Ghost of Tsushima imidlalo

Isibuyekezo sokugcina: 30/08/2023

Isingeniso

Siyakwamukela esihlokweni sethu esimayelana nemidlalo Isipoki saseTsushima. Kulesi sihloko esihehayo esithuthukiswe yi-Sucker Punch Productions, abadlali bacwile emhlabeni oyingqopha-mlando ogcwele izenzo nohambo esiqhingini sase-Tsushima phakathi nekhulu le-13. Ngokunaka ngokucophelela imininingwane yomlando kanye nendlela entsha yokudlala, i-Ghost of Tsushima ithathe izethameli ngendlela yayo yobuchwepheshe encomekayo. Kulokhu kuhlaziywa kobuchwepheshe, sizohlola zonke izici ezenza lo mdlalo ube umuzwa oyingqayizivele wohlobo lwayo. Kusukela ezithombeni ezinhle kuya ekwakhiweni kwemephu, ubuhlakani bokwenziwa kanye nesistimu yokulwa, sizohlola umhlaba obonakalayo we-Ghost of Tsushima futhi sihlole ukuthi izici zawo zobuchwepheshe zifaka isandla ekucwilisweni komdlali. Lungela ukuthola umlingo wale geyimu kanye nezimfihlo ezingemuva kokukhiqizwa kwayo okuyimpumelelo kwezobuchwepheshe. Asiqale lolu hambo olugcwele ezamehlela nokutholakele!

1. Ukuhlaziywa kobuchwepheshe kwemidlalo ye-Ghost of Tsushima

Kulokhu, sizongena kuzo zonke izici zobuchwepheshe ezenza le geyimu ibe yinto egxilile futhi ebukekayo. Kusukela ekusebenzeni kwegeyimu kumapulatifomu ahlukene kuya emininingwaneni yomklamo womsindo, sizohlola yonke into edingekayo ukuze siqonde ukuthi lesi sihloko esihlonishwayo sadalwa futhi sathuthukiswa kanjani.

Okunye okugqamile kwe-Ghost of Tsushima ukubukeka kwayo okuhlaba umxhwele. Umdlalo unezindawo ezimangalisayo, ezinemininingwane futhi ezingokoqobo, ezicwilisa umdlali emhlabeni we-Japan feudal yakudala. Imiphumela yokukhanyisa, izinhlobonhlobo zemibala kanye nokunaka imininingwane ekuthunjweni ngakunye kwenza wonke amagumbi e-Tsushima aphile. Ukwengeza, ukugeleza kokugqwayiza kanye nekhwalithi yamamodeli wezinhlamvu kunomthelela ekwenzeni okubonakalayo okumangalisayo.

Esinye isici sobuchwepheshe esifanele ukusebenza komdlalo ezisekelweni ezahlukene. I-Ghost of Tsushima ilungiselelwe ukwenza okuningi kwezingxenyekazi zekhompuyutha zedivayisi. I-PlayStation 4, kodwa futhi inikeza ukuthuthuka okubalulekile kunguqulo ye I-PlayStation 5. Izinga lozimele lihlala lizinzile, liqinisekisa ukuzizwisa kwamageyimu okushelelayo nokungenawo amalimi. Ukwengeza, ukulayisha ngokushesha kanye nezikhathi zokulinda ezincishisiwe enguqulweni ye-PlayStation 5 kuthuthukisa uketshezi komdlalo.

2. Ukubuyekezwa kwegeyimu ku-Ghost of Tsushima imidlalo

I-Ghost of Tsushima iwumdlalo ogqama ngokudlala igeyimu yawo enembile nenamandla. Kulesi sigaba, sizohlaziya futhi sibuyekeze izici eziyinhloko zomdlalo wegeyimu kulesi sihloko esidumile.

Okunye okugqamile kwe-Ghost of Tsushima uhlelo lwayo lokulwa. Imishini yokulwa kulo mdlalo iwuketshezi futhi iyanelisa, okuvumela umdlali ukuthi asebenzise ukunyakaza okuhlukahlukene namaqhinga ukuze abhekane nezitha. Kusukela ezimpini zenkemba ezithokozisayo kuya ekuthubeni nasekusebenziseni isu, ukulwa ku-Ghost of Tsushima inikeza okuhlangenwe nakho okuzuzisayo nesinselele.

Okunye okugqamile komdlalo wegeyimu we-Ghost of Tsushima uhlelo lwayo lokuhlola. Umhlaba ovulekile wegeyimu ugcwele izindawo ongazithola nezimfihlo ongazambulwa. Abadlali bangajabulela ukuhlola kwamahhala, bahambe ezindaweni ezinhle futhi bathole izindawo ezifihliwe ezizobavuza ngezithuthukisi namakhono amasha. Ngokungeziwe, igeyimu ifaka isistimu yokuzulazula ehlakaniphile esiza umdlali ukuthi athole indlela yakhe kumephu enkulu.

