- The release update makes a lot of improvements, but doesn't fix below-spec devices.
- SSD usage recommended: The game loads a large, continuous world.
- Preliminary NVIDIA data with DLSS 4 and x4 frame rate.
- PS5 and Xbox Series get the game on September 12; Switch 2 arrives on October 3 (30 fps planned).

Borderlands 4 arrives this Friday, September 12th for PS5, Xbox Series, and PC, with its Nintendo Switch 2 release scheduled for October 3rd, with the focus on how it performs on each platform. In the midst of the technical debate, the head of Gearbox has advanced a release update with performance improvements, but it has also set clear limits on what to expect on older hardware.
The community has been reporting stutters and crashes on certain computers for days, and the studio insists that the game has been designed with modern components and SSD storage. This isn't just for show: the proposal embraces a wide, seamless world, something that demands more bandwidth and reduced access times than a mechanical hard drive can't offer in the same way.
Release Patch: Scope and Limitations

According to Randy Pitchford, the first update is “a long time ago,” but its message is crystal clear: If your PC is below the minimum requirements, don't expect fluidity.That the game starts in these conditions is already a stroke of luck, and Maintaining rates close to 60 fps in effects-laden combat would be exceptional. because of the load that is “under the hood”.
The study also emphasizes that Switching from an HDD to an SSD can make a noticeable difference in loading times and stability., especially in movements and combats with many simultaneous elements. In short, there are no miracles with outdated hardware: Optimization exists, but it does not replace basic specifications consistent with a current AAA.
Requirements and recommended configuration on PC

Anyone looking for a stable experience should make sure they meet at least the minimum profile. Furthermore, the study emphasizes the use of 64-bit Windows and SSD drive with generous space.
Minimum requirements
- YOU: Windows 10 / 11 (64-bit)
- CPU: Intel Core i7-9700 / AMD Ryzen 7 2700X (8 cores)
- RAM: 16 GB
- GPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT / Intel Arc A580 (8 GB VRAM)
- Storage: 100 GB SSD
Recommended requirements
- YOU: Windows 10 / 11 (64-bit)
- CPU: Intel Core i7-12700 / AMD Ryzen 7 5800X
- RAM: 32 GB
- GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT / Intel Arc B580
- Storage: 100 GB SSD
First FPS data with NVIDIA GPUs

NVIDIA has shared early PC numbers with the game running at maximum quality and technologies enabled, always with DLSS 4 and multi-generation framerates in x4 mode. Important: These are results with upscaling and frame generation; without these aids, the fps will be lower.
At 1080p, a GeForce RTX 5060 achieves around 161 fps with DLSS 4 in quality mode and frame generation x4. Still, NVIDIA's own reading suggests that this GPU might not sustain a native 60fps at maximum quality without upscaling or frame generation..
For 1440p, the published data starts at the GeForce RTX 5070 Ti. This card reaches very comfortable figures even at 4K with DLSS 4 (quality mode) and frame generation x4, signing around 201 fps. With that margin, a 5070 Ti should be able to run native 1440p and high/maximum quality at 60 fps consistently.
In 4K, the GeForce RTX 5080 and 5090 appear: with DLSS 4 in performance mode and x4 generation, they record ~166 fps and ~256 fps respectively. Without DLSS, Everything indicates that only the 5090 would aspire to 60 native fps at maximum quality., while the 5080 would need them with rescaling and/or adjustments.
Consoles: What to expect on PS5, Xbox, and Switch 2
On consoles, the PS5 and Xbox Series X|S version will be available on September 12, at which point it will be possible to check stability and graphics modes finals. Impressions will focus on how each system handles the intense action and stresses of the world.
In the case of Nintendo Switch 2the launch It is set for October 3 and there is talk of 30 frames per second.It will be interesting to see the trade-off between resolution and fluidity on next-generation portable hardware.
As of today, the picture is clear: there is a significant improvement with the release patch and a demanding requirements guide, with the SSD as a key piece On PC, NVIDIA's initial figures are high but depend on DLSS 4 and frame generation; and on consoles, the modes will need to be verified, with a more conservative approach on Switch 2.
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