I-Super Mario iwuchungechunge lomdlalo wevidiyo oyisakhiwo sodumo othuthukiswe uNintendo, othathe umcabango wabadlali bayo yonke iminyaka kusukela ekuqaleni kwawo-1980s Ngenhlanganisela eyingqayizivele yomakhenikhi wokudlala umdlalo, abalingisi abathakazelayo, nezinselelo ezikhangayo, i-«"Super Mario. imidlalo" iyaqhubeka nokuba yisilinganiso embonini yemidlalo yevidiyo. Kulesi sihloko, sizohlola ngokucophelela indaba, umdlalo wegeyimu, nezici ezihlukile zale franchise ethandekayo, eshiye uphawu lwaphakade kusiko lokuzijabulisa. Zilungiselele ukucwila emhlabeni othakazelisayo "wemidlalo ye-Super Mario" futhi uthole ukuthi kungani iqhubeka nokuba yinto engenakunqotshwa.
1. Isingeniso Semidlalo ye-Super Mario: Uhlolojikelele Lwezobuchwepheshe
Imidlalo ye-Super Mario iwuchungechunge lwemidlalo yevidiyo eyisakhiwo sodumo ethuthukiswe futhi yashicilelwa uNintendo. Lawa mageyimu afaka ukubuka konke kobuchwepheshe okuhlanganisa izithombe ezinhle, umdlalo oshelelayo, kanye nedizayini yeleveli yokudala. Kulesi sigaba, sizohlola izici ezibalulekile zobuchwepheshe zamageyimu e-Super Mario nokuthi anikela kanjani kumuzwa wokudlala umdlalo.
Enye yezinto zobuchwepheshe eziphawuleka kakhulu zemidlalo yeSuper Mario injini yabo yefiziksi ethuthukisiwe. Le njini ivumela ukunyakaza okunembayo nokungokoqobo komlingiswa oyinhloko, uMario, endaweni ye-2D noma ye-3D. Abadlali bangagxuma, bagijime, babhukude futhi bakhuphuke ezindaweni ezahlukahlukene, basebenzisa imithetho ye-physics ukuze banqobe izithiyo futhi banqobe izitha.
Ngokungeziwe ku-physics, imidlalo ye-Super Mario nayo isebenzisa izinhlobo eziningi zezithombe nemisindo. Imifanekiso iyabonakala futhi inemibalabala, inokunaka ngokucophelela imininingwane kuzilungiselelo nezinhlamvu. Umsindo wona, uphelelisa isenzo esisesikrinini ngemisindo engokoqobo nomculo ohehayo. Lezi zici zobuchwepheshe zihlanganisiwe ukudala umuzwa ojulile nohehayo wabadlali bawo wonke amazinga wamakhono.
Ngamafuphi, imidlalo yeSuper Mario idume ngokubuka kwayo okuhle kwezobuchwepheshe. Izinjini zabo ze-physics ezithuthukisiwe, imifanekiso egxilile nemiphumela yomsindo, kanye nedizayini yeleveli yobuciko kubenza babe izihloko zokuma embonini yegeyimu yevidiyo. Ukuthi ubuyela ngesikhathi ukuze udlale ama-Super classics I-Mario Bros. noma ujabulela izitolimende zakamuva zesaga, imidlalo ye-Super Mario inikezela ngomuzwa oyingqayizivele nojabulisayo othathe izigidi zabadlali emhlabeni jikelele.
2. Ukuthuthukiswa kwemidlalo ye-Super Mario: ukuvela kobuchwepheshe
Ukuthuthukiswa kwemidlalo ye-Super Mario kube nenguquko ephawulekayo eminyakeni edlule, eqhutshwa ikakhulukazi intuthuko yezobuchwepheshe. Selokhu yakhululwa okokuqala ngo-1985, i-franchise isebenzise ubuchwepheshe obuhlukahlukene ukunikeza abadlali umuzwa okhulayo futhi obukeka kahle.
Emidlalweni yokuqala ye-Super Mario, ubuchwepheshe obusetshenzisiwe babusekelwe emandleni alinganiselwe ama-consoles angaleso sikhathi. Igeyimu yangempela ye-Super Mario Bros ye-NES ifake izithombe ezilula ezinezinhlangothi ezimbili kanye nezinsimbi eziyisisekelo zokudlala igeyimu. Njengoba ubuchwepheshe buthuthuka, amageyimu akamuva ku-franchise ahlanganisa ukuthuthukiswa okubalulekile, njengemifanekiso enemininingwane eminingi, imithelela ekhethekile, nomsindo ozungezile.