Okokugcina, ngeke sehluleke ukusho uhlelo lokwenza ngokwezifiso ku-Ghost of Tsushima. Abadlali banezinketho eziningi zokwenza umlingiswa wabo afanele isitayela sabo sokudlala.. Kusukela ekukhethweni kwezikhali nezikhali, kumakhono nokuthuthukiswa, umdlalo unikeza ithuba lokudala i-samurai eyingqayizivele nenamandla. Lokhu ngokwezifiso akugcini nje ngokungeza ubumnandi emdlalweni, kodwa futhi kuvumela abadlali ukuthi bazijwayeze nezimo ezihlukene futhi babhekane nezinselele ngokuphumelelayo.

3. Ukuhlola umhlaba ovulekile wemidlalo ye-Ghost of Tsushima

I-Ghost of Tsushima iwumdlalo wokuzidela owakhiwe ngabakwaSucker Punch Productions. Isisekelo somdlalo sisethwe e-Japan feudal ngesikhathi amaMongol ehlasela i-Tsushima ngekhulu le-13. Abadlali bathatha indawo ka-samurai uJin Sakai, olwela ukukhulula isiqhingi sakhe ekubuseni kwamaMongol.

I-Ghost of Tsushima's open world inikeza abadlali inkululeko enkulu yokuhlola nokuzicwilisa endaweni yayo enhle. Nazi ezinye izihluthulelo zokuthola okuningi kulokhu kuzizwisa.

1. Qedela imisebenzi eseceleni: Ngokungeziwe ekulandiseni okuyinhloko, igeyimu inikeza inombolo enkulu yezimfuno eziseceleni. Qedela le mishini ukuze uvule amakhono amasha, uzuze imiklomelo ebalulekile, futhi ufunde kabanzi mayelana nendaba yegeyimu nabalingisi.

2. Sebenzisa i-Focus Mode: I-Jin's Focus Mode ikuvumela ukuthi wehlise ijubane ngesikhathi sokulwa, ikunikeza inzuzo enkulu lapho ulwa nezitha eziningi noma wenza ukuhlasela okunembile. Njengoba uthuthukela kulo mdlalo, uzokwazi ukuthuthukisa leli khono futhi uvule izindlela ezintsha zokulwa.

3. Hlola umhlaba ngomoya: Esikhundleni sokusebenzisa umaka kumephu, i-Ghost of Tsushima isebenzisa umoya njengomhlahlandlela. Landela indlela umoya ovunguza ngayo ukuze uthole amaphuzu athakazelisayo, njengezicelo eziseceleni, izindawo ezingcwele, nezinye izindawo ezibalulekile.

4. Ihluzo ezinemininingwane ku-Ghost of Tsushima imidlalo

Imidlalo ye-Ghost of Tsushima ifaka ihluzo ezinemininingwane ekucwilisa emhlabeni wasendulo wama-samurai nodumo. Ukunaka okucophelela emininingwaneni kubonakala kuwo wonke umhlaba nomlingiswa kugeyimu. Kusukela emikhakheni yotshani obugingqikayo kuye ezakhiweni zasendulo zama-Japanese, i-elementi ngayinye iklanywe ngokucophelela ukuze inikeze umuzwa wokubuka omangalisayo.

Ihluzo ezinemininingwane ayigcini nje kuphela ekubukeni kwezwe, kodwa futhi nabalingiswa abakumdlalo. I-samurai ngayinye, isitha kanye nozakwabo, iklanywe ngobunono ukuze ibukeke ingokoqobo futhi iyiqiniso. Imininingwane yobuso neyezikhali iyamangalisa, ikuvumela ukuthi ucwilise ngokuphelele endabeni nasemhlabeni wegeyimu.

Ngokwengeziwe, izithombe ezinemininingwane ku-Ghost of Tsushima zidlulela kumakhenikha wegeyimu. Okubonwayo nokugqwayiza akumanzi futhi kungokoqobo, okukuvumela ukuthi ujabulele ukulwa okujabulisayo nokuhlola okugxilile. Ungakwazi ukuqonda ukunyakaza kwenkemba ewuketshezi kanye namasu okulwa njengoba unqamula izitha zakho. Le mifanekiso enemininingwane ikunikeza umuzwa wokudlala omangalisayo nongokoqobo.

