Realidad Virtual Características Objetivos Historia Lentes Juegos

Isibuyekezo sokugcina: 31/10/2023

La iqiniso elingokoqobo Ubuchwepheshe obusha obuguqule indlela esisebenzisana ngayo nomhlaba wedijithali. Izici zayo, izinjongo, umlando, amalensi nemidlalo kukwenza kube yinto engenakuqhathaniswa. Ngokulingisa izindawo nokudala umuzwa ojulile, iqiniso elingokoqobo Kusiyisa ezindaweni nasezimeni ezibonakala zingokoqobo, kusivumela ukuthi siphile okuhlangenwe nakho okuyingqayizivele. Kusukela ekuqaleni kwawo-1960s, lobu buchwepheshe buye bavela⁢ ngokushesha⁢ futhi sebuthole indawo yabo emikhakheni eyahlukene njengokuzijabulisa, imithi, imfundo kanye nezimboni. Sibonga intuthuko kumalensi iqiniso elingokoqobo, manje sesingakwazi ukujabulela imidlalo nezinhlelo zokusebenza ezidizayinelwe ngokukhethekile le nkundla, esicwilisa emhlabeni wezinganekwane ogcwele injabulo nohambo.

- Isinyathelo ngesinyathelo ➡️ Izici Zangempela Ezingokoqobo Izinjongo⁤ Umlando ⁤Amageyimu Wezibuko

Realidad Virtual Características Objetivos Historia Lentes Juegos

  • Izici ze-Virtual Reality: I-Virtual reality ubuchwepheshe obuvumela umsebenzisi ukuthi azicwilise endaweni ekhiqizwe ngedijithali, adale okuhlangenwe nakho okugxilile. Ezinye⁤ izici ezibalulekile zento engekho ngokoqobo‍ zifaka ⁤ukubuka ngaphakathi Amadigri angu-360, ukusebenzisana kanye nethuba lokulingisa izimo nezimo ezihlukene.
  • Izinjongo Zento engekho ngokoqobo: I-Virtual reality inezinjongo ezimbalwa, ezihlanganisa ukuthuthukisa ikhwalithi yokuhlangenwe nakho kokuzijabulisa, ukwenza lula imfundo nokuqeqeshwa ezindaweni ezihlukahlukene, njengezokwelapha noma imboni, nokunikeza amathuba amasha okuxhumana nokusebenzisana.
  • Umlando Wento Engokoqobo Ebonakalayo: Umlando weqiniso elibonakalayo uhlehlela emuva kuma-1960, lapho amasistimu namadivayisi okuqala aqala ukuthuthukiswa. Kusukela lapho, ubuchwepheshe buye bavela kakhulu, futhi okwamanje busetshenziswa emikhakheni ehlukahlukene, njengemidlalo yevidiyo, imithi, ukuklama kwezakhiwo, kanye nemfundo.
  • Izingilazi ze-Virtual Reality: Izingilazi ze-Virtual reality ngamadivayisi asetshenziselwa ukubuka nokuzwa okwangempela okubonakalayo. Kunezinhlobo ezahlukene zamalensi emakethe, kusukela kokulula futhi ukonga kakhulu asetshenziswa ngomakhalekhukhwini, kuya kwezithuthuke kakhulu ezidinga amakhompyutha anamandla.
  • Imidlalo Yangempela Engokoqobo: Imidlalo ye-Virtual reality ingenye yezinhlelo zokusebenza ezidume kakhulu zalobu buchwepheshe. Lawa mageyimu avumela abadlali ukuthi bazicwilise ezindaweni ezibonakalayo futhi bazibandakanye ekuzizwiseni okusebenzisanayo Kukhona inhlobonhlobo yemidlalo etholakalayo, kusukela kokuzijabulisa nezilingisi zezemidlalo kuya kwabadubuli nezindida.
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Imibuzo Nezimpendulo

Liyini iqiniso elibonakalayo?

I-Virtual reality ubuchwepheshe obuvumela umsebenzisi ukuthi azicwilise endaweni elingisayo, ehlinzeka ngomuzwa wemizwa ogxilile.

  1. I-Virtual reality ubuchwepheshe obuvumela umsebenzisi ukuthi azicwilise endaweni elingisayo.
  2. Inikeza umuzwa ojulile wezinzwa.

Yiziphi izici zento engekho ngokoqobo?