Ngokufika kwama-consoles esizukulwane sakamuva, njenge- Ukushintsha kwe-Nintendo, abathuthukisi bemidlalo ye-Super Mario basebenzise ngokugcwele amakhono e-hardware athuthuke kakhulu. Le midlalo inikezela ngemifanekiso ye-HD, indawo enezinhlangothi ezintathu enemininingwane kanye nemiphumela engokoqobo yokubuka. Ukwengeza, umdlalo wegeyimu uthuthukisiwe ngokwethulwa kwezilawuli ezintsha kanye nekhono lokudlala ku-inthanethi nabanye abadlali abavela emhlabeni wonke.
3. Izici zemidlalo ye-Super Mario: izici ezibalulekile zobuchwepheshe
Emidlalweni ye-Super Mario, kunenombolo yezinto ezibalulekile zobuchwepheshe ezizenza zihluke futhi zibonakale. Lezi zici ziyingxenye ebalulekile yokuhlangenwe nakho kwegeyimu futhi zinomthelela empumelelweni nasekudumeni kwayo. Ngezansi ezinye zezici ezibaluleke kakhulu:
1. Escenarios variados: Imidlalo yeSuper Mario ibonakala ngokuba nezilungiselelo ezahlukahlukene, kusukela emahlathini alotshiwe kuya ezinqabeni ezinhle. Lokhu kuvumela umdlali ukuthi azicwilise emazweni ahlukene futhi abhekane nezinselele ezihlukile kuleveli ngayinye.
2. Power-ups y habilidades especiales: U-Super Mario unenani elikhulu lamandla aphezulu anikeza amakhono akhethekile kumlingisi oyinhloko, njengekhowe eliyisakhiwo sodumo elimenza akhule ngosayizi. Lawa mandla engeziwe avumela umdlali ukuthi anqobe izithiyo futhi abhekane nezitha ngezindlela ezihlukile, engeza ukuhlukahluka namasu kugeyimu.
3. Uhlelo lwemali: Izinhlamvu zemali ziyingxenye ehlukile yemidlalo ye-Super Mario. Umdlali kufanele awaqoqe kuwo wonke amazinga ukuze athole amaphuzu engeziwe, izimpilo ezengeziwe futhi avule izimfihlo. Uhlelo lwemali lunikeza ugqozi lokuhlola wonke amagumbi omdlalo futhi useshe imiklomelo emisha.
4. Izinkundla zemidlalo yemidlalo ye-Super Mario: ukuhlaziywa kobuchwepheshe
Njengoba imidlalo ye-Super Mario iqhubeka nokuthandwa, kubalulekile ukuqonda izinkundla zemidlalo ezihlukene ezitholakalayo. Lezi zinkundla azithinti nje kuphela umdlalo, kodwa futhi nolwazi lobuchwepheshe lomdlalo. Kulokhu kuhlaziywa kobuchwepheshe, sizohlola izinkundla zemidlalo eziphambili zemidlalo ye-Super Mario futhi sihlole izici zabo ezibalulekile.
1. Ukushintsha kwe-Nintendo: Inkundla yakamuva nedume kakhulu yemidlalo yeSuper Mario yile i-Nintendo Switch. Le khonsoli ye-hybrid inikeza ihluzo ezihlaba umxhwele kanye nolwazi olubushelelezi. Abadlali bangajabulela imidlalo ye-Super Mario kuzo zombili imodi ephathwa ngesandla kanye nemodi yethelevishini. I-interface yomsebenzisi enembile nezilawuli ze-ergonomic zenza umuzwa wegeyimu oyingqayizivele.
2. Nintendo 3DS: Nakuba ingathuthuki njenge-Nintendo Switch, i-Nintendo 3DS iseyinketho ethandwayo yemidlalo ye-Super Mario. Le khonsoli ephathekayo inikeza inketho yokubuka umdlalo ku-3D ngaphandle kwesidingo sezibuko ezikhethekile. Ngesikrini sayo esikhulu kanye nokwesekwa kwekhadi lememori, abadlali bangakwazi ukujabulela umuzwa ojulile noma kuphi.