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Ngamafuphi, ayahlaba umxhwele futhi ayaheha. Kusukela ekumeni kwezwe kuya kubalingiswa kanye nezinsimbi zegeyimu, yonke into iklanywe ngokucophelela ukuze inikeze umuzwa obonakalayo wangempela nomangalisayo. Gxila emhlabeni wama-samurai futhi ujabulele ubuhle bayo yonke imininingwane.

5. Isistimu yokulwa kumidlalo ye-Ghost of Tsushima: umbono wezobuchwepheshe

Uhlelo lokulwa emidlalweni I-Ghost of Tsushima igqama ngendlela yayo yobuchwepheshe nengokoqobo, ihlinzeka abadlali ngolwazi olujulile emhlabeni wama-samurai. Ngenhlanganisela yokunyakaza okunembayo namasu amacebo, abadlali bangakwazi ukubhekana nezitha nezinselele ezahlukahlukene kugeyimu.

Esinye sezici ezibalulekile zesistimu yokulwa yizinhlobonhlobo zezitayela zokulwa ezitholakalayo. Abadlali bangakhetha phakathi kwesitayela se-katana, esigxile ekuhlaseleni okusheshayo nokunembayo, noma isitayela sokulwa esivumela abadlali ukuthi bazijwayeze nezinhlobo ezihlukene zezitha. Isitayela ngasinye sinamandla nobuthakathaka baso, ngakho-ke kubalulekile ukukhetha indlela efanele kuye ngokuthi isimo.

Ukwengeza, abadlali bangakwazi futhi ukufunda amasu namakhono ahlukene kuyo yonke igeyimu, okubavumela ukuthi baqhubeke nokwenza ngendlela oyifisayo indlela yabo yokulwa. Lawa makhono angasukela ekuhlaselweni okukhethekile kuye kumnyakazo wokuzivikela nezindlela zobuqili. Kubalulekile ukwazi lawa makhono ukuze ubhekane nezitha eziyinselele futhi uqedele ohambweni olunzima kakhulu.

Ngamafuphi, isistimu yokulwa kumidlalo ye-Ghost of Tsushima inikeza abadlali ulwazi lobuchwepheshe nolweqiniso ngezinhlobo eziningi zezitayela zokulwa, amakhono namasu. Inhlanganisela yokunyakaza okunembayo, amasu amaqhinga nokwenza ngokwezifiso kuvumela abadlali ukuthi bacwilise emhlabeni wama-samurai futhi babhekane nezinselelo ezahlukahlukene. Bazi kahle ubuciko bokulwa futhi ube i-samurai yokugcina ku-Ghost of Tsushima.

6. Idizayini yomsindo ogxilile kumidlalo ye-Ghost of Tsushima

Idizayini yomsindo kumageyimu evidiyo idlala indima ebalulekile kulwazi lomdlali, njengoba inikela ekucwilisweni emhlabeni obonakalayo. Esimeni se-Ghost of Tsushima, idizayini yomsindo ogxilile ibalulekile ekudaleni umoya olungile kanye nesilungiselelo e-medieval Japan. Kulesi sihloko, sizohlola izinyathelo ezidingekayo ukuze kuzuzwe idizayini yomsindo ogxilile kule geyimu eyaziwayo.

1. Ucwaningo Nombhalo: Isinyathelo sokuqala sokuzuza idizayini yomsindo ogxilile ku-Ghost of Tsushima ukwenza ucwaningo olubanzi ngesikhathi somlando namasiko aseJapane. Lokhu kubandakanya ukufunda umculo, izinsimbi, imisindo yendawo kanye namazwi esikhathi lapho umdlalo senzeka khona. Ukubhala le mithombo kuzosivumela ukuthi sidale kabusha ngokunembile imisindo edingekayo ukuze sicwilise umdlali endaweni ye-Tsushima.

2. Ukurekhodwa kwendawo kanye nomtapo womsindo: Uma izakhi zomsindo ezidingekayo sezicwaningiwe, sekuyisikhathi sokudlulela endaweni yokuqopha. Ukuthwebula imisindo yemvelo, izindawo zasemadolobheni nezimo ezihlukene ezivela emdlalweni kubalulekile ukuze kuzuzwe idizayini eyiqiniso nengokoqobo. Ngokufanayo, ukuba nomtapo wezincwadi wemisindo erekhodiwe ngaphambili kungaba usizo ukuze kuhambisane nomklamo womsindo ezimweni ezithile. Amathuluzi okuhlela okulalelwayo afana namathuluzi e-Pro noma i-Audacity angaba usizo olukhulu ekuphatheni nasekuhleleni amafayela omsindo ahlukene.