Izici ze-virtual reality yilezi:

  1. Ukucwiliswa: umsebenzisi uzizwa sengathi ungaphakathi kwendawo ebonakalayo.
  2. Ukusebenzisana: umsebenzisi angahlanganyela nezinto zemvelo ebonakalayo.
  3. Ukuzwela: okungokoqobo okubonakalayo kuvuselela izinzwa zomsebenzisi, ezifana nokubona nokuzwa.
  4. Iqiniso: iqiniso elibonakalayo lifuna ukulingisa iqiniso ngendlela ekholisayo.
  5. I-Scalability: Ubuchwepheshe bento engekho ngokoqobo bungajwayelana nezinkundla namadivayisi ahlukene.

Yiziphi izinjongo zento engekho ngokoqobo?

Izinjongo zento engekho ngokoqobo yilezi:

  1. Nikeza okuhlangenwe nakho okujulile nokujabulisayo.
  2. Dala izindawo zemfundo nokuqeqeshwa okubonakalayo.
  3. Yenza kube lula ukuhlola izindawo nezimo okunzima ukufinyelela kuzo noma eziyingozi.
  4. Shayela emisha ezimbonini ezihlukahlukene, njengokuzijabulisa, imithi kanye nokwakhiwa kwezakhiwo.
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Uyini umlando wento engekho ngokoqobo?

Umlando wento engekho ngokoqobo usukela ku:

  1. 1962: Igama elithi “virtual reality” laqanjwa okokuqala ngqa ngu-⁤Ivan Sutherland.
  2. 1980: Amahedisethi okuqala ento engekho ngokoqobo ayathuthukiswa.
  3. 1990: I-Oculus VR, enye yezinkampani zamavulandlela embonini yamaqiniso abonakalayo, yasungulwa.
  4. 2010: Ukwethulwa kwamadivayisi afana ne-Oculus Rift kanye ne-PlayStation VR kwenza into engokoqobo idume.

Yiziphi izinhlobo zamalensi ezisetshenziswa eqinisweni elibonakalayo?

Ngokweqiniso elibonakalayo⁤izinhlobo ezimbili zamalensi zisetshenziswa:

  1. Amalensi aguqulayo: asetshenziswe⁢ ekudalweni kwezithombe ze-stereoscopic.
  2. Amalensi eFresnel: vumela ukucaca okukhulu ⁤futhi unciphise isisindo yamadivayisi.

Yimiphi imidlalo yento engekho ngokoqobo edume kakhulu?

Imidlalo yento engekho ngokoqobo edume kakhulu yile:

  1. Impilo Engxenyeni: Alyx
  2. Ukushaya uSaber
  3. I-VR Eshisayo Kakhulu
  4. The​ Imiqulu Yabadala V: I-Skyrim VR
  5. I-Vader Immortal: Uchungechunge lwe-Star Wars⁤ VR

Yimaphi amadivayisi angasetshenziswa ukuze uthole into engekho ngokoqobo?

Imishini ejwayeleke kakhulu yokuthola into engekho ngokoqobo yilezi:

  1. Amahedisethi engokoqobo abonakalayo, njenge-Oculus Rift, i-HTC Vive⁢ kanye I-PlayStation VR.
  2. Ama-Smartphones anosekelo lwento engekho ngokoqobo, asebenzisa amakhithi okubuka ngeso lengqondo njenge-Google Cardboard noma i-Samsung Gear VR.
  3. Igeyimu yevidiyo iduduza ngamakhono ento engekho ngokoqobo, njenge-PlayStation 4 kanye I-PlayStation 5.
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Ingabe okwangempela kungadala isiyezi noma ukuphazamiseka okufanayo?

Yebo, kwabanye abantu okungokoqobo kungabangela isiyezi noma ukuphazamiseka okufanayo ngenxa:

  1. Umehluko phakathi kokunyakaza komzimba kanye nezisusa zezinzwa ezitholiwe.
  2. Ukubambezeleka ekuphenduleni kwamadivayisi wento engekho ngokoqobo.
  3. Ukuntuleka kokuzijwayeza kokuqala kokuhlangenwe nakho okusha.

Yini⁢ edingekayo ukuze kuthuthukiswe izinhlelo zokusebenza zento engekho ngokoqobo?

Ukuze uthuthukise izinhlelo zokusebenza zento engekho ngokoqobo, udinga:

  1. Ulwazi lokuhlela kanye nokuthuthukiswa kwesofthiwe.
  2. Indawo edidiyelwe yokuthuthukiswa (IDE) yokubhala⁤ kanye⁢ nokuhlanganiswa kwekhodi.
  3. Umuzwa wokusebenzisa amakhithi okuthuthukisa isofthiwe engokoqobo engokoqobo (ama-SDK), njenge-Unity noma i-Unreal ⁢Injini.
  4. Amadivayisi wento engekho ngokoqobo ⁢okuhlola nokususa iphutha kuzinhlelo zokusebenza.