5. Idizayini yezinga emidlalweni ye-Super Mario: izici zobuchwepheshe okufanele zicatshangelwe
Uma uklama amaleveli emidlalweni ye-Super Mario, kubalulekile ukucabangela uchungechunge lwezici zobuchwepheshe ezizosiza ukudala umuzwa wokudlala omanzi nojabulisayo wabadlali. Ngezansi ezinye zalezi zici okufanele zicatshangelwe:
1. Ukwakheka kwezinga: Kubalulekile ukuklama izinga elinesakhiwo esicacile nesibumbene. Lokhu kuhilela ukuchaza umzila okufanele umdlali awulandele, ukuqinisekisa ukuthi kunezinselele kanye nemiklomelo esatshalaliswa ngendlela ehlelekile kuleveli yonke. Ukwengeza, kubalulekile ukusungula ukuqhubeka ebunzimeni bezinselele, ukuze umdlali azizwe enomuzwa wokuphumelela njengoba ethuthuka.
2. Izakhi ezisebenzisanayo: I-Super Mario inezinto ezihlukahlukene nezitha ezingafakwa emazingeni. Kubalulekile ukuqonda ukuziphatha kwento ngayinye nokuthi isebenzisana kanjani ukuze udizayine izinselele ezithakazelisayo nezindida. Isibonelo, amabhulokhi angalindelekile angasetshenziswa ukunikeza umdlali amandla noma izicupho ezidinga ikhono elithile ukuze anqobe.
3. Ibhalansi phakathi kobunzima nokuzijabulisa: Isici esibalulekile ekwakhiweni kweleveli ukuzuza ibhalansi efanelekile phakathi kobunzima beleveli nobumnandi obunikezayo kumdlali. Kubalulekile ukucabangela izethameli eziqondiwe zomdlalo futhi ulungise izinga lokuphonselwa inselelo ngendlela efanele. Ukwengeza, ama-elementi angahlanganiswa avumela abadlali ukuthi bahlole noma bathole izimfihlo, okwengeza into yokudlala futhi okwandisa ubumnandi begeyimu.
Kafushane, idizayini yeleveli kumageyimu e-Super Mario idinga ukucatshangelwa izici zobuchwepheshe eziqinisekisa ukuzizwisa kwegeyimu okusamanzi nokuhehayo. Ukwakheka kwezinga, ukufakwa kwezinto ezisebenzisanayo kanye nebhalansi phakathi kobunzima nokuzijabulisa ngezinye zezici ezibalulekile okufanele zicatshangelwe. Ngokusebenzisa lezi zimiso, abaklami beleveli bangakha amaleveli abekela abadlali inselelo futhi abagcine bematasatasa ekudlalweni kwegeyimu.
6. Injini yegeyimu ye-Super Mario: ukuhlola izakhiwo zayo zobuchwepheshe
Injini yegeyimu ye-Super Mario iyingxenye ebalulekile yesipiliyoni sokudlala lesi sihloko esiyisakhiwo sodumo. Ukuhlola izakhiwo zayo zobuchwepheshe kusivumela ukuthi siqonde ukuthi lo mhlaba obonakalayo ogcwele ubumnandi nezinselele uwenziwe kanjani waphila. Kulesi sigaba, sizocubungula imininingwane ebalulekile yezobuchwepheshe eyenza ukusebenza kwale njini kwenzeke.
Esinye sezici ezibalulekile zenjini yegeyimu ye-Super Mario injini yayo yefiziksi, elingisa ngokwangempela ukunyakaza nokungqubuzana kwabalingisi nezinto ezikugeyimu. Lesi sici sibalulekile ukuze abadlali bakwazi ukusebenzelana ngokunembile nendawo kanye ukuze amaleveli adizayinwe ngezindida nezinselele ezithakazelisayo. Injini ye-physics isebenzisa ama-algorithms ayinkimbinkimbi ukuze ibale umkhondo wezinhlamvu nezinto ezisegeyimu, icabangela izici ezifana namandla adonsela phansi kanye nokushwibeka.