7. Umthelela wokulandisa kumidlalo ye-Ghost of Tsushima

Imidlalo ye-Ghost of Tsushima iguqule umhlaba yemidlalo yevidiyo nokulandisa kwayo okuthakazelisayo. Lesi sihloko sizohlola ngokuningiliziwe umthelela lokhu kulandisa okunawo kumdlalo wegeyimu.

Esinye sezizathu eziyinhloko esenza i-Ghost of Tsushima igqame kungenxa yekhono layo lokucwilisa umdlali endabeni. Ukulandisa kwethulwa ngobungcweti, okunabalingiswa abayinkimbinkimbi neziqephu ezijabulisayo ezigcina umdlali ebambe iqhaza kuyo yonke igeyimu. Ukwengeza, indaba iqhubeka ngezigcawu zesinema ezimangalisayo nengxoxo enomthelela, okwengeza isendlalelo esengeziwe sokucwiliswa kugeyimu.

Esinye isici esiphawulekayo sokulandisa ku-Ghost of Tsushima yikhono layo lokukhiqiza uzwela kumdlali. Njengoba uqhubeka endabeni, uhlangana nabalingisi abalahlekelwe nezinselele, okukwenza uzizwe uxhumene nabo ngokomzwelo. Lokhu kuzwela kudala isibopho esiqinile phakathi komdlali nomdlalo, okwenza zonke izinqumo ezenziwayo kanye nesinyathelo esithathwayo sibe nomthelela wangempela kokuhlangenwe nakho kwegeyimu.

8. Izinqubo ezintsha zobuchwepheshe emidlalweni ye-Ghost of Tsushima

Igeyimu ye-Ghost of Tsushima ifike nezinto ezintsha zobuchwepheshe eziguqule umuzwa wegeyimu. Lokhu okuqanjwa kabusha kusetshenziselwe ukunikeza umdlalo wegeyimu ogxile kakhulu futhi ongokoqobo. Kulesi sigaba, sizohlola ezinye zezinto ezintsha zobuchwepheshe ezikhona emdlalweni.

1. Ubuhle bomhlaba ovulekile: Enye yezinto ezintsha eziphawuleka kakhulu umhlaba ovulekile we-Ghost of Tsushima. Umdlalo uqukethe isilungiselelo esinemininingwane ye-feudal Japan, egcwele izindawo eziluhlaza, amahlathi, amathempeli namadolobha amahle. Onjiniyela basebenzise ubuchwepheshe obuthuthukisiwe ukuze bakhe umuzwa obukekayo omuhle, onemiphumela yomoya, imijikelezo engokoqobo yemini nobusuku, kanye nemininingwane ecophelelayo kuwo wonke amagumbi omhlaba wegeyimu.

2. Isistimu yokulwa: Okunye okuqanjwa okusha kwezobuchwepheshe ku-Ghost of Tsushima wuhlelo lwayo lokulwa oluguquguqukayo. Abadlali banekhono lokwenza ngendlela oyifisayo isitayela sabo sokulwa, bakhethe phakathi kwezikhali namasu ahlukene. Isistimu yokulwa isekelwe ekunembeni namasu, okuvumela abadlali ukuthi babe nokulawula okukhulu kukho konke umnyakazo nakho konke ukushaya. Abathuthukisi basebenze eduze nochwepheshe be-karate baseJapane ukuze bakhe ukunyakaza okuyiqiniso nokungokoqobo.

3. Imodi yesithombe: I-Ghost of Tsushima iphinda ifake ukuqanjwa okusha kobuchwepheshe okuvumela abadlali ukuthi bathwebule futhi babelane ngezikhathi abangasoze bazikhohlwa kusukela kugeyimu. Imodi yesithombe inikezela ngamathuluzi okuhlela nokwenza ngendlela oyifisayo, okuvumela abadlali ukuthi balungise izilungiselelo zekhamera, basebenzise izihlungi nemiphumela, futhi babelane ngobuciko babo bobuciko ezinkundleni zokuxhumana. amanethiwekhi omphakathi. Lokhu kuqanjwa kuthakaselwe kakhulu abadlali bamageyimu njengoba kubavumela ukuthi bathwebule ubuhle bomhlaba wegeyimu futhi babelane ngolwazi lwabo nabanye.

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Lezi ezinye zezinto ezintsha ezibalulekile ezenza i-Ghost of Tsushima ibe umdlalo oyingqayizivele nohehayo. Onjiniyela benze umzamo omkhulu ekudaleni ukuzizwisa kwegeyimu okugxilile nengokoqobo, besebenzisa ubuchwepheshe obuthuthukisiwe kanye nokusebenzisana eduze nochwepheshe ezindaweni ezahlukahlukene. I-Ghost of Tsushima ibonisa amandla embonini yegeyimu yevidiyo ukuqhubeka nokuvela nokumangazayo abadlali ngezinto ezintsha zobuchwepheshe.