Enye ingxenye eyinhloko yenjini yegeyimu ye-Super Mario injini yokunikeza. Le njini inesibopho sokukhiqiza izithombe zegeyimu, kusukela kubalingisi nezinto kuya kuzilungiselelo nemiphumela yokubuka. Sebenzisa amasu okunikeza athuthukile ngesikhathi sangempela ukuze uthole ukubukeka okukhangayo kanye nolwazi lokudlala olujulile. Injini enikezelayo isebenzisa amamodeli e-3D nokuthungwa ukwenza umhlaba we-Super Mario uphile, futhi isebenzisa amandla e-GPU ukuze isebenze kahle.
7. Imidwebo nemisindo kumidlalo ye-Super Mario: indlela yobuchwepheshe
Imifanekiso nemisindo yizici ezibalulekile kumageyimu e-Super Mario, njengoba enikela ekucwilisweni komdlali emhlabeni obonakalayo. Kulokhu kugxilwa kwezobuchwepheshe, sizohlola ukuthi lezi zinto zidalwa futhi zisetshenziswe kanjani kumidlalo ye-Super Mario.
Okokuqala, ake sikhulume ngezithombe. Imidlalo ye-Super Mario ivamise ukusebenzisa ihluzo ze-2D, ezinikeza ukubukeka kwakudala nokunostalgic. Lawa mashadi adalwa ngokusebenzisa amathuluzi omklamo wezithombe afana nala I-Adobe Photoshop, i-GIMP noma i-Pixelmator. Amaciko ezithombe asebenza ekudaleni izinto ezibonakalayo ezifana nezinhlamvu, izilungiselelo, nezinto zegeyimu. Lezi zithombe zibe sezingeniswa futhi zihlanganiswe enjinini yegeyimu kusetshenziswa isofthiwe yokuthuthukisa igeyimu efana ne-Unity noma i-Unreal Engine.
Ngokuqondene nemisindo, lezi zisetshenziselwa ukucebisa umuzwa wokulalela womdlali. Zakhiwe kusetshenziswa isoftware yokuhlela umsindo, njenge-Audacity noma Ukuhlolwa kwe-Adobe. Abaklami bomsindo basebenzela ukudala imiphumela yomsindo yezenzo ezithile, njengokugxuma, ukuqoqa izinhlamvu zemali, noma ukunqoba izitha. Le miphumela isetshenziswa kugeyimu ngokohlelo, kusetshenziswa izilimi ezifana ne-C++ noma i-C#. Ngaphezu kwemiphumela yomsindo, umculo wangemuva ufakiwe futhi ukuze usethe ithoni yezigaba ezahlukene zomdlalo.
8. Ubuhlakani bokwenziwa emidlalweni yeSuper Mario: busetshenziswa kanjani
Ukuhlakanipha okungekhona okwangempela (AI) ibambe iqhaza elibalulekile ekuthuthukisweni kwemidlalo yeSuper Mario. Behlose ukuletha ukuzizwisa kwegeyimu okuyinselele nokwangempela, onjiniyela basebenzise ama-algorithms e-AI kumageyimu e-Super Mario ukuze balawule ukuziphatha kwezitha, amaphethini okunyakaza abalingiswa abangadlaleki, kanye nokuthathwa kwezinqumo kwabalingisi.
Enye yezindlela ezisetshenziswa kakhulu zokuqalisa i-AI emidlalweni yeSuper Mario ngokusebenzisa ama-agent ahlakaniphile. Laba basebenzeli izinhlelo zekhompuyutha ezinesibopho sokulawula nokulingisa ukuziphatha kwabalingisi abangaphakathi kwegeyimu. Ukwenza lokhu, kusetshenziswa izindlela ezinjengokusesha indlela, ingqondo engaqondakali kanye ne-genetic algorithms.
La implementación kwe-AI emidlalweni ye-Super Mario ihlanganisa nokusetshenziswa kwamanethiwekhi okwenziwa kwe-neural. Lawa manethiwekhi ayizakhiwo zokubala ezisebenza ngokufanayo kubuchopho bomuntu, okuvumela abalingisi ukuthi bafunde futhi bazivumelanise nezimo njengoba beqhubeka ngegeyimu. Ngokuqeqeshwa nokuthuthukisa izisindo zokuxhunywa kwemizwa, abalingisi bangathuthukisa ukusebenza kwabo futhi benze izinqumo ezihlakaniphile phakathi negeyimu. Inhlanganisela yama-ejenti ahlakaniphile namanethiwekhi we-neural iholele ekuthuthukisweni okuphawulekayo kokudlala kwegeyimu nesipiliyoni sokudlala emidlalweni ye-Super Mario.