9. Ukuhlaziywa kokusebenza ku-Ghost of Tsushima imidlalo

I-Ghost of Tsushima isibe ngomunye wemidlalo ethandwa kakhulu ezikhathini zamuva nje. Nokho, kubalulekile ukuhlaziya ukusebenza komdlalo ukuze uqinisekise ukuthi ingajatshulelwa ngokugcwele. Lapha sizohlola amathiphu namathuluzi awusizo wokuthuthukisa ukusebenza ku-Ghost of Tsushima.

Okokufundisa: Ukuthuthukisa kanjani ukusebenza

1. Buyekeza izishayeli zakho zezithombe: Gcina izishayeli zekhadi lakho lezithombe zisesikhathini samanje. Abakhiqizi bavame ukukhipha izibuyekezo ezithuthukisa ukusebenza futhi balungise izinkinga zokusebenzisana. Vakashela amawebhusayithi asemthethweni ekhadi lakho lemifanekiso ukuze ulande izibuyekezo zakamuva.

2. Lungisa izilungiselelo zesithombe: Yiya kumenyu yezinketho zegeyimu bese uthola isigaba sezilungiselelo zesithombe. Lapha ungakwazi ukulungisa ikhwalithi yezithombe ukuze uthole ibhalansi phakathi kokusebenza nokubukeka. Khumbula ukuthi ukwehlisa ikhwalithi yesithombe kungathuthukisa ukusebenza.

Amathuluzi okuhlaziya ukusebenza

1. I-MSI Afterburner: Leli thuluzi lamahhala likuvumela ukuthi uqaphe futhi ulungise imingcele yokusebenza ehlukile njengejubane labalandeli, izinga lokushisa le-GPU, nokusetshenziswa ye-CPU. Sebenzisa i-MSI Afterburner ukuqapha ukusebenza kwesistimu yakho ngenkathi udlala i-Ghost of Tsushima futhi wenze izinguquko uma kudingeka.

2. Ulwazi lwe-GeForce: Uma unekhadi lemifanekiso le-NVIDIA, sebenzisa i-GeForce Experience ukuze ulungiselele ngokuzenzakalelayo izilungiselelo zezithombe ze-Ghost of Tsushima ngokusekelwe kuhadiwe yakho. Leli thuluzi likuvumela ukuthi urekhode futhi wabelane ngezikhathi zakho zokudlala.

Amathiphu engeziwe

  • Vala ezinye izinhlelo: Ngaphambi kokuqala igeyimu, vala zonke izinhlelo ezingadingekile ezisebenza ngemuva. Lokhu kuzokhulula izinsiza zesistimu futhi kuthuthukise ukusebenza kwe-Ghost of Tsushima.
  • Gada izinga lokushisa lezingxenyekazi zekhompuyutha: Sebenzisa amathuluzi okuqapha ukuze wenze isiqiniseko sokuthi ikhadi lakho lemifanekiso nephrosesa akushisi ngokweqile ngenkathi udlala. Ukushisa ngokweqile kunganciphisa ukusebenza futhi kulimaze ihadiwe.
  • Cabangela ukuthuthukisa ihadiwe yakho: Uma uhlangabezana nokusebenza okungagculisi naphezu kokuqhubeka lawa macebiso, kungase kube isikhathi sokucabangela ukuthuthukisa ihadiwe yakho. Iphrosesa enamandla kakhulu noma ikhadi lemifanekiso elisha lingenza umehluko omkhulu kumageyimu afunayo njenge-Ghost of Tsushima.

10. Ukwenza ngokwezifiso izinhlamvu kumidlalo ye-Ghost of Tsushima: ukubukeka kobuchwepheshe

Amageyimu omhlaba ovulekile anikeza abadlali ithuba lokucwiliswa endaweni yonke ebonakalayo ebanzi nenemininingwane. Esinye sezici ezijabulisa kakhulu zale midlalo yikhono lokwenza abalingisi ngokwezifiso, okuvumela abadlali ukuthi bakhe ama-avatar ahlukile futhi ahlukile. Ku-Ghost of Tsushima, igeyimu ye-action-adventure esethwe ku-feudal Japan, ukwenza ngokwezifiso umlingiswa kuyingxenye ebalulekile yokwenziwa kwegeyimu.