9. Ukwenza ngcono nokusebenza kumidlalo ye-Super Mario: amasu ezobuchwepheshe
Emidlalweni ye-Super Mario, ukwenza kahle nokusebenza kuyizici ezibalulekile zokuqinisekisa isipiliyoni sokudlala esibushelelezi nesingenaziphazamiso. Ngezansi kuzokwethulwa amasu ezobuchwepheshe angasiza ukuthuthukisa ukusebenza kahle kwegeyimu nokusebenza.
1. Isilawuli sokulayishwa kwesithombe: Enye yezindlela ezisebenza kahle kakhulu zokuthuthukisa ukusebenza komdlalo we-Super Mario ngokulawula kahle umthwalo wesithombe. Lokhu kuhilela ukuthuthukisa ikhwalithi nosayizi wendlela yokwenza, ukukhawulela inani lezinto esikrinini, nokusebenzisa amasu okucindezela isithombe. Ukwengeza, kuyatuseka ukusebenzisa isistimu ye-cache ukunciphisa umthwalo wememori nokusheshisa ukulayishwa kwegeyimu.
2. Icubungula Ukuthuthukisa: Elinye isu elibalulekile lokuthuthukisa ukusebenza kumageyimu e-Super Mario ukuthuthukisa ukucutshungulwa kwama-elementi egeyimu. Ukwenza lokhu, amasu angasetshenziswa njengokusebenzisa ama-algorithms asebenzayo, ukugwema izihibe ezingadingekile nokunciphisa ukusetshenziswa kwemisebenzi eyinkimbinkimbi. Ngaphezu kwalokho, kubalulekile ukusebenzisa uhlelo lwe-modular futhi ugweme ukusetshenziswa ngokweqile kwezinsiza zesistimu.
3. Pruebas y ajustes: Uma amasu adlule esesetshenzisiwe, kubalulekile ukwenza ukuhlolwa okubanzi komdlalo ukuze kuhlolwe ukusebenza kwawo futhi kutholwe izinkinga ezingaba khona. Phakathi nalezi zivivinyo, kuyatuseka ukusebenzisa amathuluzi okuqapha nawokwenza iphrofayela ukukhomba amaphuzu abalulekile ekusebenzeni kwegeyimu. Uma izinkinga sezitholakele, ukulungiswa okwengeziwe kungenziwa kukhodi yegeyimu noma izinsiza ukuze kuthuthukiswe ukusebenza kwayo kukonke.
Ngamafuphi, ukwenza kahle nokusebenza kumidlalo ye-Super Mario yizici ezibalulekile ezingathuthukisa umuzwa wokudlala. Ukulawula ukulayishwa kwezithombe, ukuthuthukisa ukunikezwa, nokwenza ukuhlola okubanzi amasu obuchwepheshe asebenzayo okuzuza ukusebenza kahle. Ukusebenzisa lawa maqhinga ngokunaka nangokuzinikela kungenza umehluko ekudlaleni kwemidlalo ye-Super Mario.
10. I-Super Mario Gameplay kanye Nokuhlanganiswa Kwezilawuli: Indlela Yobuchwepheshe
Impumelelo ye-franchise ye-Super Mario ibangelwa kakhulu ukuhlanganiswa okunembayo kwegeyimu nezilawuli. Kule ndlela yobuchwepheshe, sizohlola ukuthi lokhu kuvumelanisa okuphelele phakathi kokuhlangenwe nakho komdlali nokuphendula kwegeyimu kufinyelelwa kanjani.
Ukuze uzuze ukuhlanganiswa okusebenzayo kokudlala kwegeyimu nezilawuli, kubalulekile ukuba nokuqonda okujulile kwezimiso zedizayini yegeyimu kanye nobunjiniyela be-Super Mario. Lokhu kuhlanganisa ukwazi amakhono ahlukene omlingiswa nomnyakazo, kanye nezithiyo nezitha abahlangabezana nazo phakathi nomdlalo.
Uma lolu lwazi selutholiwe, kubalulekile ukusebenzisa isakhiwo sokulawula esifanele. Lokhu kubandakanya ukwenza imephu ukunyakaza nezenzo zomdlali kuzilawuli zegeyimu ngendlela ehambisanayo nengaguquki. Isibonelo, yabela ukugxuma enkinobho ethile nokunyakaza kwezinhlangothi kwenye inkinobho. Lokhu kuqinisekisa ukuthi umdlali angakwazi ukwenza izenzo ngokushelela futhi aphendule ngokushesha kuzimo zegeyimu.