Ku-Ghost of Tsushima, abadlali banekhono lokwenza ngendlela oyifisayo umlingisi wabo oyinhloko, u-Jin Sakai, besebenzisa izinketho ezihlukahlukene zokwenza ngokwezifiso. Lokhu kuhlanganisa ikhono lokushintsha ukubukeka kukaJin, njengezinwele zakhe zezinwele, umbala wamehlo, nesimo sobuso. Ukwengeza, abadlali bangakhetha amasethi ezikhali ahlukene nezisetshenziswa ukuze basize ukuthuthukisa amakhono ka-Jin okulwa futhi balungise indlela yakhe yokudlala ihambisane nezintandokazi zabo.

Inqubo yokwenza ngokwezifiso ku-Ghost of Tsushima ilula futhi inembile. Uma abadlali sebefinyelele imenyu yokwenza ngokwezifiso, bangahlola izinketho ezihlukene ezitholakalayo futhi benze izinguquko ngesikhathi sangempela ukubona ukuthi zithinta kanjani ukubukeka komlingiswa wakho. Ngezinhlobonhlobo zezitayela zezinwele, imibala yamehlo, nesimo sobuso ongakhetha kukho, abadlali bangakha i-Jin Sakai eyingqayizivele futhi yomuntu siqu. Ukwengeza, ngokuvula izembatho zempi ezintsha nezisetshenziswa kuyo yonke igeyimu, abadlali bangaqhubeka nokuthuthukisa ukubukeka kwabo namakhono.

Ukwenza ngokwezifiso izinhlamvu ku-Ghost of Tsushima akuyona nje indlela ejabulisayo yokuveza ubuntu bomdlali, kodwa futhi kukuvumela ukuthi uvumelanise igeyimu nesitayela sakho sokudlala nokuncamelayo komuntu siqu. Kungakhathaliseki ukuthi udala u-Jin Sakai osabekayo nonamandla ophethe izikhali ezinzima kanye nesimo sobuso esiqinile, noma i-Jin ecashile futhi eshesha kakhulu enezivikelo ezilula kanye nesimo sobuso esizolile, abadlali banenkululeko yokwenza ngendlela oyifisayo umuzwa wabo wokudlala umdlalo njengoba bethuthukela emlandweni. I-Ghost of Tsushima ibheka ngempela ukubukeka kobuchwepheshe ekwenzeni ngokwezifiso umlingiswa emidlalweni yomhlaba ovulekile, enikeza isipiliyoni esiyingqayizivele nesithokozisayo sabadlali.

11. Enemy AI in the Ghost of Tsushima imidlalo: ukuhlolwa kobuchwepheshe

I-Artificial intelligence (AI) in amageyimu evidiyo iye yavela ngokuphawulekayo phakathi neminyaka edlule, ihlinzeka abadlali ngolwazi olujulile noluyinselele. Esimeni se-Ghost of Tsushima, umdlalo wokuzidela odumile osethwe e-Japan feudal, i-AI yesitha idlala indima ebalulekile emdlalweni wegeyimu. Kulokhu kuhlola kobuchwepheshe, sizohlola ukuthi i-AI isebenza kanjani ezitheni ezingaphakathi kwegeyimu nokuthi lolu lwazi lungatholakala kanjani ukuze kuthuthukiswe ukusebenza kwethu namasu.

Esinye sezici ezibalulekile kwe-AI Isitha ku-Ghost of Tsushima yikhono layo lokuzivumelanisa nokusabela ezenzweni zomdlali. Izitha azimile nje futhi ziyabikezelwa, kodwa zingahlaziya amaqhinga ethu futhi zilungise ngokufanele. Lokhu kusho ukuthi ukuhlangana ngakunye nesitha kungase kuhluke futhi kudinga ukuzivumelanisa namasu ngasohlangothini lwethu.

Ukwenza okuningi kwalesi sitha se-AI, kubalulekile ukuqonda amaphethini aso okuziphatha namasiginali. Ukubhekisisa ukunyakaza nokuhlasela kwezitha kungaveza imikhondo mayelana namasu kanye nobuthakathaka bazo. Ukwengeza, ukuhlonza amaphethini ekuziphatheni kwabo kuzosivumela ukuba silindele ukunyakaza kwabo futhi sisabele ngokuphumelelayo.

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Iqhinga elisebenzayo ukusebenzisa amathuluzi namakhono aqondene nokulwa ukuze kuxhashazwe ubuthakathaka be-AI yesitha. Isibonelo, amakhono athile akhethekile angashiya izitha zisesimweni esisengozini noma aphazamise iphethini yazo yokuhlasela. Ukwengeza, izinto ezithile noma izikhali zingaba nomthelela osebenza kahle ngokumelene nezinhlobo ezithile zezitha, ngakho-ke kubalulekile ukubeka iso kule mininingwane phakathi negeyimu.