Ukwengeza, indlela yokudlala kanye nezilawuli zingathuthukiswa ngokwenza kahle. Lokhu kuhlanganisa ukulungisa amavelu epharamitha njengesivinini sokunyakaza, amandla adonsela phansi, kanye nempendulo yokulawula ukuze unikeze umuzwa wokudlala oshelelayo nowanelisa kakhulu. Amasu okuhlela athuthukile, afana nokuhumusha ukunyakaza kanye nokusetshenziswa kokungqubuzana okunembile, angasetshenziswa ukuze kuthuthukiswe umuzwa womdlali wokulawula nokuphendula.
Sengiphetha, ukuhlanganiswa okusebenzayo kwegeyimu nezilawuli kubalulekile empumelelweni yanoma yimuphi umdlalo, okuhlanganisa i-Super Mario. Lokhu kudinga ukuqonda okujulile kwezimiso zedizayini yegeyimu kanye nezinsimbi zomdlalo ngokwawo. Ukwengeza, kubalulekile ukukhomba ukunyakaza nezenzo zomdlali kuzilawuli zegeyimu ngendlela ehambisanayo nengaguquguquki, futhi uthuthukise indlela yokudlala nezilawuli ukuze unikeze ukuzizwisa kwegeyimu okushelelayo nokwanelisa kakhudlwana.
11. Abadlali abaningi emidlalweni ye-Super Mario: izinselelo zobuchwepheshe nezisombululo
Imidlalo ye-Super Mario yaziwa ngokuhlangenwe nakho kwayo okujabulisayo nokujabulisayo kwabadlali abaningi. Nokho, lesi sici singase sethule izinselele zobuchwepheshe ezingase zithinte ikhwalithi yegeyimu. Ngenhlanhla, kunezixazululo ezingakusiza ukuthi unqobe lezi zinkinga futhi ujabulele isipiliyoni sabadlali abaningi emidlalweni ye-Super Mario ngokugcwele.
Enye yezinselelo ezivamile emidlalweni ye-Super Mario yabadlali abaningi ukubambezeleka. Ukubambezeleka okwenzeka phakathi kwesenzo somdlali kanye nempendulo yakhe kugeyimu. Ukuze unciphise ukubambezeleka, kubalulekile ukuqinisekisa ukuthi unoxhumano lwe-inthanethi oluzinzile nolusheshayo. Ukwengeza, kungenzeka ukulungisa izilungiselelo zenethiwekhi yekhonsoli ukuze uthuthukise ukuxhumeka ngesikhathi sokudlala igeyimu. Elinye icebiso eliwusizo ukugwema ukulanda noma ukusakaza okuqukethwe ngemuva ngenkathi idlala, njengoba lokhu kungathinta ikhwalithi yokuxhuma futhi kwandise ukubambezeleka.
Enye inselelo evamile yobuchwepheshe emidlalweni ye-Super Mario yabadlali abaningi ukuvumelanisa phakathi kwabadlali. Kubalulekile ukuthi bonke abadlali bavunyelaniswe ukugwema izinkinga ezinjengokuphazamiseka komdlalo noma ukuvela kwamaphutha. Ukuze kuzuzwe ukuvumelanisa ngempumelelo, kuyalulekwa ukuthi uqinisekise ukuthi bonke abadlali banenguqulo efanayo yegeyimu. Ukwengeza, kubalulekile ukwenza izibuyekezo zegeyimu evamile ukuze ulungise noma yimaphi amaphutha noma izinkinga zokuvumelanisa. Kuyasiza futhi ukuqala kabusha igeyimu noma ikhonsoli uma uhlangabezana nezinkinga zokuvumelanisa phakathi nokudlala igeyimu.
Lezi ngezinye zezinselelo zobuchwepheshe ezingavela uma udlala abadlali abaningi emidlalweni ye-Super Mario. Ngezixazululo ezifanele, kungenzeka ukunqoba lezi zinkinga futhi ujabulele isipiliyoni sokudlala esibushelelezi nesijabulisayo. Ngokulandela amathiphu ashiwo ngenhla nokugcina ukuxhumana njalo nabathuthukisi begeyimu, abadlali bangaqinisekisa ukuthi bakhulisa ulwazi lwabo lwabadlali abaningi kumageyimu e-Super Mario.
12. Uhlelo lokushaya nokuqhubekela phambili emidlalweni ye-Super Mario: izici zobuchwepheshe
Emidlalweni ye-Super Mario, isistimu yokufaka amaphuzu nokuqhubekela phambili iyisici esiyisisekelo sobuchwepheshe esinquma ulwazi lomsebenzisi lokudlala. Njengoba umdlali eqhubeka nomdlalo, uqongelela amaphuzu abonisa ukusebenza nokuqhubeka kwakhe. Lolu hlelo lokushaya amagoli lusekelwe kumibandela ehlukene, njengokunqoba izitha, ukuqoqa izinhlamvu zemali, nokufinyelela umgomo ekupheleni kwezinga. Isenzo somdlali ngasinye sihumushela enanini elithile lamaphuzu, ahluka ngokuya ngobunzima nohlobo lwesenzo esenziwe.
Esinye sezici ezibaluleke kakhulu ohlelweni lokushaya amagoli nokuqhubekela phambili emidlalweni yeSuper Mario ukuthola izimpilo ezengeziwe. Njengoba umdlali eqongelela amaphuzu, ukufinyelela amanani athile kuvula izimpilo ezengeziwe ezingasetshenziswa esimweni sokulahlekelwa ukuphila kuleveli. Ukwengeza, uhlelo lokushaya amaphuzu lungaphinda luthinte ukuqhubeka komdlalo ngokuvula amaleveli amasha noma amabhonasi akhethekile.
Ukwandisa amaphuzu emidlalweni ye-Super Mario, kunamasu namasu ahlukahlukene angasetshenziswa. Amanye amathiphu awusizo ahlanganisa: qoqa izinhlamvu zemali eziningi ngangokunokwenzeka, nqoba izitha eziningi, finyelela izindawo zokuhlola ezingeni ngalinye, futhi uthole zonke izimfihlo ezifihliwe. Ukwengeza, umdlali angasebenzisa amakhono akhethekile afana nokugxuma ngaleso sikhathi ukuze athole amaphuzu engeziwe, noma asebenzise amandla aphezulu nezinto ezikhethekile ezikhuphula isikolo. Lawa masu awakuvumeli kuphela ukuthi uthole amaphuzu aphezulu, kodwa futhi ujabulele isipiliyoni sokudlala esiphelele nesiyinselele.
13. Ulwazi lomsebenzisi emidlalweni ye-Super Mario: ukucatshangelwa kwezobuchwepheshe
Emidlalweni ye-Super Mario, ukuzizwisa komsebenzisi kudlala indima ebalulekile ekuqinisekiseni ukuthi abadlali bathola okuningi kulwazi lwabo lokudlala. Ukufeza lokhu, kubalulekile ukucabangela ezinye izinto zobuchwepheshe ezingathuthukisa ukudlala nokwaneliseka komsebenzisi.
Okunye okucatshangelwayo okubaluleke kakhulu kwezobuchwepheshe ukuqinisekisa ukuthi igeyimu ayinamanzi futhi iphendula ngokushesha ezenzweni zomdlali. Lokhu kuhilela ukuthuthukisa ikhodi yegeyimu nezisetshenziswa ezisetshenziswayo, njengezithombe nemisindo, ukunciphisa izikhathi zokulayisha nokunciphisa ukubambezeleka ekuphenduleni kwegeyimu.
Okunye okucatshangelwayo okubalulekile kwezobuchwepheshe ukusebenziseka komdlalo. Idizayini yeleveli kufanele ibe enembile futhi kulula ukuyiqonda ukuze abadlali bakwazi ukuzulazula emhlabeni wegeyimu ngaphandle kobunzima. Ukwengeza, igeyimu kufanele inikeze impendulo ecacile nefushane kumdlali, ukuze baqonde imiphumela yezenzo zabo futhi benze izinqumo ezinolwazi. Lokhu kungafezwa ngokusebenzisa izinkomba ezibukwayo, imiphumela yomsindo kanye nemiyalezo esesikrinini.