Ngamafuphi, isitha se-AI ku-Ghost of Tsushima sinikeza inselelo enamandla nezuzisayo kubadlali. Ngokuqonda ukuthi isebenza kanjani nokusebenzisa izindlela zayo zokuziphatha, singathuthukisa ukusebenza kwethu okuphakathi kwegeyimu namasu. Ukubuka ukunyakaza nokuhlasela kwezitha, ukusebenzisa amakhono akhethekile namathuluzi afanelekile, nokuzivumelanisa ngokushesha nezimo ezishintshayo ngezinye zezindlela ezibalulekile zokubhekana ngempumelelo nesitha se-AI ku-Ghost of Tsushima.

12. Ulwazi lwabadlali abaningi kumidlalo ye-Ghost of Tsushima: izici zobuchwepheshe

Imidlalo yabadlali abaningi ku-Ghost of Tsushima inika abadlali ithuba lokuhlangana futhi bahlangane nabangane noma abadlali abavela emhlabeni wonke ukuze bazizwele indaba yegeyimu ngendlela yokuhlanganyela. Izici zobuchwepheshe zokuhlangenwe nakho kwabadlali abaningi ku-Ghost of Tsushima zibalulekile ekuqinisekiseni indlela yokudlala eshelelayo kanye nokuxhumana okuqinile phakathi kwabadlali.

Isici esibalulekile sobuchwepheshe okufanele sicatshangelwe ukuzinza kweseva. Abathuthukisi be-Ghost of Tsushima bazamile ukuhlinzeka ngolwazi olubushelelezi lwabadlali abaningi ngokuqinisekisa amaseva aqinile nengqalasizinda ethembekile. Lokhu kuqinisekisa ukuthi abadlali bangajabulela ukuxhumeka okuzinzile futhi bagweme izinkinga zesikhathi eside noma ukunqanyulwa phakathi kokudlala igeyimu.

Ngaphezu kwalokho, ukuxhumana phakathi kwabadlali kubalulekile ku-Ghost of Tsushima yabadlali abaningi imidlalo. Onjiniyela basebenzise amathuluzi ahlukahlukene nezici ukuze kube lula ukuxhumana phakathi kwamalungu eqembu, njengengxoxo yezwi nemiyalezo yombhalo. Lawa mathuluzi avumela abadlali ukuthi baxhumanise amasu, babelane ngamathiphu, futhi bahlale bethintana phakathi nemidlalo.

Okuhlangenwe nakho kwabadlali abaningi ku-Ghost of Tsushima nakho kuyazuza kuzibuyekezo eziqhubekayo zobuchwepheshe nokuthuthukiswa konjiniyela. Lezi zibuyekezo zingabhekana nezinkinga zobuchwepheshe, zithuthukise indlela yokudlala, futhi zengeze izici ezintsha kugeyimu. Kubalulekile ukuthi abadlali bazi ngalezi zibuyekezo futhi bazisebenzise ukuze baqinisekise ulwazi lwabadlali abaningi olusezingeni eliphezulu nolwakamuva ku-Ghost of Tsushima.

13. Ukusetshenziswa kobuchwepheshe bokulandelela i-ray kumidlalo ye-Ghost of Tsushima

iguqule umuzwa obonakalayo wabadlali bamageyimu. Ukulandelela u-Ray kuyindlela ethuthukisiwe yokuhlinzeka ehlinzeka ngokukhanya okungokoqobo kanye nemiphumela yokufiphaza ngesikhathi sangempela. Lokhu kusho ukuthi umsebe wokukhanya ngamunye ulandelelwa ngawodwana, udala ukubonakaliswa okunembayo, izithunzi ezinemininingwane kanye nesilungiselelo esicwilisa kakhulu.

Ubuchwepheshe bokulandelela imisebe obusetshenziswe ku-Ghost of Tsushima buvumela abadlali ukuthi bacwilise emhlabeni ogcwele imininingwane. Imisebe yokukhanya iveza ngokunembile indawo engaphandle njengamanzi, ingilazi nezinsimbi, ikhiqiza ukubukeka okungokoqobo futhi yengeze ukujula endaweni yegeyimu. Ukwengeza, imiphumela ye-shading yesikhathi sangempela ithuthukisa ikhwalithi yokubuka yezinhlamvu nezinto, ibanike ukubukeka okungokwemvelo nokunemininingwane.