14. Ikusasa lemidlalo ye-Super Mario: izitayela nokuthuthuka okulindelekile kwezobuchwepheshe
Eminyakeni yakamuva, imidlalo yeSuper Mario iguquke ngendlela emangalisayo, ivumelana nezidingo nezimfuno zabadlali banamuhla. Kodwa lisiphatheleni ikusasa? Kulesi sigaba, sizohlola amanye amathrendi nentuthuko yobuchwepheshe ongayilindela kumageyimu e-Super Mario.
Enye yezitayela ezinkulu esikhathini esizayo semidlalo ye-Super Mario yi- iqiniso elingokoqobo. Ngokuthuthuka kwezobuchwepheshe iqiniso elingokoqobo, abadlali bazokwazi ukuzicwilisa ngokugcwele emhlabeni weSuper Mario. Zibone ngeso lengqondo ugxumela ezitheni futhi uqoqa izinhlamvu zemali sengathi ukulo mdlalo ngempela. Ukwengeza, imidlalo ye-Super Mario kulindeleke ukuthi isebenzise okungokoqobo okungokoqobo ukuze inikeze umuzwa ojulile nongokoqobo.
Enye intuthuko yezobuchwepheshe elindelwe ukusetshenziswa kwe ukuhlakanipha okungekhona okwangempela (AI) ukuthuthukisa indlela yokudlala. Ngokusetshenziswa kwe-AI, izitha ezilawulwa ngekhompuyutha zingahlakanipha kakhulu futhi zisabele ngokwangempela ezenzweni zomdlali. Ukwengeza, i-AI ingase isetshenziselwe ukulungisa izinga lobunzima bomdlalo ngokuya ngamakhono nezintandokazi zomdlali. Lokhu kuzovumela ukuzizwisa komuntu siqu kanye nenselele.
Sengiphetha, "Imidlalo ye-Super Mario" ibonakale iyisithonjana futhi idumile embonini yemidlalo yevidiyo. Ngomlingiswa walo oyinhloko othakazelisayo, izinsimbi zokudlala igeyimu, kanye nedizayini yeleveli enembile, uchungechunge luhehe abadlali bayo yonke iminyaka.
Kusukela yaqala ukuvela ngo-1985 nge-"Super Mario Bros.", i-saga ibilokhu ishintshashintsha, ijwayelana nobuchwepheshe obusha futhi ishintsha izimfuno zabadlali. Ukuthi uyagijima futhi ugxume Embusweni Wamakhowe noma uhlola imihlaba ye-3D evulekile, imidlalo ye-Super Mario iyaqhubeka nokunikeza ukuzizwisa kwegeyimu okuyinselele nokujabulisayo.
Ukwengeza, uchungechunge luqale ukwethulwa kwezinto eziguqukayo ezifana namandla-phezulu, izitha eziyisithonjana, namaculo akhumbulekayo. Lezi zici, kuhlanganiswe nokufinyeleleka kwayo nokho umdlalo wegeyimu owanelisayo, kuqinisekise impilo ende nempumelelo eqhubekayo ye-franchise.
Ngokuhamba kweminyaka, "Imidlalo ye-Super Mario" ishiye uphawu lwayo esikweni le-pop, ikhiqiza imikhiqizo eminingi ethengiswayo, ukulungiswa kwefilimu, nezinkomba kweminye imidiya. Lokhu akuwona nje ubufakazi bethonya lakhe ezingeni lezentengiselwano, kodwa futhi nethonya lakhe elihlala njalo kwezokungcebeleka.
Ngamafuphi, "i-Super Mario Games" ishiye uphawu olungacimeki embonini yemidlalo yevidiyo. Ngenhlanganisela yayo eyingqayizivele yabalingisi abanothando, indlela entsha yokudlala kanye nedizayini yezinga elihehayo, uchungechunge luyaqhubeka nokuba ibhentshimakhi yemboni kanye nentandokazi ethandwayo phakathi kwabadlali bamageyimu emhlabeni jikelele. Ngaphandle kokungabaza, kuyifa eliyohlala ngokuhamba kwesikhathi futhi liqhubeke nokujabulisa izizukulwane ezizayo zabadlali.
Ngingu-Sebastián Vidal, unjiniyela wekhompyutha ozifelayo ngobuchwepheshe kanye ne-DIY. Ngaphezu kwalokho, ngingumdali we tecnobits.com, lapho ngabelana khona ngezifundo zokwenza ubuchwepheshe bufinyeleleke kakhudlwana futhi buqonde wonke umuntu.