Ngokulandela umsebe, abadlali bangajabulela umuzwa ongakaze ubonwe ku-Ghost of Tsushima. Ukukhanya kwangempela kanye nemiphumela ye-shading yesikhathi sangempela icwilisa umdlali emhlabeni ohehayo nogxilile. Lobu buchwepheshe abunikezeli nje kuphela izinga elingenakuqhathaniswa leqiniso, kodwa futhi livumela abathuthukisi ukuthi bakhe izindawo nezinhlamvu ezinemininingwane eminingi nezikholekayo. Ngaphandle kokungabaza, kuphawula ingqophamlando embonini yemidlalo yevidiyo.

14. Izidingo zokuthuthukisa nezehadiwe kumidlalo ye-Ghost of Tsushima

Izidingo zokuthuthukisa nezingxenyekazi zekhompuyutha ziyizici ezibalulekile zokuqinisekisa ukuzizwisa okushelelayo nokwanelisayo uma udlala i-Ghost of Tsushima. Okulandelayo, sizobheka amathiphu nezincomo zokwandisa ukusebenza kwegeyimu kukhompyutha yakho.

1. Buyekeza izishayeli zekhadi lakho lezithombe: Ukuze uthole i ukusebenza okuthuthukisiwe ikhadi lesithombe, kubalulekile ukugcina abashayeli bekhadi lakho lezithombe besesikhathini samanje. Vakashela iwebhusayithi yomkhiqizi wekhadi lakho bese ulanda inguqulo yakamuva yamashayeli ahambisana nemodeli yakho.

2. Lungisa izilungiselelo zesithombe zomdlalo: I-Ghost of Tsushima inikezela ngezinketho zezilungiselelo zegraphical ezihlukahlukene ukuze zivumelane nezinhlobo ezahlukene zehadiwe. Finyelela imenyu yezinketho zegeyimu futhi ulungise ukulungiswa, ikhwalithi yesithombe, imiphumela ebonakalayo bese udweba ibanga ngokuya ngokuncamelayo namandla esistimu yakho. Ungase udinge ukwenza ukuhlola nokulungisa ukuze uthole ibhalansi ephelele phakathi kokusebenza nekhwalithi yokubukwayo.

Sengiphetha, i-Ghost of Tsushima ibekwe njengomunye wemidlalo evelele kakhulu ohlotsheni lwesenzo nohambo lweminyaka eyishumi edlule. Ukunaka kwayo okukhethekile emininingwaneni yomlando, kusukela ekumeni kwezwe kuye kumvunulo namasiko, kugxilisa umdlali ekuzizwiseni okungakaze kubonwe.

Ingxenye yezobuchwepheshe ye-Ghost of Tsushima ayidumazi. Ngenxa yemibono yayo emangalisayo, enezindawo ezinhle kanye nemiphumela engokoqobo yasemkhathini, igeyimu iyakwazi ukudlulisa ubuhle nobuhlaza besiqhingi saseTsushima. Futhi, ukusebenza okushelelayo kanye nokwenza kahle kakhulu kunikeza umuzwa ongenazihibe, ngisho nangezikhathi zesenzo esishubile.

Umdlalo wegeyimu nawo ungelinye lamaphuzu aqinile alesi sihloko. Impi yamaSamurai, ngohlelo lwayo lokuzulazula kanye namasu abulalayo, inikeza umuzwa wobuqiniso nokwaneliseka okungenakuqhathaniswa. Ngakolunye uhlangothi, inketho yokudlala njenge-ninja eyi-stealth inikeza izitayela ezahlukene zokudlala namasu okubhekana nezitha.

Indaba ye-Ghost of Tsushima, nakuba ingalushintshi uhlobo lomculo, iyakwazi ukuheha umdlali ngesakhiwo sayo esakhiwe kahle nezinhlamvu ezikhumbulekayo. Ngezikhathi ezithinta imizwa nezinqumo ezinzima zokuziphatha, igeyimu iyakwazi ukunxenxa ukuxhumana okujulile kwendaba nesiphetho somlingisi oyinhloko, u-Jin Sakai.

Ngamafuphi, i-Ghost of Tsushima iwumsebenzi wobuciko nokulandisa okungafanele kunganakwa. Izinga lakhona lamaqiniso omlando, umdlalo wegeyimu omluthayo kanye nendaba ehehayo ikwenza kube ukuzizwisa kwegeyimu okungenakuqhathaniswa. Ngaphandle kokungabaza, lesi sihloko sishiye uphawu olungacimeki embonini yamageyimu evidiyo futhi sivela njengesithenjwa esicacile semikhiqizo yesikhathi esizayo yalolu hlobo.